generalised item use system

This commit is contained in:
Llywelwyn 2023-07-07 22:39:44 +01:00
parent f26adf352e
commit 65d728b75a
4 changed files with 96 additions and 33 deletions

View file

@ -1,5 +1,6 @@
use super::{
BlocksTile, CombatStats, Item, Monster, Name, Player, Position, Potion, Rect, Renderable, Viewshed, MAPWIDTH,
BlocksTile, CombatStats, Consumable, Item, Monster, Name, Player, Position, ProvidesHealing, Rect, Renderable,
Viewshed, MAPWIDTH,
};
use rltk::{RandomNumberGenerator, RGB};
use specs::prelude::*;
@ -15,7 +16,7 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
render_order: 0,
})
.with(Player {})
.with(Viewshed { visible_tiles: Vec::new(), range: 8, dirty: true })
.with(Viewshed { visible_tiles: Vec::new(), range: 12, dirty: true })
.with(Name { name: "hero (you)".to_string() })
.with(CombatStats { max_hp: 30, hp: 30, defence: 2, power: 5 })
.build()
@ -26,13 +27,27 @@ pub fn random_monster(ecs: &mut World, x: i32, y: i32) {
let roll: i32;
{
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
roll = rng.roll_dice(1, 2);
roll = rng.roll_dice(1, 3);
}
match roll {
1 => orc(ecs, x, y),
2 => goblin_chieftain(ecs, x, y),
_ => goblin(ecs, x, y),
}
}
/// Spawns a random item at a given loc
pub fn random_item(ecs: &mut World, x: i32, y: i32) {
let roll: i32;
{
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
roll = rng.roll_dice(1, 5);
}
match roll {
1 => health_potion(ecs, x, y),
2 => poison_potion(ecs, x, y),
_ => weak_health_potion(ecs, x, y),
}
}
const MAX_MONSTERS: i32 = 4;
const MAX_ITEMS: i32 = 2;
@ -41,7 +56,7 @@ fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: rltk::FontCharTy
ecs.create_entity()
.with(Position { x, y })
.with(Renderable { glyph: glyph, fg: RGB::named(rltk::RED), bg: RGB::named(rltk::BLACK), render_order: 1 })
.with(Viewshed { visible_tiles: Vec::new(), range: 8, dirty: true })
.with(Viewshed { visible_tiles: Vec::new(), range: 12, dirty: true })
.with(Monster {})
.with(Name { name: name.to_string() })
.with(BlocksTile {})
@ -57,6 +72,10 @@ fn goblin(ecs: &mut World, x: i32, y: i32) {
monster(ecs, x, y, rltk::to_cp437('g'), "goblin");
}
fn goblin_chieftain(ecs: &mut World, x: i32, y: i32) {
monster(ecs, x, y, rltk::to_cp437('G'), "goblin chieftain");
}
pub fn spawn_room(ecs: &mut World, room: &Rect) {
let mut monster_spawn_points: Vec<usize> = Vec::new();
let mut item_spawn_points: Vec<usize> = Vec::new();
@ -103,11 +122,27 @@ pub fn spawn_room(ecs: &mut World, room: &Rect) {
for idx in item_spawn_points.iter() {
let x = *idx % MAPWIDTH;
let y = *idx / MAPWIDTH;
health_potion(ecs, x as i32, y as i32);
random_item(ecs, x as i32, y as i32);
}
}
fn health_potion(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('I'),
fg: RGB::named(rltk::MAGENTA),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name { name: "potion of health".to_string() })
.with(Item {})
.with(Consumable {})
.with(ProvidesHealing { heal_amount: 12 })
.build();
}
fn weak_health_potion(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
@ -116,8 +151,25 @@ fn health_potion(ecs: &mut World, x: i32, y: i32) {
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name { name: "health potion".to_string() })
.with(Name { name: "potion of lesser health".to_string() })
.with(Item {})
.with(Potion { heal_amount: 8 })
.with(Consumable {})
.with(ProvidesHealing { heal_amount: 6 })
.build();
}
fn poison_potion(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('i'),
fg: RGB::named(rltk::SEAGREEN),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name { name: "potion of ... health?".to_string() })
.with(Item {})
.with(Consumable {})
.with(ProvidesHealing { heal_amount: -12 })
.build();
}