inventory finishes
This commit is contained in:
parent
aadb966fa4
commit
f26adf352e
6 changed files with 126 additions and 5 deletions
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@ -13,6 +13,7 @@ pub struct Renderable {
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pub glyph: rltk::FontCharType,
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pub fg: RGB,
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pub bg: RGB,
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pub render_order: i32,
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}
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#[derive(Component, Debug)]
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@ -84,6 +85,11 @@ pub struct WantsToPickupItem {
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pub item: Entity,
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}
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#[derive(Component, Debug, Clone)]
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pub struct WantsToDropItem {
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pub item: Entity,
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}
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#[derive(Component, Debug)]
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pub struct WantsToDrinkPotion {
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pub potion: Entity,
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42
src/gui.rs
42
src/gui.rs
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@ -159,3 +159,45 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
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},
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}
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}
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pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
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let player_entity = gs.ecs.fetch::<Entity>();
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let names = gs.ecs.read_storage::<Name>();
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let backpack = gs.ecs.read_storage::<InBackpack>();
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let entities = gs.ecs.entities();
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let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity);
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let count = inventory.count();
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let mut y = (25 - (count / 2)) as i32;
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ctx.draw_box(15, y - 2, 31, (count + 3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
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ctx.print_color(18, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Drop what?");
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ctx.print_color(18, y + count as i32 + 1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESC to cancel");
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let mut equippable: Vec<Entity> = Vec::new();
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let mut j = 0;
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for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity) {
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ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
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ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType);
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ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
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ctx.print(21, y, &name.name.to_string());
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equippable.push(entity);
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y += 1;
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j += 1;
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}
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match ctx.key {
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None => (ItemMenuResult::NoResponse, None),
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Some(key) => match key {
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VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
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_ => {
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let selection = rltk::letter_to_option(key);
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if selection > -1 && selection < count as i32 {
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return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
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}
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(ItemMenuResult::NoResponse, None)
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}
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},
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}
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}
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@ -1,4 +1,7 @@
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use super::{gamelog::GameLog, CombatStats, InBackpack, Name, Position, Potion, WantsToDrinkPotion, WantsToPickupItem};
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use super::{
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gamelog::GameLog, CombatStats, InBackpack, Name, Position, Potion, WantsToDrinkPotion, WantsToDropItem,
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WantsToPickupItem,
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};
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use specs::prelude::*;
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pub struct ItemCollectionSystem {}
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@ -66,3 +69,41 @@ impl<'a> System<'a> for PotionUseSystem {
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wants_drink.clear();
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}
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}
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pub struct ItemDropSystem {}
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impl<'a> System<'a> for ItemDropSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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ReadExpect<'a, Entity>,
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WriteExpect<'a, GameLog>,
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Entities<'a>,
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WriteStorage<'a, WantsToDropItem>,
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ReadStorage<'a, Name>,
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WriteStorage<'a, Position>,
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WriteStorage<'a, InBackpack>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (player_entity, mut gamelog, entities, mut wants_drop, names, mut positions, mut backpack) = data;
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for (entity, to_drop) in (&entities, &wants_drop).join() {
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let mut dropper_pos: Position = Position { x: 0, y: 0 };
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{
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let dropped_pos = positions.get(entity).unwrap();
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dropper_pos.x = dropped_pos.x;
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dropper_pos.y = dropped_pos.y;
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}
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positions
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.insert(to_drop.item, Position { x: dropper_pos.x, y: dropper_pos.y })
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.expect("Failed to insert position.");
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backpack.remove(to_drop.item);
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if entity == *player_entity {
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gamelog.entries.push(format!("You drop the {}.", names.get(to_drop.item).unwrap().name));
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}
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}
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wants_drop.clear();
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}
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}
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23
src/main.rs
23
src/main.rs
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@ -37,6 +37,7 @@ pub enum RunState {
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PlayerTurn,
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MonsterTurn,
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ShowInventory,
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ShowDropItem,
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}
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pub struct State {
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@ -59,6 +60,8 @@ impl State {
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inventory_system.run_now(&self.ecs);
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let mut potion_system = PotionUseSystem {};
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potion_system.run_now(&self.ecs);
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let mut drop_system = ItemDropSystem {};
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drop_system.run_now(&self.ecs);
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self.ecs.maintain();
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}
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}
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@ -75,7 +78,9 @@ impl GameState for State {
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let renderables = self.ecs.read_storage::<Renderable>();
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let map = self.ecs.fetch::<Map>();
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for (pos, render) in (&positions, &renderables).join() {
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let mut data = (&positions, &renderables).join().collect::<Vec<_>>();
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data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order));
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for (pos, render) in data.iter() {
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let idx = map.xy_idx(pos.x, pos.y);
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if map.visible_tiles[idx] {
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ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph);
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@ -124,6 +129,21 @@ impl GameState for State {
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}
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}
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}
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RunState::ShowDropItem => {
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let result = gui::drop_item_menu(self, ctx);
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match result.0 {
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gui::ItemMenuResult::Cancel => new_runstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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let mut intent = self.ecs.write_storage::<WantsToDropItem>();
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intent
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.insert(*self.ecs.fetch::<Entity>(), WantsToDropItem { item: item_entity })
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.expect("Unable to insert intent");
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new_runstate = RunState::PlayerTurn;
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}
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}
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}
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}
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{
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@ -159,6 +179,7 @@ fn main() -> rltk::BError {
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gs.ecs.register::<Potion>();
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gs.ecs.register::<InBackpack>();
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gs.ecs.register::<WantsToPickupItem>();
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gs.ecs.register::<WantsToDropItem>();
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gs.ecs.register::<WantsToDrinkPotion>();
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let map = Map::new_map_rooms_and_corridors();
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@ -97,6 +97,7 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
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// Items
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VirtualKeyCode::G => get_item(&mut gs.ecs),
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VirtualKeyCode::I => return RunState::ShowInventory,
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VirtualKeyCode::D => return RunState::ShowDropItem,
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_ => {
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return RunState::AwaitingInput;
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}
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@ -8,7 +8,12 @@ use specs::prelude::*;
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pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
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ecs.create_entity()
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.with(Position { x: player_x, y: player_y })
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.with(Renderable { glyph: rltk::to_cp437('@'), fg: RGB::named(rltk::YELLOW), bg: RGB::named(rltk::BLACK) })
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.with(Renderable {
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glyph: rltk::to_cp437('@'),
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fg: RGB::named(rltk::YELLOW),
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bg: RGB::named(rltk::BLACK),
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render_order: 0,
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})
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.with(Player {})
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.with(Viewshed { visible_tiles: Vec::new(), range: 8, dirty: true })
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.with(Name { name: "hero (you)".to_string() })
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@ -35,7 +40,7 @@ const MAX_ITEMS: i32 = 2;
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fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: rltk::FontCharType, name: S) {
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ecs.create_entity()
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.with(Position { x, y })
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.with(Renderable { glyph: glyph, fg: RGB::named(rltk::RED), bg: RGB::named(rltk::BLACK) })
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.with(Renderable { glyph: glyph, fg: RGB::named(rltk::RED), bg: RGB::named(rltk::BLACK), render_order: 1 })
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.with(Viewshed { visible_tiles: Vec::new(), range: 8, dirty: true })
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.with(Monster {})
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.with(Name { name: name.to_string() })
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@ -105,7 +110,12 @@ pub fn spawn_room(ecs: &mut World, room: &Rect) {
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fn health_potion(ecs: &mut World, x: i32, y: i32) {
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ecs.create_entity()
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.with(Position { x, y })
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.with(Renderable { glyph: rltk::to_cp437('i'), fg: RGB::named(rltk::MAGENTA), bg: RGB::named(rltk::BLACK) })
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.with(Renderable {
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glyph: rltk::to_cp437('i'),
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fg: RGB::named(rltk::MAGENTA),
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bg: RGB::named(rltk::BLACK),
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render_order: 2,
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})
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.with(Name { name: "health potion".to_string() })
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.with(Item {})
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.with(Potion { heal_amount: 8 })
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