basic bloodstains
TODO: coloured by entity bleed colour[?]
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3 changed files with 30 additions and 7 deletions
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@ -1,4 +1,4 @@
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use rltk::{GameState, Point, Rltk};
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use rltk::{GameState, Point, Rltk, RGB};
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use specs::prelude::*;
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mod components;
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@ -82,8 +82,12 @@ impl GameState for State {
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data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order));
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for (pos, render) in data.iter() {
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let idx = map.xy_idx(pos.x, pos.y);
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let mut bg = render.bg;
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if map.bloodstains.contains(&idx) {
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bg = RGB::from_f32(0.4, 0., 0.);
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}
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if map.visible_tiles[idx] {
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ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph);
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ctx.set(pos.x, pos.y, render.fg, bg, render.glyph);
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}
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}
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gui::draw_ui(&self.ecs, ctx);
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