From 9719ebbe889aecf2dec102d4acc11657eb769f41 Mon Sep 17 00:00:00 2001 From: Llywelwyn Date: Sat, 15 Jun 2024 17:35:40 +0100 Subject: [PATCH] docs tldr --- docs/combat_system.txt | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/docs/combat_system.txt b/docs/combat_system.txt index 13a780b..44e2f65 100644 --- a/docs/combat_system.txt +++ b/docs/combat_system.txt @@ -49,3 +49,7 @@ Complex example, with negative AC: bloodstains: if starts on bloodied tile, remove blood + heal, gain xp, grow (little dog -> dog), etc. - You have negative AC, so you roll 1d14 for damage reduction, and get an 8. - The total damage is 6 - 8 = -2, but damage can't be negative, so you take 1 point of damage. + +tl;dr +1. Lower AC is better +2. Aim for 0 AC - it's an important breakpoint. Every point of AC before 0 counts for a lot.