standardises entity names

This commit is contained in:
Llywelwyn 2023-08-21 13:59:21 +01:00
parent d0416b2563
commit 1d9cb04d1f
14 changed files with 131 additions and 47 deletions

View file

@ -6,7 +6,7 @@
"weight": 1,
"value": 50,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"effects": { "provides_healing": "2d4+2" },
"effects": { "provides_healing": "4d4+2" },
"magic": { "class": "uncommon", "naming": "potion" }
},
{
@ -16,7 +16,7 @@
"weight": 1,
"value": 25,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"effects": { "provides_healing": "1d4+2" },
"effects": { "provides_healing": "2d4+2" },
"magic": { "class": "uncommon", "naming": "potion" }
},
{

View file

@ -1,4 +1,4 @@
use crate::{gamelog, Name, Quips, TakingTurn, Viewshed};
use crate::{gamelog, gui::renderable_colour, Name, Quips, Renderable, TakingTurn, Viewshed};
use rltk::prelude::*;
use specs::prelude::*;
@ -7,8 +7,10 @@ pub struct QuipSystem {}
impl<'a> System<'a> for QuipSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
WriteStorage<'a, Quips>,
ReadStorage<'a, Name>,
ReadStorage<'a, Renderable>,
ReadStorage<'a, TakingTurn>,
ReadExpect<'a, Point>,
ReadStorage<'a, Viewshed>,
@ -16,8 +18,8 @@ impl<'a> System<'a> for QuipSystem {
);
fn run(&mut self, data: Self::SystemData) {
let (mut quips, names, turns, player_pos, viewsheds, mut rng) = data;
for (quip, name, viewshed, _turn) in (&mut quips, &names, &viewsheds, &turns).join() {
let (entities, mut quips, names, renderables, turns, player_pos, viewsheds, mut rng) = data;
for (entity, quip, name, viewshed, _turn) in (&entities, &mut quips, &names, &viewsheds, &turns).join() {
if !quip.available.is_empty() && viewshed.visible_tiles.contains(&player_pos) && rng.roll_dice(1, 6) == 1 {
let quip_index = if quip.available.len() == 1 {
0
@ -26,7 +28,9 @@ impl<'a> System<'a> for QuipSystem {
};
gamelog::Logger::new()
.append("The")
.npc_name(&name.name)
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.colour(WHITE)
.append_n("says \"")
.append_n(&quip.available[quip_index])
.append("\"")

View file

@ -1,4 +1,7 @@
use super::{gamelog, Equipped, InBackpack, Item, LootTable, Name, Player, Pools, Position, RunState};
use super::{
gamelog, gui::renderable_colour, Equipped, InBackpack, Item, LootTable, Name, Player, Pools, Position, Renderable,
RunState,
};
use rltk::prelude::*;
use specs::prelude::*;
@ -11,6 +14,7 @@ pub fn delete_the_dead(ecs: &mut World) {
let names = ecs.read_storage::<Name>();
let items = ecs.read_storage::<Item>();
let entities = ecs.entities();
let renderables = ecs.read_storage::<Renderable>();
for (entity, stats) in (&entities, &combat_stats).join() {
if stats.hit_points.current < 1 {
let player = players.get(entity);
@ -22,14 +26,16 @@ pub fn delete_the_dead(ecs: &mut World) {
if let Some(_item) = item {
gamelog::Logger::new()
.append("The")
.npc_name(&victim_name.name)
.colour(renderable_colour(&renderables, entity))
.append(&victim_name.name)
.colour(rltk::WHITE)
.append("is destroyed!")
.log();
} else {
gamelog::Logger::new()
.append("The")
.npc_name(&victim_name.name)
.colour(renderable_colour(&renderables, entity))
.append(&victim_name.name)
.colour(rltk::WHITE)
.append("dies!")
.log();
@ -52,6 +58,7 @@ pub fn delete_the_dead(ecs: &mut World) {
&crate::raws::RAWS.lock().unwrap(),
ecs,
&loot.0,
None,
crate::raws::SpawnType::AtPosition { x: loot.1.x, y: loot.1.y },
0,
);

View file

@ -1,4 +1,4 @@
use super::{add_effect, targeting, EffectSpawner, EffectType, Entity, Targets, World};
use super::{add_effect, get_noncursed, targeting, EffectSpawner, EffectType, Entity, Targets, World};
use crate::{
gamelog,
gamesystem::{hp_per_level, mana_per_level},
@ -40,8 +40,14 @@ pub fn inflict_damage(ecs: &mut World, damage: &EffectSpawner, target: Entity) {
pub fn heal_damage(ecs: &mut World, heal: &EffectSpawner, target: Entity) {
let mut pools = ecs.write_storage::<Pools>();
if let Some(pool) = pools.get_mut(target) {
if let EffectType::Healing { amount } = heal.effect_type {
if let EffectType::Healing { amount, buc } = &heal.effect_type {
let before = pool.hit_points.current;
pool.hit_points.current = i32::min(pool.hit_points.max, pool.hit_points.current + amount);
if pool.hit_points.current - before < *amount && get_noncursed(buc) {
// If the heal was not fully effective, and healing source was noncursed, increase max HP by 1.
pool.hit_points.max += 1;
pool.hit_points.current += 1;
}
add_effect(
None,
EffectType::Particle {

View file

@ -23,7 +23,7 @@ lazy_static! {
pub enum EffectType {
Damage { amount: i32 },
Healing { amount: i32 },
Healing { amount: i32, buc: BUC },
Confusion { turns: i32 },
Bloodstain,
Particle { glyph: FontCharType, fg: RGB, bg: RGB, lifespan: f32, delay: f32 },
@ -143,3 +143,11 @@ fn affect_entity(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
_ => {}
}
}
pub fn get_noncursed(buc: &BUC) -> bool {
if buc == &BUC::Cursed {
false
} else {
true
}
}

View file

@ -84,7 +84,7 @@ fn handle_restore_nutrition(ecs: &mut World, event: &mut EventInfo, mut logger:
.append_n(obfuscate_name_ecs(ecs, event.entity).0)
.colour(WHITE)
.period()
.buc(event.buc.clone(), Some("Blech! Rotten."), Some("Delicious."));
.buc(event.buc.clone(), Some("Blech! Rotten"), Some("Delicious"));
event.log = true;
}
return logger;
@ -108,8 +108,13 @@ fn handle_magic_mapper(ecs: &mut World, event: &mut EventInfo, mut logger: gamel
fn handle_healing(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> gamelog::Logger {
if let Some(healing_item) = ecs.read_storage::<ProvidesHealing>().get(event.entity) {
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let roll = rng.roll_dice(healing_item.n_dice, healing_item.sides) + healing_item.modifier;
add_effect(event.source, EffectType::Healing { amount: roll }, event.target.clone());
let buc_mod = match event.buc {
BUC::Blessed => 2,
BUC::Cursed => -1,
_ => 0,
};
let roll = rng.roll_dice(healing_item.n_dice + buc_mod, healing_item.sides) + healing_item.modifier;
add_effect(event.source, EffectType::Healing { amount: roll, buc: event.buc.clone() }, event.target.clone());
for target in get_entity_targets(&event.target) {
if ecs.read_storage::<Prop>().get(target).is_some() || ecs.read_storage::<Item>().get(target).is_some() {
continue;

View file

@ -42,9 +42,11 @@ impl Logger {
pub fn buc<T: ToString>(mut self, buc: BUC, cursed: Option<T>, blessed: Option<T>) -> Self {
if buc == BUC::Cursed && cursed.is_some() {
self.fragments.push(LogFragment { colour: RGB::named(RED), text: cursed.unwrap().to_string() });
self.fragments.push(LogFragment { colour: RGB::named(SALMON), text: cursed.unwrap().to_string() });
self.fragments.push(LogFragment { colour: self.current_colour, text: ". ".to_string() });
} else if buc == BUC::Blessed && blessed.is_some() {
self.fragments.push(LogFragment { colour: RGB::named(GOLD), text: blessed.unwrap().to_string() });
self.fragments.push(LogFragment { colour: RGB::named(CYAN), text: blessed.unwrap().to_string() });
self.fragments.push(LogFragment { colour: self.current_colour, text: ". ".to_string() });
}
return self;
}

View file

@ -1,5 +1,5 @@
use super::{gamesystem::attr_bonus, gamesystem::get_attribute_rolls, Attributes, Pools, Renderable, RunState, State};
use crate::{ai::NORMAL_SPEED, raws, Attribute, Energy, HasAncestry, HasClass, Pool, Skill, Skills, Telepath};
use crate::{ai::NORMAL_SPEED, raws, Attribute, Energy, HasAncestry, HasClass, Pool, Skill, Skills, Telepath, BUC};
use rltk::prelude::*;
use serde::{Deserialize, Serialize};
use specs::prelude::*;
@ -300,10 +300,25 @@ pub fn setup_player_class(ecs: &mut World, class: Class, ancestry: Ancestry) {
let mut rng = RandomNumberGenerator::new();
let starts_with = get_starting_inventory(class, &mut rng);
for item in starts_with.0.iter() {
raws::spawn_named_entity(&raws::RAWS.lock().unwrap(), ecs, item, raws::SpawnType::Equipped { by: player }, 0);
let buc = if rng.roll_dice(1, 3) == 1 { Some(BUC::Blessed) } else { Some(BUC::Uncursed) };
raws::spawn_named_entity(
&raws::RAWS.lock().unwrap(),
ecs,
item,
buc,
raws::SpawnType::Equipped { by: player },
0,
);
}
for item in starts_with.1.iter() {
raws::spawn_named_entity(&raws::RAWS.lock().unwrap(), ecs, item, raws::SpawnType::Carried { by: player }, 0);
raws::spawn_named_entity(
&raws::RAWS.lock().unwrap(),
ecs,
item,
None,
raws::SpawnType::Carried { by: player },
0,
);
}
}

View file

@ -78,6 +78,7 @@ impl<'a> System<'a> for ItemEquipSystem {
if target == *player_entity {
logger = logger
.append("You equip the")
.colour(item_colour(wants_to_use_item.item, &beatitudes, &dm))
.append_n(
obfuscate_name(
wants_to_use_item.item,
@ -90,7 +91,7 @@ impl<'a> System<'a> for ItemEquipSystem {
)
.0,
)
.colour(item_colour(wants_to_use_item.item, &beatitudes, &dm))
.colour(rltk::WHITE)
.period();
logger.log();
}

View file

@ -62,6 +62,7 @@ fn spawn_random_mob_in_free_nonvisible_tile(ecs: &mut World) {
&raws::RAWS.lock().unwrap(),
ecs,
&key,
None,
raws::SpawnType::AtPosition { x: idx.0, y: idx.1 },
difficulty,
);

View file

@ -1,8 +1,11 @@
use super::{
effects::{add_effect, EffectType, Targets},
gamelog, gamesystem, ArmourClassBonus, Attributes, EquipmentSlot, Equipped, HungerClock, HungerState, MeleeWeapon,
MultiAttack, Name, NaturalAttacks, ParticleBuilder, Pools, Position, Skill, Skills, WantsToMelee, WeaponAttribute,
gamelog, gamesystem,
gui::renderable_colour,
ArmourClassBonus, Attributes, EquipmentSlot, Equipped, HungerClock, HungerState, MeleeWeapon, MultiAttack, Name,
NaturalAttacks, ParticleBuilder, Pools, Position, Renderable, Skill, Skills, WantsToMelee, WeaponAttribute,
};
use rltk::prelude::*;
use specs::prelude::*;
pub struct MeleeCombatSystem {}
@ -11,6 +14,7 @@ impl<'a> System<'a> for MeleeCombatSystem {
type SystemData = (
Entities<'a>,
ReadExpect<'a, Entity>,
ReadStorage<'a, Renderable>,
WriteStorage<'a, WantsToMelee>,
ReadStorage<'a, Name>,
ReadStorage<'a, Attributes>,
@ -31,6 +35,7 @@ impl<'a> System<'a> for MeleeCombatSystem {
let (
entities,
player_entity,
renderables,
mut wants_melee,
names,
attributes,
@ -230,22 +235,30 @@ impl<'a> System<'a> for MeleeCombatSystem {
something_to_log = true;
logger = logger // You hit the <name>.
.append("You hit the")
.npc_name_n(&target_name.name)
.colour(renderable_colour(&renderables, wants_melee.target))
.append_n(&target_name.name)
.colour(WHITE)
.period();
} else if wants_melee.target == *player_entity {
something_to_log = true;
logger = logger // <name> hits you!
.append("The")
.npc_name(&name.name)
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.colour(WHITE)
.append(attack_verb)
.append("you!");
} else {
gamelog::Logger::new() // <name> misses the <target>.
.append("The")
.npc_name(&name.name)
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.colour(WHITE)
.append(attack_verb)
.append("the")
.npc_name_n(&target_name.name)
.colour(renderable_colour(&renderables, wants_melee.target))
.append_n(&target_name.name)
.colour(WHITE)
.period()
.log();
}
@ -266,16 +279,20 @@ impl<'a> System<'a> for MeleeCombatSystem {
something_to_log = true;
logger = logger // <name> misses!
.append("The")
.npc_name(&name.name)
.colour(rltk::WHITE)
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.colour(WHITE)
.append("misses!");
} else {
gamelog::Logger::new() // <name> misses the <target>.
.append("The")
.npc_name(&name.name)
.colour(rltk::WHITE)
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.colour(WHITE)
.append("misses the")
.npc_name_n(&target_name.name)
.colour(renderable_colour(&renderables, wants_melee.target))
.append_n(&target_name.name)
.colour(WHITE)
.period()
.log();
}

View file

@ -2,11 +2,13 @@ use super::{
effects::{add_effect, EffectType, Targets},
gamelog,
gui::obfuscate_name_ecs,
gui::renderable_colour,
raws::Reaction,
Attributes, BlocksTile, BlocksVisibility, Door, EntityMoved, Faction, HasAncestry, Hidden, HungerClock,
HungerState, Item, Map, Name, ParticleBuilder, Player, Pools, Position, Renderable, RunState, State, Telepath,
TileType, Viewshed, WantsToMelee, WantsToPickupItem,
};
use rltk::prelude::*;
use rltk::{Point, RandomNumberGenerator, Rltk, VirtualKeyCode};
use specs::prelude::*;
use std::cmp::{max, min};
@ -402,7 +404,14 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> RunState
for m in swap_entities.iter() {
if let Some(name) = names.get(m.0) {
gamelog::Logger::new().append("You swap places with the").npc_name_n(&name.name).period().log();
let renderables = ecs.read_storage::<Renderable>();
gamelog::Logger::new()
.append("You swap places with the")
.colour(renderable_colour(&renderables, m.0))
.append_n(&name.name)
.colour(WHITE)
.period()
.log();
}
if let Some(their_pos) = positions.get_mut(m.0) {
let old_idx = map.xy_idx(their_pos.x, their_pos.y);

View file

@ -119,11 +119,12 @@ pub fn spawn_named_entity(
raws: &RawMaster,
ecs: &mut World,
key: &str,
buc: Option<BUC>,
pos: SpawnType,
map_difficulty: i32,
) -> Option<Entity> {
if raws.item_index.contains_key(key) {
return spawn_named_item(raws, ecs, key, pos);
return spawn_named_item(raws, ecs, key, buc, pos);
} else if raws.mob_index.contains_key(key) {
return spawn_named_mob(raws, ecs, key, pos, map_difficulty);
} else if raws.prop_index.contains_key(key) {
@ -132,7 +133,13 @@ pub fn spawn_named_entity(
None
}
pub fn spawn_named_item(raws: &RawMaster, ecs: &mut World, key: &str, pos: SpawnType) -> Option<Entity> {
pub fn spawn_named_item(
raws: &RawMaster,
ecs: &mut World,
key: &str,
buc: Option<BUC>,
pos: SpawnType,
) -> Option<Entity> {
if raws.item_index.contains_key(key) {
let item_template = &raws.raws.items[raws.item_index[key]];
let dm = ecs.fetch::<crate::map::MasterDungeonMap>();
@ -140,7 +147,7 @@ pub fn spawn_named_item(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn
let potion_names = dm.potion_map.clone();
let wand_names = dm.wand_map.clone();
let identified_items = dm.identified_items.clone();
let roll = ecs.write_resource::<RandomNumberGenerator>().roll_dice(1, 3);
let roll = ecs.write_resource::<RandomNumberGenerator>().roll_dice(1, 6);
std::mem::drop(dm);
let mut eb = ecs.create_entity().marked::<SimpleMarker<SerializeMe>>();
@ -151,9 +158,17 @@ pub fn spawn_named_item(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn
if let Some(renderable) = &item_template.renderable {
eb = eb.with(get_renderable_component(renderable));
}
// BEATITUDE
let mut buc = if let Some(buc_status) = buc {
buc_status
} else {
match roll {
1 => BUC::Cursed,
2 => BUC::Blessed,
_ => BUC::Uncursed,
}
};
let mut weapon_type = -1;
let mut buc = BUC::Uncursed;
if let Some(flags) = &item_template.flags {
for flag in flags.iter() {
match flag.as_str() {
@ -178,13 +193,6 @@ pub fn spawn_named_item(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn
}
}
}
if buc == BUC::Uncursed {
match roll {
1 => buc = BUC::Cursed,
2 => buc = BUC::Blessed,
_ => {}
}
}
eb = eb.with(Beatitude { buc, known: true });
let mut base_damage = "1d4";
@ -535,7 +543,7 @@ pub fn spawn_named_mob(
// Build entity, then check for anything they're wearing
if let Some(wielding) = &mob_template.equipped {
for tag in wielding.iter() {
spawn_named_entity(raws, ecs, tag, SpawnType::Equipped { by: new_mob }, map_difficulty);
spawn_named_entity(raws, ecs, tag, None, SpawnType::Equipped { by: new_mob }, map_difficulty);
}
}
@ -669,7 +677,7 @@ pub fn parse_dice_string(dice: &str) -> (i32, i32, i32) {
static ref DICE_RE: Regex = Regex::new(r"(\d+)d(\d+)([\+\-]\d+)?").unwrap();
}
let mut n_dice = 1;
let mut die_type = 4;
let mut die_type = 1;
let mut die_bonus = 0;
for cap in DICE_RE.captures_iter(dice) {
if let Some(group) = cap.get(1) {

View file

@ -162,6 +162,7 @@ pub fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
&raws::RAWS.lock().unwrap(),
ecs,
&spawn.1,
None,
raws::SpawnType::AtPosition { x, y },
map_difficulty,
);