IntervalSpawningSystem{} (% chance for monster creation each turn)
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0169a88091
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5276bb6e34
4 changed files with 70 additions and 6 deletions
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@ -228,6 +228,8 @@ pub fn spawn_named_mob(
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"BLOCKS_TILE" => eb = eb.with(BlocksTile {}),
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"BYSTANDER" => eb = eb.with(Bystander {}),
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"MONSTER" => eb = eb.with(Monster {}),
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"SMALL_GROUP" => {} // These flags are for region spawning,
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"LARGE_GROUP" => {} // and don't matter here (yet)?
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"MULTIATTACK" => {
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eb = eb.with(MultiAttack {});
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xp_value += 3;
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@ -463,18 +465,17 @@ fn get_renderable_component(renderable: &super::item_structs::Renderable) -> cra
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}
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pub fn table_by_name(raws: &RawMaster, key: &str, difficulty: i32) -> RandomTable {
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let upper_bound = difficulty;
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let lower_bound = if key != "mobs" { 0 } else { difficulty / 6 };
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if raws.table_index.contains_key(key) {
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let spawn_table = &raws.raws.spawn_tables[raws.table_index[key]];
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use super::SpawnTableEntry;
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let upper_bound = difficulty;
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let lower_bound = if key != "mobs" { 0 } else { difficulty / 6 };
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let available_options: Vec<&SpawnTableEntry> = spawn_table
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.table
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.iter()
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.filter(|entry| entry.difficulty > lower_bound && entry.difficulty <= upper_bound)
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.filter(|entry| entry.difficulty >= lower_bound && entry.difficulty <= upper_bound)
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.collect();
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let mut rt = RandomTable::new();
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@ -487,8 +488,8 @@ pub fn table_by_name(raws: &RawMaster, key: &str, difficulty: i32) -> RandomTabl
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}
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}
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rltk::console::log(format!(
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"DEBUGINFO: Something went wrong when trying to spawn {} @ map difficulty {}. Returned debug entry.",
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key, difficulty
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"DEBUGINFO: Something went wrong when trying to spawn {} @ map difficulty {} [upper bound: {}, lower bound: {}]. Returned debug entry.",
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key, difficulty, upper_bound, lower_bound
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));
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return RandomTable::new().add("debug", 1);
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}
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