faction-based adjacent ai
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6 changed files with 135 additions and 23 deletions
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@ -96,6 +96,7 @@ impl State {
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let mut encumbrance_system = ai::EncumbranceSystem {};
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let mut turn_status_system = ai::TurnStatusSystem {};
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let mut quip_system = ai::QuipSystem {};
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let mut adjacent_ai = ai::AdjacentAI {};
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let mut mob = ai::MonsterAI {};
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let mut bystanders = ai::BystanderAI {};
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let mut trigger_system = trigger_system::TriggerSystem {};
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@ -116,6 +117,7 @@ impl State {
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energy.run_now(&self.ecs);
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turn_status_system.run_now(&self.ecs);
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quip_system.run_now(&self.ecs);
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adjacent_ai.run_now(&self.ecs);
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mob.run_now(&self.ecs);
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bystanders.run_now(&self.ecs);
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trigger_system.run_now(&self.ecs);
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