IntervalSpawningSystem{} (% chance for monster creation each turn)
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4 changed files with 70 additions and 6 deletions
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@ -6,6 +6,8 @@ pub mod colours;
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mod glyphs;
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mod tiletype;
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pub use tiletype::{tile_cost, tile_opaque, tile_walkable, TileType};
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mod interval_spawning_system;
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pub use interval_spawning_system::try_spawn_interval;
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pub mod themes;
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// FIXME: If the map size gets too small, entities stop being rendered starting from the right.
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