rust-rl/src/ai/quip_system.rs
2023-08-21 13:59:21 +01:00

42 lines
1.6 KiB
Rust

use crate::{gamelog, gui::renderable_colour, Name, Quips, Renderable, TakingTurn, Viewshed};
use rltk::prelude::*;
use specs::prelude::*;
pub struct QuipSystem {}
impl<'a> System<'a> for QuipSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
WriteStorage<'a, Quips>,
ReadStorage<'a, Name>,
ReadStorage<'a, Renderable>,
ReadStorage<'a, TakingTurn>,
ReadExpect<'a, Point>,
ReadStorage<'a, Viewshed>,
WriteExpect<'a, RandomNumberGenerator>,
);
fn run(&mut self, data: Self::SystemData) {
let (entities, mut quips, names, renderables, turns, player_pos, viewsheds, mut rng) = data;
for (entity, quip, name, viewshed, _turn) in (&entities, &mut quips, &names, &viewsheds, &turns).join() {
if !quip.available.is_empty() && viewshed.visible_tiles.contains(&player_pos) && rng.roll_dice(1, 6) == 1 {
let quip_index = if quip.available.len() == 1 {
0
} else {
(rng.roll_dice(1, quip.available.len() as i32) - 1) as usize
};
gamelog::Logger::new()
.append("The")
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.colour(WHITE)
.append_n("says \"")
.append_n(&quip.available[quip_index])
.append("\"")
.log();
quip.available.remove(quip_index);
}
}
}
}