generalised item use system
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f26adf352e
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4 changed files with 96 additions and 33 deletions
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@ -1,5 +1,6 @@
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use super::{
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BlocksTile, CombatStats, Item, Monster, Name, Player, Position, Potion, Rect, Renderable, Viewshed, MAPWIDTH,
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BlocksTile, CombatStats, Consumable, Item, Monster, Name, Player, Position, ProvidesHealing, Rect, Renderable,
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Viewshed, MAPWIDTH,
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};
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use rltk::{RandomNumberGenerator, RGB};
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use specs::prelude::*;
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@ -15,7 +16,7 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
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render_order: 0,
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})
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.with(Player {})
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.with(Viewshed { visible_tiles: Vec::new(), range: 8, dirty: true })
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.with(Viewshed { visible_tiles: Vec::new(), range: 12, dirty: true })
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.with(Name { name: "hero (you)".to_string() })
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.with(CombatStats { max_hp: 30, hp: 30, defence: 2, power: 5 })
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.build()
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@ -26,13 +27,27 @@ pub fn random_monster(ecs: &mut World, x: i32, y: i32) {
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let roll: i32;
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{
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let mut rng = ecs.write_resource::<RandomNumberGenerator>();
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roll = rng.roll_dice(1, 2);
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roll = rng.roll_dice(1, 3);
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}
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match roll {
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1 => orc(ecs, x, y),
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2 => goblin_chieftain(ecs, x, y),
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_ => goblin(ecs, x, y),
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}
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}
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/// Spawns a random item at a given loc
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pub fn random_item(ecs: &mut World, x: i32, y: i32) {
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let roll: i32;
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{
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let mut rng = ecs.write_resource::<RandomNumberGenerator>();
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roll = rng.roll_dice(1, 5);
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}
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match roll {
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1 => health_potion(ecs, x, y),
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2 => poison_potion(ecs, x, y),
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_ => weak_health_potion(ecs, x, y),
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}
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}
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const MAX_MONSTERS: i32 = 4;
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const MAX_ITEMS: i32 = 2;
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@ -41,7 +56,7 @@ fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: rltk::FontCharTy
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ecs.create_entity()
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.with(Position { x, y })
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.with(Renderable { glyph: glyph, fg: RGB::named(rltk::RED), bg: RGB::named(rltk::BLACK), render_order: 1 })
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.with(Viewshed { visible_tiles: Vec::new(), range: 8, dirty: true })
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.with(Viewshed { visible_tiles: Vec::new(), range: 12, dirty: true })
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.with(Monster {})
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.with(Name { name: name.to_string() })
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.with(BlocksTile {})
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@ -57,6 +72,10 @@ fn goblin(ecs: &mut World, x: i32, y: i32) {
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monster(ecs, x, y, rltk::to_cp437('g'), "goblin");
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}
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fn goblin_chieftain(ecs: &mut World, x: i32, y: i32) {
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monster(ecs, x, y, rltk::to_cp437('G'), "goblin chieftain");
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}
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pub fn spawn_room(ecs: &mut World, room: &Rect) {
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let mut monster_spawn_points: Vec<usize> = Vec::new();
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let mut item_spawn_points: Vec<usize> = Vec::new();
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@ -103,11 +122,27 @@ pub fn spawn_room(ecs: &mut World, room: &Rect) {
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for idx in item_spawn_points.iter() {
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let x = *idx % MAPWIDTH;
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let y = *idx / MAPWIDTH;
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health_potion(ecs, x as i32, y as i32);
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random_item(ecs, x as i32, y as i32);
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}
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}
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fn health_potion(ecs: &mut World, x: i32, y: i32) {
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ecs.create_entity()
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.with(Position { x, y })
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.with(Renderable {
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glyph: rltk::to_cp437('I'),
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fg: RGB::named(rltk::MAGENTA),
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bg: RGB::named(rltk::BLACK),
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render_order: 2,
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})
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.with(Name { name: "potion of health".to_string() })
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.with(Item {})
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.with(Consumable {})
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.with(ProvidesHealing { heal_amount: 12 })
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.build();
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}
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fn weak_health_potion(ecs: &mut World, x: i32, y: i32) {
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ecs.create_entity()
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.with(Position { x, y })
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.with(Renderable {
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@ -116,8 +151,25 @@ fn health_potion(ecs: &mut World, x: i32, y: i32) {
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bg: RGB::named(rltk::BLACK),
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render_order: 2,
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})
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.with(Name { name: "health potion".to_string() })
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.with(Name { name: "potion of lesser health".to_string() })
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.with(Item {})
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.with(Potion { heal_amount: 8 })
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.with(Consumable {})
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.with(ProvidesHealing { heal_amount: 6 })
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.build();
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}
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fn poison_potion(ecs: &mut World, x: i32, y: i32) {
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ecs.create_entity()
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.with(Position { x, y })
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.with(Renderable {
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glyph: rltk::to_cp437('i'),
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fg: RGB::named(rltk::SEAGREEN),
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bg: RGB::named(rltk::BLACK),
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render_order: 2,
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})
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.with(Name { name: "potion of ... health?".to_string() })
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.with(Item {})
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.with(Consumable {})
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.with(ProvidesHealing { heal_amount: -12 })
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.build();
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}
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