cleans up flags, adds aoe trap
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parent
5a4d3bf067
commit
6eab48e616
6 changed files with 30 additions and 17 deletions
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@ -122,6 +122,9 @@ pub fn entity_death(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
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}
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// If there was XP, run through XP-gain and level-up.
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if xp_gain != 0 {
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if let None = pools.get(source) {
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return;
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}
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let mut source_pools = pools.get_mut(source).unwrap();
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let source_attributes = attributes.get(source).unwrap();
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source_pools.xp += xp_gain;
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@ -149,7 +149,7 @@ fn handle_damage(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Lo
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if ecs.read_storage::<Player>().get(target).is_some() {
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logger = logger
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.colour(renderable_colour(&renderables, target))
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.append(obfuscate_name_ecs(ecs, target).0)
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.append("You")
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.colour(WHITE)
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.append("are hit!");
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} else if ecs.read_storage::<Item>().get(target).is_some() {
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@ -521,6 +521,7 @@ pub fn spawn_named_prop(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn
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eb = eb.with(get_renderable_component(renderable));
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}
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eb = eb.with(Name { name: prop_template.name.clone(), plural: prop_template.name.clone() });
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eb = eb.with(Prop {});
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if let Some(flags) = &prop_template.flags {
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for flag in flags.iter() {
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@ -530,8 +531,15 @@ pub fn spawn_named_prop(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn
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"BLOCKS_VISIBILITY" => eb = eb.with(BlocksVisibility {}),
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"ENTRY_TRIGGER" => eb = eb.with(EntryTrigger {}),
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"SINGLE_ACTIVATION" => eb = eb.with(SingleActivation {}),
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"DOOR" => eb = eb.with(Door { open: false }),
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"PROP" => eb = eb.with(Prop {}),
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"DOOR" => {
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// TODO: Spawn some doors open?
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let open = false;
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eb = eb.with(Door { open: open });
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if !open {
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eb = eb.with(BlocksTile {});
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eb = eb.with(BlocksVisibility {});
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}
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}
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_ => rltk::console::log(format!("Unrecognised flag: {}", flag.as_str())),
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}
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}
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@ -545,6 +553,7 @@ pub fn spawn_named_prop(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn
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let (n_dice, sides, modifier) = parse_dice_string(effect.1.as_str());
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eb = eb.with(InflictsDamage { n_dice, sides, modifier })
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}
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"aoe" => eb = eb.with(AOE { radius: effect.1.parse::<i32>().unwrap() }),
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"healing" => {
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let (n_dice, sides, modifier) = parse_dice_string(effect.1.as_str());
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eb = eb.with(ProvidesHealing { n_dice, sides, modifier })
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@ -44,7 +44,7 @@ impl<'a> System<'a> for TriggerSystem {
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}
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}
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add_effect(
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Some(entity),
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Some(entity_id),
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EffectType::TriggerFire { trigger: entity_id },
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if let Some(aoe) = aoes.get(entity_id) {
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Targets::TileList {
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