faction-based adjacent ai

This commit is contained in:
Llywelwyn 2023-08-15 16:29:01 +01:00
parent 76d835021b
commit 9b037dceeb
6 changed files with 135 additions and 23 deletions

View file

@ -0,0 +1,91 @@
use crate::{raws::Reaction, Faction, Map, Position, TakingTurn, WantsToMelee};
use rltk::prelude::*;
use specs::prelude::*;
pub struct AdjacentAI {}
impl<'a> System<'a> for AdjacentAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, TakingTurn>,
ReadStorage<'a, Faction>,
ReadStorage<'a, Position>,
ReadExpect<'a, Map>,
WriteStorage<'a, WantsToMelee>,
Entities<'a>,
ReadExpect<'a, Entity>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut turns, factions, positions, map, mut wants_to_melee, entities, player) = data;
let mut turn_done: Vec<Entity> = Vec::new();
for (entity, _turn, faction, pos) in (&entities, &turns, &factions, &positions).join() {
if entity == *player {
continue;
}
let mut reactions: Vec<(Entity, Reaction)> = Vec::new();
let idx = map.xy_idx(pos.x, pos.y);
let (w, h) = (map.width, map.height);
// Evaluate adjacent squares, add possible reactions
if pos.x > 0 {
evaluate(idx - 1, &map, &factions, &faction.name, &mut reactions);
}
if pos.x < w - 1 {
evaluate(idx + 1, &map, &factions, &faction.name, &mut reactions);
}
if pos.y > 0 {
evaluate(idx - w as usize, &map, &factions, &faction.name, &mut reactions);
}
if pos.y < h - 1 {
evaluate(idx + w as usize, &map, &factions, &faction.name, &mut reactions);
}
if pos.y > 0 && pos.x > 0 {
evaluate((idx - w as usize) - 1, &map, &factions, &faction.name, &mut reactions);
}
if pos.y > 0 && pos.x < w - 1 {
evaluate((idx - w as usize) + 1, &map, &factions, &faction.name, &mut reactions);
}
if pos.y < h - 1 && pos.x > 0 {
evaluate((idx + w as usize) - 1, &map, &factions, &faction.name, &mut reactions);
}
if pos.y < h - 1 && pos.x < w - 1 {
evaluate((idx + w as usize) + 1, &map, &factions, &faction.name, &mut reactions);
}
let mut done = false;
for reaction in reactions.iter() {
if let Reaction::Attack = reaction.1 {
wants_to_melee
.insert(entity, WantsToMelee { target: reaction.0 })
.expect("Error inserting WantsToMelee");
done = true;
}
}
if done {
turn_done.push(entity);
}
}
// Remove turn from entities that are done
for done in turn_done.iter() {
turns.remove(*done);
}
}
}
/// Evaluates all possible reactions between this faction and all entities on a given tile idx.
fn evaluate(
idx: usize,
map: &Map,
factions: &ReadStorage<Faction>,
this_faction: &str,
reactions: &mut Vec<(Entity, Reaction)>,
) {
for other_entity in map.tile_content[idx].iter() {
if let Some(faction) = factions.get(*other_entity) {
reactions.push((
*other_entity,
crate::raws::faction_reaction(this_faction, &faction.name, &crate::raws::RAWS.lock().unwrap()),
));
}
}
}