203 lines
6.4 KiB
Rust
203 lines
6.4 KiB
Rust
use bracket_lib::prelude::*;
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use specs::prelude::*;
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use serde::{ Deserialize, Serialize };
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use std::collections::{ HashSet, HashMap };
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mod tiletype;
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pub use tiletype::{
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tile_cost,
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tile_opaque,
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tile_walkable,
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tile_blocks_telepathy,
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TileType,
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get_dest,
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Destination,
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};
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mod interval_spawning_system;
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pub use interval_spawning_system::{ maybe_map_message, try_spawn_interval };
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pub mod dungeon;
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pub use dungeon::{ level_transition, MasterDungeonMap };
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pub mod themes;
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use super::consts::visuals::{
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BRIGHTEN_FG_COLOUR_BY,
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GLOBAL_OFFSET_MIN_CLAMP,
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GLOBAL_OFFSET_MAX_CLAMP,
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SPRITE_OFFSET_MIN_CLAMP,
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SPRITE_OFFSET_MAX_CLAMP,
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};
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// FIXME: If the map size gets too small, entities stop being rendered starting from the right.
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// i.e. on a map size of 40*40, only entities to the left of the player are rendered.
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// on a map size of 42*42, the player can see entities up to 2 tiles to their right.
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#[derive(Clone, Serialize, Deserialize)]
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pub struct MapMemory {
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pub sprite: String,
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pub fg: RGB,
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pub offset: (f32, f32),
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pub render_order: i32,
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}
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#[derive(Default, Serialize, Deserialize, Clone)]
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pub struct Map {
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pub overmap: bool,
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pub tiles: Vec<TileType>,
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pub width: i32,
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pub height: i32,
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pub revealed_tiles: Vec<bool>,
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pub memory: HashMap<usize, Vec<MapMemory>>,
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pub visible_tiles: Vec<bool>,
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pub lit_tiles: Vec<bool>,
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pub telepath_tiles: Vec<bool>,
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pub colour_offset: Vec<((f32, f32, f32), (f32, f32, f32))>,
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pub additional_fg_offset: RGB,
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pub id: i32,
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pub name: String,
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pub short_name: String,
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pub depth: i32,
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pub messages: HashSet<String>,
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pub difficulty: i32,
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pub bloodstains: HashMap<usize, RGB>,
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pub view_blocked: HashSet<usize>,
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}
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impl Map {
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pub fn xy_idx(&self, x: i32, y: i32) -> usize {
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(y as usize) * (self.width as usize) + (x as usize)
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}
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pub fn new<S: ToString>(
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overmap: bool,
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new_id: i32,
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width: i32,
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height: i32,
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difficulty: i32,
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name: S,
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short_name: S,
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depth: i32
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) -> Map {
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let map_tile_count = (width * height) as usize;
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crate::spatial::set_size(map_tile_count);
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let mut map = Map {
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overmap: overmap,
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tiles: vec![TileType::Wall; map_tile_count],
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width: width,
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height: height,
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revealed_tiles: vec![false; map_tile_count],
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memory: HashMap::new(),
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visible_tiles: vec![false; map_tile_count],
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lit_tiles: vec![true; map_tile_count], // NYI: Light sources. Once those exist, we can set this to false.
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telepath_tiles: vec![false; map_tile_count],
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colour_offset: vec![((0.0, 0.0, 0.0), (0.0, 0.0, 0.0)); map_tile_count],
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additional_fg_offset: RGB::from_u8(
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BRIGHTEN_FG_COLOUR_BY as u8,
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BRIGHTEN_FG_COLOUR_BY as u8,
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BRIGHTEN_FG_COLOUR_BY as u8
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),
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id: new_id,
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name: name.to_string(),
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short_name: short_name.to_string(),
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messages: HashSet::new(),
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depth: depth,
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difficulty: difficulty,
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bloodstains: HashMap::new(),
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view_blocked: HashSet::new(),
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};
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let mut rng = RandomNumberGenerator::new();
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for idx in 0..map.colour_offset.len() {
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map.colour_offset[idx].0 = (
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rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP),
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rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP),
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rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP),
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);
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map.colour_offset[idx].1 = (
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rng.range(SPRITE_OFFSET_MIN_CLAMP, SPRITE_OFFSET_MAX_CLAMP),
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rng.range(SPRITE_OFFSET_MIN_CLAMP, SPRITE_OFFSET_MAX_CLAMP),
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rng.range(SPRITE_OFFSET_MIN_CLAMP, SPRITE_OFFSET_MAX_CLAMP),
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);
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}
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return map;
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}
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/// Takes an index, and calculates if it can be entered.
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fn is_exit_valid(&self, x: i32, y: i32) -> bool {
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if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
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return false;
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}
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let idx = self.xy_idx(x, y);
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return !crate::spatial::is_blocked(idx);
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}
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pub fn populate_blocked(&mut self) {
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crate::spatial::populate_blocked_from_map(self);
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}
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pub fn clear_content_index(&mut self) {
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crate::spatial::clear();
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}
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}
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impl Algorithm2D for Map {
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fn dimensions(&self) -> Point {
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Point::new(self.width, self.height)
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}
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}
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impl BaseMap for Map {
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fn is_opaque(&self, idx: usize) -> bool {
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let idx_u = idx as usize;
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if idx_u > 0 && idx_u < self.tiles.len() {
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return tile_opaque(self.tiles[idx_u]) || self.view_blocked.contains(&idx_u);
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} else {
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return true;
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}
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}
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fn get_pathing_distance(&self, idx1: usize, idx2: usize) -> f32 {
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let w = self.width as usize;
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let p1 = Point::new(idx1 % w, idx1 / w);
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let p2 = Point::new(idx2 % w, idx2 / w);
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DistanceAlg::Pythagoras.distance2d(p1, p2)
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}
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/// Evaluate every possible exit from a given tile in a cardinal direction, and return it as a vector.
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fn get_available_exits(&self, idx: usize) -> SmallVec<[(usize, f32); 10]> {
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let mut exits = SmallVec::new();
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let x = (idx as i32) % self.width;
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let y = (idx as i32) / self.width;
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let w = self.width as usize;
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let tt = self.tiles[idx as usize];
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// Cardinal directions
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if self.is_exit_valid(x - 1, y) {
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exits.push((idx - 1, tile_cost(tt)));
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}
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if self.is_exit_valid(x + 1, y) {
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exits.push((idx + 1, tile_cost(tt)));
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}
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if self.is_exit_valid(x, y - 1) {
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exits.push((idx - w, tile_cost(tt)));
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}
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if self.is_exit_valid(x, y + 1) {
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exits.push((idx + w, tile_cost(tt)));
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}
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// Diagonals
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if self.is_exit_valid(x - 1, y - 1) {
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exits.push((idx - w - 1, tile_cost(tt) * 1.45));
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}
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if self.is_exit_valid(x + 1, y - 1) {
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exits.push((idx - w + 1, tile_cost(tt) * 1.45));
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}
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if self.is_exit_valid(x - 1, y + 1) {
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exits.push((idx + w - 1, tile_cost(tt) * 1.45));
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}
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if self.is_exit_valid(x + 1, y + 1) {
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exits.push((idx + w + 1, tile_cost(tt) * 1.45));
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}
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exits
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}
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}
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