generalised item use system

This commit is contained in:
Llywelwyn 2023-07-07 22:39:44 +01:00
parent f26adf352e
commit 65d728b75a
4 changed files with 96 additions and 33 deletions

View file

@ -70,7 +70,7 @@ impl SufferDamage {
pub struct Item {} pub struct Item {}
#[derive(Component, Debug)] #[derive(Component, Debug)]
pub struct Potion { pub struct ProvidesHealing {
pub heal_amount: i32, pub heal_amount: i32,
} }
@ -91,6 +91,9 @@ pub struct WantsToDropItem {
} }
#[derive(Component, Debug)] #[derive(Component, Debug)]
pub struct WantsToDrinkPotion { pub struct WantsToUseItem {
pub potion: Entity, pub item: Entity,
} }
#[derive(Component, Debug)]
pub struct Consumable {}

View file

@ -1,6 +1,6 @@
use super::{ use super::{
gamelog::GameLog, CombatStats, InBackpack, Name, Position, Potion, WantsToDrinkPotion, WantsToDropItem, gamelog::GameLog, CombatStats, Consumable, InBackpack, Name, Position, ProvidesHealing, WantsToDropItem,
WantsToPickupItem, WantsToPickupItem, WantsToUseItem,
}; };
use specs::prelude::*; use specs::prelude::*;
@ -33,40 +33,47 @@ impl<'a> System<'a> for ItemCollectionSystem {
} }
} }
pub struct PotionUseSystem {} pub struct ItemUseSystem {}
impl<'a> System<'a> for PotionUseSystem { impl<'a> System<'a> for ItemUseSystem {
#[allow(clippy::type_complexity)] #[allow(clippy::type_complexity)]
type SystemData = ( type SystemData = (
ReadExpect<'a, Entity>, ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>, WriteExpect<'a, GameLog>,
Entities<'a>, Entities<'a>,
WriteStorage<'a, WantsToDrinkPotion>, WriteStorage<'a, WantsToUseItem>,
ReadStorage<'a, Name>, ReadStorage<'a, Name>,
ReadStorage<'a, Potion>, ReadStorage<'a, Consumable>,
ReadStorage<'a, ProvidesHealing>,
WriteStorage<'a, CombatStats>, WriteStorage<'a, CombatStats>,
); );
fn run(&mut self, data: Self::SystemData) { fn run(&mut self, data: Self::SystemData) {
let (player_entity, mut gamelog, entities, mut wants_drink, names, potions, mut combat_stats) = data; let (player_entity, mut gamelog, entities, mut wants_use, names, consumables, healing, mut combat_stats) = data;
for (entity, drink, stats) in (&entities, &wants_drink, &mut combat_stats).join() { for (entity, use_item, stats) in (&entities, &wants_use, &mut combat_stats).join() {
let potion = potions.get(drink.potion); let item_heals = healing.get(use_item.item);
match potion { match item_heals {
None => {} None => {}
Some(potion) => { Some(healer) => {
stats.hp = i32::min(stats.max_hp, stats.hp + potion.heal_amount); stats.hp = i32::min(stats.max_hp, stats.hp + healer.heal_amount);
if entity == *player_entity { if entity == *player_entity {
gamelog.entries.push(format!( gamelog.entries.push(format!(
"You quaff the {}, and heal {} hp.", "You quaff the {}, and heal {} hp.",
names.get(drink.potion).unwrap().name, names.get(use_item.item).unwrap().name,
potion.heal_amount healer.heal_amount
)); ));
} }
entities.delete(drink.potion).expect("Delete failed"); let consumable = consumables.get(use_item.item);
match consumable {
None => {}
Some(_) => {
entities.delete(use_item.item).expect("Delete failed");
}
}
} }
} }
} }
wants_drink.clear(); wants_use.clear();
} }
} }

View file

@ -58,8 +58,8 @@ impl State {
damage_system.run_now(&self.ecs); damage_system.run_now(&self.ecs);
let mut inventory_system = ItemCollectionSystem {}; let mut inventory_system = ItemCollectionSystem {};
inventory_system.run_now(&self.ecs); inventory_system.run_now(&self.ecs);
let mut potion_system = PotionUseSystem {}; let mut item_use_system = ItemUseSystem {};
potion_system.run_now(&self.ecs); item_use_system.run_now(&self.ecs);
let mut drop_system = ItemDropSystem {}; let mut drop_system = ItemDropSystem {};
drop_system.run_now(&self.ecs); drop_system.run_now(&self.ecs);
self.ecs.maintain(); self.ecs.maintain();
@ -121,9 +121,9 @@ impl GameState for State {
gui::ItemMenuResult::NoResponse => {} gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => { gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap(); let item_entity = result.1.unwrap();
let mut intent = self.ecs.write_storage::<WantsToDrinkPotion>(); let mut intent = self.ecs.write_storage::<WantsToUseItem>();
intent intent
.insert(*self.ecs.fetch::<Entity>(), WantsToDrinkPotion { potion: item_entity }) .insert(*self.ecs.fetch::<Entity>(), WantsToUseItem { item: item_entity })
.expect("Unable to insert intent."); .expect("Unable to insert intent.");
new_runstate = RunState::PlayerTurn; new_runstate = RunState::PlayerTurn;
} }
@ -160,7 +160,7 @@ fn main() -> rltk::BError {
let mut context = RltkBuilder::simple80x50() let mut context = RltkBuilder::simple80x50()
.with_tile_dimensions(16, 16) .with_tile_dimensions(16, 16)
//.with_fitscreen(true) //.with_fitscreen(true)
.with_title("rust-rltk-llywelwyn.github.io") .with_title("rust-rl")
.build()?; .build()?;
context.with_post_scanlines(true); context.with_post_scanlines(true);
let mut gs = State { ecs: World::new() }; let mut gs = State { ecs: World::new() };
@ -176,11 +176,12 @@ fn main() -> rltk::BError {
gs.ecs.register::<WantsToMelee>(); gs.ecs.register::<WantsToMelee>();
gs.ecs.register::<SufferDamage>(); gs.ecs.register::<SufferDamage>();
gs.ecs.register::<Item>(); gs.ecs.register::<Item>();
gs.ecs.register::<Potion>(); gs.ecs.register::<ProvidesHealing>();
gs.ecs.register::<InBackpack>(); gs.ecs.register::<InBackpack>();
gs.ecs.register::<WantsToPickupItem>(); gs.ecs.register::<WantsToPickupItem>();
gs.ecs.register::<WantsToDropItem>(); gs.ecs.register::<WantsToDropItem>();
gs.ecs.register::<WantsToDrinkPotion>(); gs.ecs.register::<WantsToUseItem>();
gs.ecs.register::<Consumable>();
let map = Map::new_map_rooms_and_corridors(); let map = Map::new_map_rooms_and_corridors();
let (player_x, player_y) = map.rooms[0].centre(); let (player_x, player_y) = map.rooms[0].centre();

View file

@ -1,5 +1,6 @@
use super::{ use super::{
BlocksTile, CombatStats, Item, Monster, Name, Player, Position, Potion, Rect, Renderable, Viewshed, MAPWIDTH, BlocksTile, CombatStats, Consumable, Item, Monster, Name, Player, Position, ProvidesHealing, Rect, Renderable,
Viewshed, MAPWIDTH,
}; };
use rltk::{RandomNumberGenerator, RGB}; use rltk::{RandomNumberGenerator, RGB};
use specs::prelude::*; use specs::prelude::*;
@ -15,7 +16,7 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
render_order: 0, render_order: 0,
}) })
.with(Player {}) .with(Player {})
.with(Viewshed { visible_tiles: Vec::new(), range: 8, dirty: true }) .with(Viewshed { visible_tiles: Vec::new(), range: 12, dirty: true })
.with(Name { name: "hero (you)".to_string() }) .with(Name { name: "hero (you)".to_string() })
.with(CombatStats { max_hp: 30, hp: 30, defence: 2, power: 5 }) .with(CombatStats { max_hp: 30, hp: 30, defence: 2, power: 5 })
.build() .build()
@ -26,13 +27,27 @@ pub fn random_monster(ecs: &mut World, x: i32, y: i32) {
let roll: i32; let roll: i32;
{ {
let mut rng = ecs.write_resource::<RandomNumberGenerator>(); let mut rng = ecs.write_resource::<RandomNumberGenerator>();
roll = rng.roll_dice(1, 2); roll = rng.roll_dice(1, 3);
} }
match roll { match roll {
1 => orc(ecs, x, y), 1 => orc(ecs, x, y),
2 => goblin_chieftain(ecs, x, y),
_ => goblin(ecs, x, y), _ => goblin(ecs, x, y),
} }
} }
/// Spawns a random item at a given loc
pub fn random_item(ecs: &mut World, x: i32, y: i32) {
let roll: i32;
{
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
roll = rng.roll_dice(1, 5);
}
match roll {
1 => health_potion(ecs, x, y),
2 => poison_potion(ecs, x, y),
_ => weak_health_potion(ecs, x, y),
}
}
const MAX_MONSTERS: i32 = 4; const MAX_MONSTERS: i32 = 4;
const MAX_ITEMS: i32 = 2; const MAX_ITEMS: i32 = 2;
@ -41,7 +56,7 @@ fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: rltk::FontCharTy
ecs.create_entity() ecs.create_entity()
.with(Position { x, y }) .with(Position { x, y })
.with(Renderable { glyph: glyph, fg: RGB::named(rltk::RED), bg: RGB::named(rltk::BLACK), render_order: 1 }) .with(Renderable { glyph: glyph, fg: RGB::named(rltk::RED), bg: RGB::named(rltk::BLACK), render_order: 1 })
.with(Viewshed { visible_tiles: Vec::new(), range: 8, dirty: true }) .with(Viewshed { visible_tiles: Vec::new(), range: 12, dirty: true })
.with(Monster {}) .with(Monster {})
.with(Name { name: name.to_string() }) .with(Name { name: name.to_string() })
.with(BlocksTile {}) .with(BlocksTile {})
@ -57,6 +72,10 @@ fn goblin(ecs: &mut World, x: i32, y: i32) {
monster(ecs, x, y, rltk::to_cp437('g'), "goblin"); monster(ecs, x, y, rltk::to_cp437('g'), "goblin");
} }
fn goblin_chieftain(ecs: &mut World, x: i32, y: i32) {
monster(ecs, x, y, rltk::to_cp437('G'), "goblin chieftain");
}
pub fn spawn_room(ecs: &mut World, room: &Rect) { pub fn spawn_room(ecs: &mut World, room: &Rect) {
let mut monster_spawn_points: Vec<usize> = Vec::new(); let mut monster_spawn_points: Vec<usize> = Vec::new();
let mut item_spawn_points: Vec<usize> = Vec::new(); let mut item_spawn_points: Vec<usize> = Vec::new();
@ -103,11 +122,27 @@ pub fn spawn_room(ecs: &mut World, room: &Rect) {
for idx in item_spawn_points.iter() { for idx in item_spawn_points.iter() {
let x = *idx % MAPWIDTH; let x = *idx % MAPWIDTH;
let y = *idx / MAPWIDTH; let y = *idx / MAPWIDTH;
health_potion(ecs, x as i32, y as i32); random_item(ecs, x as i32, y as i32);
} }
} }
fn health_potion(ecs: &mut World, x: i32, y: i32) { fn health_potion(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('I'),
fg: RGB::named(rltk::MAGENTA),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name { name: "potion of health".to_string() })
.with(Item {})
.with(Consumable {})
.with(ProvidesHealing { heal_amount: 12 })
.build();
}
fn weak_health_potion(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity() ecs.create_entity()
.with(Position { x, y }) .with(Position { x, y })
.with(Renderable { .with(Renderable {
@ -116,8 +151,25 @@ fn health_potion(ecs: &mut World, x: i32, y: i32) {
bg: RGB::named(rltk::BLACK), bg: RGB::named(rltk::BLACK),
render_order: 2, render_order: 2,
}) })
.with(Name { name: "health potion".to_string() }) .with(Name { name: "potion of lesser health".to_string() })
.with(Item {}) .with(Item {})
.with(Potion { heal_amount: 8 }) .with(Consumable {})
.with(ProvidesHealing { heal_amount: 6 })
.build();
}
fn poison_potion(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('i'),
fg: RGB::named(rltk::SEAGREEN),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name { name: "potion of ... health?".to_string() })
.with(Item {})
.with(Consumable {})
.with(ProvidesHealing { heal_amount: -12 })
.build(); .build();
} }