diff --git a/raws/mobs.json b/raws/mobs.json
index 177bace..22d912c 100644
--- a/raws/mobs.json
+++ b/raws/mobs.json
@@ -3,7 +3,7 @@
"id": "npc_barkeep",
"name": "barkeep",
"renderable": { "glyph": "@", "fg": "#EE82EE", "bg": "#000000", "order": 1 },
- "flags": ["BYSTANDER", "BLOCKS_TILE"],
+ "flags": ["NEUTRAL", "BYSTANDER", "BLOCKS_TILE"],
"vision_range": 4,
"quips": ["Drink?", "Something to eat?", "Don't go out on an empty stomach."]
},
@@ -11,7 +11,7 @@
"id": "npc_townsperson",
"name": "townsperson",
"renderable": { "glyph": "@", "fg": "#9fa86c", "bg": "#000000", "order": 1 },
- "flags": ["BYSTANDER", "BLOCKS_TILE"],
+ "flags": ["NEUTRAL", "BYSTANDER", "BLOCKS_TILE"],
"vision_range": 4,
"quips": ["Hello!", "Good morning.", ""]
},
@@ -19,7 +19,7 @@
"id": "npc_drunk",
"name": "drunk",
"renderable": { "glyph": "@", "fg": "#a0a83c", "bg": "#000000", "order": 1 },
- "flags": ["BYSTANDER", "BLOCKS_TILE"],
+ "flags": ["NEUTRAL", "BYSTANDER", "BLOCKS_TILE"],
"vision_range": 4,
"quips": ["Hic!", "H-Hic'.", "Get me 'nother, would you?"]
},
@@ -27,7 +27,7 @@
"id": "npc_fisher",
"name": "fisher",
"renderable": { "glyph": "@", "fg": "#3ca3a8", "bg": "#000000", "order": 1 },
- "flags": ["BYSTANDER", "BLOCKS_TILE"],
+ "flags": ["NEUTRAL", "BYSTANDER", "BLOCKS_TILE"],
"vision_range": 4,
"quips": ["Hey."]
},
@@ -35,7 +35,7 @@
"id": "npc_dockworker",
"name": "dock worker",
"renderable": { "glyph": "@", "fg": "#68d8de", "bg": "#000000", "order": 1 },
- "flags": ["BYSTANDER", "BLOCKS_TILE"],
+ "flags": ["NEUTRAL", "BYSTANDER", "BLOCKS_TILE"],
"vision_range": 4,
"quips": ["No boat for a few days.", "Not much for us to do."]
},
@@ -43,7 +43,7 @@
"id": "npc_priest",
"name": "priest",
"renderable": { "glyph": "@", "fg": "#FFFFFF", "bg": "#000000", "order": 1 },
- "flags": ["BYSTANDER", "BLOCKS_TILE"],
+ "flags": ["NEUTRAL", "BYSTANDER", "BLOCKS_TILE"],
"vision_range": 4,
"quips": ["Light's givings.", "", "Bless you."]
},
@@ -51,7 +51,7 @@
"id": "npc_miner",
"name": "miner",
"renderable": { "glyph": "@", "fg": "#946123", "bg": "#000000", "order": 1 },
- "flags": ["BYSTANDER", "BLOCKS_TILE"],
+ "flags": ["NEUTRAL", "BYSTANDER", "BLOCKS_TILE"],
"vision_range": 4,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
"quips": ["You're not borrowing my pick."]
@@ -60,7 +60,7 @@
"id": "npc_guard",
"name": "smalltown guard",
"renderable": { "glyph": "@", "fg": "#034efc", "bg": "#000000", "order": 1 },
- "flags": ["BYSTANDER", "BLOCKS_TILE"],
+ "flags": ["NEUTRAL", "BYSTANDER", "BLOCKS_TILE"],
"level": 2,
"vision_range": 4,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
@@ -81,7 +81,7 @@
"id": "chicken",
"name": "chicken",
"renderable": { "glyph": "c", "fg": "#BB6000", "bg": "#000000", "order": 1 },
- "flags": ["BYSTANDER", "BLOCKS_TILE"],
+ "flags": ["HERBIVORE", "BYSTANDER", "BLOCKS_TILE"],
"bac": 8,
"vision_range": 4,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }]
@@ -90,7 +90,7 @@
"id": "deer_little",
"name": "fawn",
"renderable": { "glyph": "q", "fg": "#a57037", "bg": "#000000", "order": 1 },
- "flags": ["BYSTANDER", "BLOCKS_TILE"],
+ "flags": ["HERBIVORE", "BYSTANDER", "BLOCKS_TILE"],
"bac": 8,
"vision_range": 8,
"attacks": [{ "name": "kicks", "hit_bonus": 0, "damage": "1d2" }]
@@ -99,7 +99,7 @@
"id": "sheep_little",
"name": "lamb",
"renderable": { "glyph": "q", "fg": "#e7e7e7", "bg": "#000000", "order": 1 },
- "flags": ["BYSTANDER", "BLOCKS_TILE", "SMALL_GROUP"],
+ "flags": ["HERBIVORE", "BYSTANDER", "BLOCKS_TILE", "SMALL_GROUP"],
"bac": 10,
"vision_range": 4,
"attacks": [{ "name": "kicks", "hit_bonus": 0, "damage": "1d2" }]
@@ -108,7 +108,7 @@
"id": "chicken_little",
"name": "chick",
"renderable": { "glyph": "c", "fg": "#fae478", "bg": "#000000", "order": 1 },
- "flags": ["BYSTANDER", "BLOCKS_TILE"],
+ "flags": ["HERBIVORE", "BYSTANDER", "BLOCKS_TILE"],
"bac": 10,
"vision_range": 4,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }]
@@ -117,7 +117,7 @@
"id": "horse_little",
"name": "pony",
"renderable": { "glyph": "u", "fg": "#b36c29", "bg": "#000000", "order": 1 },
- "flags": ["BYSTANDER", "BLOCKS_TILE", "MULTIATTACK"],
+ "flags": ["HERBIVORE", "BYSTANDER", "BLOCKS_TILE", "MULTIATTACK"],
"level": 3,
"bac": 6,
"speed": 16,
@@ -171,7 +171,7 @@
"id": "dog_little",
"name": "little dog",
"renderable": { "glyph": "d", "fg": "#FFFFFF", "bg": "#000000", "order": 1 },
- "flags": ["BYSTANDER", "BLOCKS_TILE"],
+ "flags": ["NEUTRAL", "BYSTANDER", "BLOCKS_TILE"],
"level": 2,
"bac": 6,
"speed": 18,
@@ -330,7 +330,7 @@
"id": "jackal",
"name": "jackal",
"renderable": { "glyph": "d", "fg": "#AA5500", "bg": "#000000", "order": 1 },
- "flags": ["MONSTER", "BLOCKS_TILE", "SMALL_GROUP"],
+ "flags": ["CARNIVORE", "MONSTER", "BLOCKS_TILE", "SMALL_GROUP"],
"bac": 7,
"vision_range": 12,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }]
@@ -339,7 +339,7 @@
"id": "fox",
"name": "fox",
"renderable": { "glyph": "d", "fg": "#FF0000", "bg": "#000000", "order": 1 },
- "flags": ["MONSTER", "BLOCKS_TILE"],
+ "flags": ["CARNIVORE", "MONSTER", "BLOCKS_TILE"],
"bac": 7,
"vision_range": 12,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }]
@@ -348,7 +348,7 @@
"id": "coyote",
"name": "coyote",
"renderable": { "glyph": "d", "fg": "#6E3215", "bg": "#000000", "order": 1 },
- "flags": ["MONSTER", "BLOCKS_TILE", "SMALL_GROUP"],
+ "flags": ["CARNIVORE", "MONSTER", "BLOCKS_TILE", "SMALL_GROUP"],
"level": 1,
"bac": 7,
"vision_range": 12,
@@ -358,7 +358,7 @@
"id": "wolf",
"name": "wolf",
"renderable": { "glyph": "d", "fg": "#5E4225", "bg": "#000000", "order": 1 },
- "flags": ["MONSTER", "BLOCKS_TILE"],
+ "flags": ["CARNIVORE", "MONSTER", "BLOCKS_TILE"],
"level": 5,
"bac": 4,
"vision_range": 12,
diff --git a/src/ai/adjacent_ai_system.rs b/src/ai/adjacent_ai_system.rs
new file mode 100644
index 0000000..0cbdd7c
--- /dev/null
+++ b/src/ai/adjacent_ai_system.rs
@@ -0,0 +1,91 @@
+use crate::{raws::Reaction, Faction, Map, Position, TakingTurn, WantsToMelee};
+use rltk::prelude::*;
+use specs::prelude::*;
+
+pub struct AdjacentAI {}
+
+impl<'a> System<'a> for AdjacentAI {
+ #[allow(clippy::type_complexity)]
+ type SystemData = (
+ WriteStorage<'a, TakingTurn>,
+ ReadStorage<'a, Faction>,
+ ReadStorage<'a, Position>,
+ ReadExpect<'a, Map>,
+ WriteStorage<'a, WantsToMelee>,
+ Entities<'a>,
+ ReadExpect<'a, Entity>,
+ );
+
+ fn run(&mut self, data: Self::SystemData) {
+ let (mut turns, factions, positions, map, mut wants_to_melee, entities, player) = data;
+
+ let mut turn_done: Vec = Vec::new();
+ for (entity, _turn, faction, pos) in (&entities, &turns, &factions, &positions).join() {
+ if entity == *player {
+ continue;
+ }
+ let mut reactions: Vec<(Entity, Reaction)> = Vec::new();
+ let idx = map.xy_idx(pos.x, pos.y);
+ let (w, h) = (map.width, map.height);
+ // Evaluate adjacent squares, add possible reactions
+ if pos.x > 0 {
+ evaluate(idx - 1, &map, &factions, &faction.name, &mut reactions);
+ }
+ if pos.x < w - 1 {
+ evaluate(idx + 1, &map, &factions, &faction.name, &mut reactions);
+ }
+ if pos.y > 0 {
+ evaluate(idx - w as usize, &map, &factions, &faction.name, &mut reactions);
+ }
+ if pos.y < h - 1 {
+ evaluate(idx + w as usize, &map, &factions, &faction.name, &mut reactions);
+ }
+ if pos.y > 0 && pos.x > 0 {
+ evaluate((idx - w as usize) - 1, &map, &factions, &faction.name, &mut reactions);
+ }
+ if pos.y > 0 && pos.x < w - 1 {
+ evaluate((idx - w as usize) + 1, &map, &factions, &faction.name, &mut reactions);
+ }
+ if pos.y < h - 1 && pos.x > 0 {
+ evaluate((idx + w as usize) - 1, &map, &factions, &faction.name, &mut reactions);
+ }
+ if pos.y < h - 1 && pos.x < w - 1 {
+ evaluate((idx + w as usize) + 1, &map, &factions, &faction.name, &mut reactions);
+ }
+ let mut done = false;
+ for reaction in reactions.iter() {
+ if let Reaction::Attack = reaction.1 {
+ wants_to_melee
+ .insert(entity, WantsToMelee { target: reaction.0 })
+ .expect("Error inserting WantsToMelee");
+ done = true;
+ }
+ }
+ if done {
+ turn_done.push(entity);
+ }
+ }
+ // Remove turn from entities that are done
+ for done in turn_done.iter() {
+ turns.remove(*done);
+ }
+ }
+}
+
+/// Evaluates all possible reactions between this faction and all entities on a given tile idx.
+fn evaluate(
+ idx: usize,
+ map: &Map,
+ factions: &ReadStorage,
+ this_faction: &str,
+ reactions: &mut Vec<(Entity, Reaction)>,
+) {
+ for other_entity in map.tile_content[idx].iter() {
+ if let Some(faction) = factions.get(*other_entity) {
+ reactions.push((
+ *other_entity,
+ crate::raws::faction_reaction(this_faction, &faction.name, &crate::raws::RAWS.lock().unwrap()),
+ ));
+ }
+ }
+}
diff --git a/src/ai/mod.rs b/src/ai/mod.rs
index 6c37a5f..5415dfd 100644
--- a/src/ai/mod.rs
+++ b/src/ai/mod.rs
@@ -12,3 +12,5 @@ mod bystander_ai_system;
pub use bystander_ai_system::BystanderAI;
mod monster_ai_system;
pub use monster_ai_system::MonsterAI;
+mod adjacent_ai_system;
+pub use adjacent_ai_system::AdjacentAI;
diff --git a/src/main.rs b/src/main.rs
index 1d51263..dd3193b 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -96,6 +96,7 @@ impl State {
let mut encumbrance_system = ai::EncumbranceSystem {};
let mut turn_status_system = ai::TurnStatusSystem {};
let mut quip_system = ai::QuipSystem {};
+ let mut adjacent_ai = ai::AdjacentAI {};
let mut mob = ai::MonsterAI {};
let mut bystanders = ai::BystanderAI {};
let mut trigger_system = trigger_system::TriggerSystem {};
@@ -116,6 +117,7 @@ impl State {
energy.run_now(&self.ecs);
turn_status_system.run_now(&self.ecs);
quip_system.run_now(&self.ecs);
+ adjacent_ai.run_now(&self.ecs);
mob.run_now(&self.ecs);
bystanders.run_now(&self.ecs);
trigger_system.run_now(&self.ecs);
diff --git a/src/raws/mod.rs b/src/raws/mod.rs
index 7982146..e46ddeb 100644
--- a/src/raws/mod.rs
+++ b/src/raws/mod.rs
@@ -12,7 +12,8 @@ use spawn_table_structs::*;
mod loot_table_structs;
use loot_table_structs::*;
mod faction_structs;
-use faction_structs::{FactionData, Reaction};
+use faction_structs::FactionData;
+pub use faction_structs::Reaction;
use std::sync::Mutex;
lazy_static! {
diff --git a/src/raws/rawmaster.rs b/src/raws/rawmaster.rs
index 94be7c2..b1d27ca 100644
--- a/src/raws/rawmaster.rs
+++ b/src/raws/rawmaster.rs
@@ -290,6 +290,7 @@ pub fn spawn_named_mob(
eb = eb.with(get_renderable_component(renderable));
}
let mut has_mind = true;
+ let mut has_faction = false;
if let Some(flags) = &mob_template.flags {
for flag in flags.iter() {
match flag.as_str() {
@@ -298,12 +299,21 @@ pub fn spawn_named_mob(
"MONSTER" => eb = eb.with(Monster {}),
"MINDLESS" => {
eb = eb.with(Faction { name: "mindless".to_string() });
+ has_faction = true;
has_mind = false;
}
- "NEUTRAL" => eb = eb.with(Faction { name: "neutral".to_string() }),
- "HOSTILE" => eb = eb.with(Faction { name: "hostile".to_string() }),
- "HERBIVORE" => eb = eb.with(Faction { name: "herbivore".to_string() }),
- "CARNIVORE" => eb = eb.with(Faction { name: "carnivore".to_string() }),
+ "NEUTRAL" => {
+ eb = eb.with(Faction { name: "neutral".to_string() });
+ has_faction = true;
+ }
+ "HERBIVORE" => {
+ eb = eb.with(Faction { name: "herbivore".to_string() });
+ has_faction = true;
+ }
+ "CARNIVORE" => {
+ eb = eb.with(Faction { name: "carnivore".to_string() });
+ has_faction = true;
+ }
"SMALL_GROUP" => {} // These flags are for region spawning,
"LARGE_GROUP" => {} // and don't matter here (yet)?
"MULTIATTACK" => {
@@ -314,9 +324,15 @@ pub fn spawn_named_mob(
}
}
}
+ // If we're anything other than MINDLESS, add a mind.
if has_mind {
eb = eb.with(Mind {});
}
+ // If we didn't add a faction flag, default to hostile (attacks everything except other hostiles).
+ if !has_faction {
+ eb = eb.with(Faction { name: "hostile".to_string() });
+ }
+ // Add quips, if we have some listed.
if let Some(quips) = &mob_template.quips {
eb = eb.with(Quips { available: quips.clone() });
}