docs tldr
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@ -49,3 +49,7 @@ Complex example, with negative AC:
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bloodstains: if starts on bloodied tile, remove blood + heal, gain xp, grow (little dog -> dog), etc.
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- You have negative AC, so you roll 1d14 for damage reduction, and get an 8.
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- The total damage is 6 - 8 = -2, but damage can't be negative, so you take 1 point of damage.
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tl;dr
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1. Lower AC is better
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2. Aim for 0 AC - it's an important breakpoint. Every point of AC before 0 counts for a lot.
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