rust-rl/src/gui/mod.rs
2023-10-11 09:46:41 +01:00

1911 lines
65 KiB
Rust

use super::{
camera,
gamelog,
gamesystem,
hunger_system::get_hunger_colour,
rex_assets::RexAssets,
ArmourClassBonus,
Attributes,
Beatitude,
Burden,
Charges,
Equipped,
Hidden,
HungerClock,
HungerState,
InBackpack,
KnownSpells,
MagicItem,
Map,
MasterDungeonMap,
Name,
ObfuscatedName,
Player,
Point,
Pools,
Position,
Prop,
Renderable,
RunState,
states::state::*,
Skill,
Skills,
Viewshed,
BUC,
Key,
Item,
ItemType,
consts::ids::get_local_col,
};
use crate::consts::prelude::*;
use crate::consts::entity::CARRY_CAPACITY_PER_STRENGTH;
use crate::consts::visuals::{
TARGETING_LINE_COL,
TARGETING_CURSOR_COL,
TARGETING_AOE_COL,
TARGETING_VALID_COL,
VIEWPORT_W,
VIEWPORT_H,
};
use crate::consts::{ TILESIZE, FONTSIZE, DISPLAYWIDTH };
use crate::Fonts;
use notan::prelude::*;
use notan::draw::{ Draw, DrawTextSection, DrawImages, DrawShapes };
use std::collections::HashMap;
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::{ BTreeMap, HashSet };
use crate::invkeys::check_key;
mod character_creation;
mod cheat_menu;
mod letter_to_option;
pub use character_creation::*;
mod remove_curse_menu;
pub use remove_curse_menu::*;
mod identify_menu;
pub use identify_menu::*;
mod tooltip;
pub use cheat_menu::*;
use crate::consts::events::*;
mod farlook;
pub use farlook::*;
mod main_menu;
pub use main_menu::*;
mod inventory;
pub use inventory::*;
/// Gives a popup box with a message and a title, and waits for a keypress.
#[allow(unused)]
pub fn yes_no(ctx: &mut BTerm, question: String) -> Option<bool> {
ctx.print_color_centered(15, RGB::named(YELLOW), RGB::named(BLACK), question);
ctx.print_color_centered(17, RGB::named(CYAN), RGB::named(BLACK), "(y)es or (n)o");
match ctx.key {
None => None,
Some(key) =>
match key {
VirtualKeyCode::Y => Some(true),
VirtualKeyCode::N => Some(false),
_ => None,
}
}
}
pub fn draw_lerping_bar(
ctx: &mut BTerm,
sx: i32,
sy: i32,
width: i32,
n: i32,
max: i32,
full_colour: RGB,
empty_colour: RGB,
with_text: bool,
with_bg: bool
) {
let percent = (n as f32) / (max as f32);
let fill_width = (percent * (width as f32)) as i32;
let bg = empty_colour.lerp(full_colour, percent);
let black = RGB::named(BLACK);
for x in 0..width {
if x <= fill_width {
ctx.print_color(sx + x, sy, black, bg, ' ');
} else if with_bg {
ctx.print_color(sx + x, sy, black, black, ' ');
}
}
if with_text {
ctx.print(sx - 1, sy, "[");
let health = format!("{}/{}", n, max);
ctx.print_color(sx + 1, sy, black, bg, health);
ctx.print(sx + width, sy, "]");
}
}
fn draw_bar_sprite(
draw: &mut Draw,
atlas: &HashMap<String, Texture>,
sx: f32,
y: f32,
w: i32,
n: i32,
max: i32,
sprite: &str
) {
let percent = (n as f32) / (max as f32);
let fill_width = (percent * (w as f32)) as i32;
for x in 0..w {
let suffix = if x == 0 { "1" } else if x == w - 1 { "3" } else { "2" };
let fill = if x < fill_width { "full" } else { "empty" };
let sprite = if let Some(sprite) = atlas.get(&format!("{}_{}_{}", sprite, fill, suffix)) {
sprite
} else {
panic!("No sprite found in atlas: {}_{}_{}", sprite, fill, suffix)
};
draw.image(sprite).position(sx + (x as f32) * TILESIZE.x, y);
}
}
pub const TEXT_FONT_MOD: i32 = 2;
pub fn draw_bar(
draw: &mut notan::draw::Draw,
x: f32,
y: f32,
width: f32, // Tiles
height: f32, // Px
current: i32,
max: i32,
full: Color,
empty: Color
) {
let fill: f32 = (f32::max(current as f32, 0.0) / (max as f32)) * width;
draw.line((x * TILESIZE.x, y * TILESIZE.x), ((x + fill) * TILESIZE.x, y * TILESIZE.x))
.color(full)
.width(height);
draw.line(((x + fill) * TILESIZE.x, y * TILESIZE.x), ((x + width) * TILESIZE.x, y * TILESIZE.x))
.color(empty)
.width(height);
}
pub fn draw_ui2(ecs: &World, draw: &mut Draw, atlas: &HashMap<String, Texture>, font: &Fonts) {
let pools = ecs.read_storage::<Pools>();
let attributes = ecs.read_storage::<Attributes>();
let players = ecs.read_storage::<Player>();
let hunger = ecs.read_storage::<HungerClock>();
let burden = ecs.read_storage::<Burden>();
let skills = ecs.read_storage::<Skills>();
for (_p, stats, attributes, hunger, skills) in (
&players,
&pools,
&attributes,
&hunger,
&skills,
).join() {
const BAR_X: f32 = 1.0;
const BAR_WIDTH: f32 = 22.0;
draw_bar(
draw,
BAR_X,
55.5,
BAR_WIDTH,
TILESIZE.x,
stats.hit_points.current,
stats.hit_points.max,
Color::GREEN,
Color::BLACK
);
draw_bar(
draw,
BAR_X,
56.5,
BAR_WIDTH,
TILESIZE.x,
stats.mana.current,
stats.mana.max,
Color::BLUE,
Color::BLACK
);
let initial_x = 24.0 * TILESIZE.x;
let mut x = initial_x;
let row1 = 55.0 * TILESIZE.x;
let row2 = row1 + TILESIZE.x;
let hp_colours: (RGB, RGB, RGB) = (
RGB::named(GREEN),
RGB::named(RED),
RGB::from_f32(0.0, 0.5, 0.0),
);
let mp_colours: (RGB, RGB, RGB) = (
RGB::named(CYAN),
RGB::named(RED),
RGB::from_f32(0.0, 0.5, 0.5),
);
let hp: RGB = hp_colours.1.lerp(
hp_colours.0,
(stats.hit_points.current as f32) / (stats.hit_points.max as f32)
);
let mp: RGB = mp_colours.1.lerp(
mp_colours.0,
(stats.mana.current as f32) / (stats.mana.max as f32)
);
draw.text(&font.b(), "HP").position(x, row1).size(FONTSIZE);
x = draw.last_text_bounds().max_x();
draw.text(&font.n(), &format!("{}", stats.hit_points.current))
.position(x, row1)
.size(FONTSIZE)
.color(Color::from_rgb(hp.r, hp.g, hp.b));
x = draw.last_text_bounds().max_x();
draw.text(&font.n(), &format!("({})", stats.hit_points.max))
.position(x, row1)
.size(FONTSIZE)
.color(Color::from_rgb(hp_colours.2.r, hp_colours.2.g, hp_colours.2.b));
x = initial_x;
draw.text(&font.b(), "MP").position(x, row2).size(FONTSIZE);
x = draw.last_text_bounds().max_x();
draw.text(&font.n(), &format!("{}", stats.mana.current))
.position(x, row2)
.size(FONTSIZE)
.color(Color::from_rgb(mp.r, mp.g, mp.b));
x = draw.last_text_bounds().max_x();
draw.text(&font.n(), &format!("({})", stats.mana.max))
.position(x, row2)
.size(FONTSIZE)
.color(Color::from_rgb(mp_colours.2.r, mp_colours.2.g, mp_colours.2.b));
// Draw AC
let skill_ac_bonus = gamesystem::skill_bonus(Skill::Defence, &*skills);
let mut armour_ac_bonus = 0;
let equipped = ecs.read_storage::<Equipped>();
let ac = ecs.read_storage::<ArmourClassBonus>();
let player_entity = ecs.fetch::<Entity>();
for (wielded, ac) in (&equipped, &ac).join() {
if wielded.owner == *player_entity {
armour_ac_bonus += ac.amount;
}
}
x = draw.last_text_bounds().max_x() + 2.0 * TILESIZE.x;
let armour_class =
stats.bac - attributes.dexterity.modifier() / 2 - skill_ac_bonus - armour_ac_bonus;
draw.text(&font.b(), "AC").position(x, row1).color(Color::PINK).size(FONTSIZE);
let last_x = draw.last_text_bounds().max_x();
draw.text(&font.n(), &format!("{:<2}", armour_class)).position(last_x, row1).size(FONTSIZE);
draw.text(&font.b(), &format!("XP")).position(x, row2).size(FONTSIZE);
let last_x = draw.last_text_bounds().max_x();
draw.text(&font.n(), &format!("{}/{}", stats.level, stats.xp))
.position(last_x, row2)
.size(FONTSIZE);
let attribute_x = draw.last_text_bounds().max_x() + 2.0 * TILESIZE.x;
draw.text(&font.b(), "STR").position(attribute_x, row1).color(Color::RED).size(FONTSIZE);
x = draw.last_text_bounds().max_x();
draw.text(&font.n(), &format!("{:<2}", attributes.strength.base))
.position(x, row1)
.size(FONTSIZE);
x = draw.last_text_bounds().max_x() + TILESIZE.x;
draw.text(&font.b(), "DEX").position(x, row1).color(Color::GREEN).size(FONTSIZE);
x = draw.last_text_bounds().max_x();
draw.text(&font.n(), &format!("{:<2}", attributes.dexterity.base))
.position(x, row1)
.size(FONTSIZE);
x = draw.last_text_bounds().max_x() + TILESIZE.x;
draw.text(&font.b(), "CON").position(x, row1).color(Color::ORANGE).size(FONTSIZE);
x = draw.last_text_bounds().max_x();
draw.text(&font.n(), &format!("{:<2}", attributes.constitution.base))
.position(x, row1)
.size(FONTSIZE);
draw.text(&font.b(), "INT").position(attribute_x, row2).color(Color::BLUE).size(FONTSIZE);
x = draw.last_text_bounds().max_x();
draw.text(&font.n(), &format!("{:<2}", attributes.intelligence.base))
.position(x, row2)
.size(FONTSIZE);
x = draw.last_text_bounds().max_x() + TILESIZE.x;
draw.text(&font.b(), "WIS").position(x, row2).color(Color::YELLOW).size(FONTSIZE);
x = draw.last_text_bounds().max_x();
draw.text(&font.n(), &format!("{:<2}", attributes.wisdom.base))
.position(x, row2)
.size(FONTSIZE);
x = draw.last_text_bounds().max_x() + TILESIZE.x;
draw.text(&font.b(), "CHA").position(x, row2).color(Color::PURPLE).size(FONTSIZE);
x = draw.last_text_bounds().max_x();
draw.text(&font.n(), &format!("{:<2}", attributes.charisma.base))
.position(x, row2)
.size(FONTSIZE);
let hungertxt = match hunger.state {
HungerState::Satiated => "Satiated",
HungerState::Normal => "Normal",
HungerState::Hungry => "Hungry",
HungerState::Weak => "Weak",
HungerState::Fainting => "Fainting",
HungerState::Starving => "Starving",
};
match hunger.state {
HungerState::Normal => {}
_ => {
let col = get_hunger_colour(hunger.state);
draw.text(&font.n(), hungertxt)
.position(((VIEWPORT_W + 1) as f32) * TILESIZE.x, row1)
.color(Color::from_bytes(col.0, col.1, col.2, 255))
.size(FONTSIZE)
.h_align_right();
}
}
let map = ecs.fetch::<Map>();
let id = if map.depth > 0 {
format!("{}{}", map.short_name, map.depth)
} else {
format!("{}", map.short_name)
};
draw.text(&font.n(), &id)
.position(((VIEWPORT_W + 1) as f32) * TILESIZE.x, row2)
.color(Color::WHITE) // get_local_col()
.size(FONTSIZE)
.h_align_right();
let turns = crate::gamelog::get_event_count(EVENT::COUNT_TURN);
x = draw.last_text_bounds().min_x() - TILESIZE.x;
draw.text(&font.n(), &format!("T{}", turns))
.position(x, row2)
.color(Color::YELLOW)
.size(FONTSIZE)
.h_align_right();
if let Some(burden) = burden.get(*player_entity) {
use crate::BurdenLevel;
let (text, colour) = match burden.level {
BurdenLevel::Burdened => ("Burdened", RGB::named(BROWN1)),
BurdenLevel::Strained => ("Strained", RGB::named(ORANGE)),
BurdenLevel::Overloaded => ("Overloaded", RGB::named(RED)),
};
draw.text(&font.n(), &text)
.position((VIEWPORT_W as f32) * TILESIZE.x, 50.0 * TILESIZE.x)
.color(Color::from_rgb(colour.r, colour.g, colour.b))
.size(FONTSIZE)
.h_align_right();
}
if stats.god {
draw.text(&font.n(), "--- GODMODE: ON ---")
.position(20.0 * TILESIZE.x, 20.0 * TILESIZE.x)
.color(Color::YELLOW)
.size(FONTSIZE);
}
// Equipment
draw_all_items(ecs, draw, font, ((VIEWPORT_W + 3) as f32) * TILESIZE.x, TILESIZE.x);
/*let renderables = ecs.read_storage::<Renderable>();
let mut equipment: Vec<(String, RGB, RGB, FontCharType)> = Vec::new();
let entities = ecs.entities();
for (entity, _equipped, renderable) in (&entities, &equipped, &renderables)
.join()
.filter(|item| item.1.owner == *player_entity) {
equipment.push((
obfuscate_name_ecs(ecs, entity).0,
RGB::named(item_colour_ecs(ecs, entity)),
renderable.fg,
renderable.glyph,
));
}
let mut y = 1;
// TODO: Fix all of this to work with notan colours, and sprites.
if !equipment.is_empty() {
draw.text(&font.b(), "Equipment")
.position(((VIEWPORT_W + 3) as f32) * TILESIZE.x, (y as f32) * TILESIZE.x)
.size(FONTSIZE);
let mut j: u8 = 0;
for item in equipment {
y += 1;
x = ((VIEWPORT_W + 3) as f32) * TILESIZE.x;
draw.text(&font.b(), &format!("{} ", (97 + j) as char))
.position(x, (y as f32) * TILESIZE.x)
.color(Color::YELLOW)
.size(FONTSIZE);
j += 1;
x = draw.last_text_bounds().max_x();
let mut col = item.2;
draw.text(&font.n(), &format!("{} ", item.3 as u8 as char))
.position(x, (y as f32) * TILESIZE.x)
.size(FONTSIZE)
.color(Color::from_rgb(col.r, col.g, col.b)); // Colours here - and below.
x = draw.last_text_bounds().max_x();
col = item.1;
draw.text(&font.n(), &item.0)
.position(x, (y as f32) * TILESIZE.x)
.size(FONTSIZE)
.color(Color::from_rgb(col.r, col.g, col.b));
x = draw.last_text_bounds().max_x();
draw.text(&font.n(), " (worn)")
.position(x, (y as f32) * TILESIZE.x)
.size(FONTSIZE);
}
y += 2;
}
// Backpack
x = ((VIEWPORT_W + 3) as f32) * TILESIZE.x;
draw.text(&font.b(), "Backpack")
.position(x, (y as f32) * TILESIZE.x)
.size(FONTSIZE);
draw.text(
&font.b(),
&format!(
"[{:.1}/{} lbs]",
stats.weight,
(attributes.strength.base + attributes.strength.bonuses) *
CARRY_CAPACITY_PER_STRENGTH
)
)
.position(((DISPLAYWIDTH - 1) as f32) * TILESIZE.x, (y as f32) * TILESIZE.x)
.size(FONTSIZE)
.h_align_right();*/
//let player_inventory = get_player_inventory(&ecs);
// TODO: print_options()
}
}
pub fn draw_ui(ecs: &World, ctx: &mut BTerm) {
ctx.set_active_console(TEXT_LAYER);
// Render stats
let pools = ecs.read_storage::<Pools>();
let attributes = ecs.read_storage::<Attributes>();
let players = ecs.read_storage::<Player>();
let hunger = ecs.read_storage::<HungerClock>();
let burden = ecs.read_storage::<Burden>();
let skills = ecs.read_storage::<Skills>();
for (_player, stats, attributes, hunger, skills) in (
&players,
&pools,
&attributes,
&hunger,
&skills,
).join() {
// Draw hp/mana bars
draw_lerping_bar(
ctx,
2 * TEXT_FONT_MOD,
53,
22 * TEXT_FONT_MOD,
stats.hit_points.current,
stats.hit_points.max,
RGB::from_u8(0, 255, 0),
RGB::from_u8(255, 0, 0),
true,
true
);
draw_lerping_bar(
ctx,
2 * TEXT_FONT_MOD,
54,
22 * TEXT_FONT_MOD,
stats.mana.current,
stats.mana.max,
RGB::named(BLUE),
RGB::named(BLACK),
true,
true
);
// Draw AC
let skill_ac_bonus = gamesystem::skill_bonus(Skill::Defence, &*skills);
let mut armour_ac_bonus = 0;
let equipped = ecs.read_storage::<Equipped>();
let ac = ecs.read_storage::<ArmourClassBonus>();
let player_entity = ecs.fetch::<Entity>();
for (wielded, ac) in (&equipped, &ac).join() {
if wielded.owner == *player_entity {
armour_ac_bonus += ac.amount;
}
}
let armour_class =
stats.bac - attributes.dexterity.modifier() / 2 - skill_ac_bonus - armour_ac_bonus;
ctx.print_color(26 * TEXT_FONT_MOD, 53, RGB::named(PINK), RGB::named(BLACK), "AC");
ctx.print_color(28 * TEXT_FONT_MOD, 53, RGB::named(WHITE), RGB::named(BLACK), armour_class);
// Draw level
ctx.print_color(
26 * TEXT_FONT_MOD,
54,
RGB::named(WHITE),
RGB::named(BLACK),
format!("XP{}/{}", stats.level, stats.xp)
);
// Draw attributes
let x = 38 * TEXT_FONT_MOD;
ctx.print_color(x, 53, RGB::named(RED), RGB::named(BLACK), "STR");
ctx.print_color(x + 3, 53, RGB::named(WHITE), RGB::named(BLACK), attributes.strength.base);
ctx.print_color(x + 7, 53, RGB::named(GREEN), RGB::named(BLACK), "DEX");
ctx.print_color(
x + 10,
53,
RGB::named(WHITE),
RGB::named(BLACK),
attributes.dexterity.base
);
ctx.print_color(x + 14, 53, RGB::named(ORANGE), RGB::named(BLACK), "CON");
ctx.print_color(
x + 17,
53,
RGB::named(WHITE),
RGB::named(BLACK),
attributes.constitution.base
);
ctx.print_color(x, 54, RGB::named(CYAN), RGB::named(BLACK), "INT");
ctx.print_color(
x + 3,
54,
RGB::named(WHITE),
RGB::named(BLACK),
attributes.intelligence.base
);
ctx.print_color(x + 7, 54, RGB::named(YELLOW), RGB::named(BLACK), "WIS");
ctx.print_color(x + 10, 54, RGB::named(WHITE), RGB::named(BLACK), attributes.wisdom.base);
ctx.print_color(x + 14, 54, RGB::named(PURPLE), RGB::named(BLACK), "CHA");
ctx.print_color(x + 17, 54, RGB::named(WHITE), RGB::named(BLACK), attributes.charisma.base);
// Draw hunger
match hunger.state {
HungerState::Satiated => {
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
53,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Satiated"
);
}
HungerState::Normal => {}
HungerState::Hungry => {
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
53,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Hungry"
);
}
HungerState::Weak => {
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
53,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Weak"
);
}
HungerState::Fainting => {
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
53,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Fainting"
);
}
HungerState::Starving => {
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
53,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Starving"
);
}
}
// Burden
if let Some(burden) = burden.get(*player_entity) {
match burden.level {
crate::BurdenLevel::Burdened => {
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
50,
RGB::named(BROWN1),
RGB::named(BLACK),
"Burdened"
);
}
crate::BurdenLevel::Strained => {
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
50,
RGB::named(ORANGE),
RGB::named(BLACK),
"Strained"
);
}
crate::BurdenLevel::Overloaded => {
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
50,
RGB::named(RED),
RGB::named(BLACK),
"Overloaded"
);
}
}
}
if stats.god {
ctx.print_color(
20 * TEXT_FONT_MOD,
20,
RGB::named(YELLOW),
RGB::named(BLACK),
"--- GODMODE: ON ---"
);
}
// Draw equipment
let renderables = ecs.read_storage::<Renderable>();
let mut equipment: Vec<(String, RGB, RGB, FontCharType)> = Vec::new();
let entities = ecs.entities();
for (entity, _equipped, renderable) in (&entities, &equipped, &renderables)
.join()
.filter(|item| item.1.owner == *player_entity) {
equipment.push((
obfuscate_name_ecs(ecs, entity).0,
RGB::named(item_colour_ecs(ecs, entity)),
renderable.fg,
renderable.glyph,
));
}
let mut y = 1;
if !equipment.is_empty() {
ctx.print_color(
(VIEWPORT_W + 3) * TEXT_FONT_MOD,
y,
RGB::named(BLACK),
RGB::named(WHITE),
"Equipment"
);
let mut j = 0;
for item in equipment {
y += 1;
ctx.set(
(VIEWPORT_W + 3) * TEXT_FONT_MOD,
y,
RGB::named(YELLOW),
RGB::named(BLACK),
97 + (j as FontCharType)
);
j += 1;
ctx.set((VIEWPORT_W + 3) * TEXT_FONT_MOD + 2, y, item.2, RGB::named(BLACK), item.3);
ctx.print_color(
(VIEWPORT_W + 3) * TEXT_FONT_MOD + 4,
y,
item.1,
RGB::named(BLACK),
&item.0
);
ctx.print_color(
(VIEWPORT_W + 3) * TEXT_FONT_MOD + 4 + (item.0.len() as i32) + 1,
y,
RGB::named(WHITE),
RGB::named(BLACK),
"(worn)"
);
}
y += 2;
}
// Draw consumables
ctx.print_color(
(VIEWPORT_W + 3) * TEXT_FONT_MOD,
y,
RGB::named(BLACK),
RGB::named(WHITE),
"Backpack"
);
ctx.print_color(
(VIEWPORT_W + 12) * TEXT_FONT_MOD,
y,
RGB::named(WHITE),
RGB::named(BLACK),
&format!(
"[{:.1}/{} lbs]",
stats.weight,
(attributes.strength.base + attributes.strength.bonuses) *
CARRY_CAPACITY_PER_STRENGTH
)
);
y += 1;
//let player_inventory = get_player_inventory(&ecs);
// Draw spells - if we have any -- NYI!
if let Some(known_spells) = ecs.read_storage::<KnownSpells>().get(*player_entity) {
y += 1;
// Draw known spells
ctx.print_color(
(VIEWPORT_W + 3) * TEXT_FONT_MOD,
y,
RGB::named(BLACK),
RGB::named(WHITE),
"Known Spells"
);
y += 1;
let mut index = 1;
for spell in known_spells.list.iter() {
ctx.print_color(
(VIEWPORT_W + 3) * TEXT_FONT_MOD,
y,
RGB::named(YELLOW),
RGB::named(BLACK),
&format!("{}", index)
);
ctx.print_color(
(VIEWPORT_W + 3) * TEXT_FONT_MOD + 2,
y,
RGB::named(CYAN),
RGB::named(BLACK),
&format!("{} ({})", "Force Bolt - NYI!", spell.mana_cost)
);
index += 1;
y += 1;
}
}
// Draw entities seen on screen
let viewsheds = ecs.read_storage::<Viewshed>();
let renderables = ecs.read_storage::<Renderable>();
let names = ecs.read_storage::<Name>();
let hidden = ecs.read_storage::<Hidden>();
let props = ecs.read_storage::<Prop>();
let map = ecs.fetch::<Map>();
let viewshed = viewsheds.get(*player_entity).unwrap();
let mut seen_entities: Vec<(String, RGB, RGB, u16)> = Vec::new();
for tile in viewshed.visible_tiles.iter() {
let idx = map.xy_idx(tile.x, tile.y);
crate::spatial::for_each_tile_content(idx, |entity| {
let mut draw = false;
if let Some(_) = names.get(entity) {
draw = true;
}
let prop = props.get(entity);
if let Some(_) = prop {
draw = false;
}
let is_hidden = hidden.get(entity);
if let Some(_) = is_hidden {
draw = false;
}
if entity == *player_entity {
draw = false;
}
if draw {
let (render_fg, glyph) = if let Some(renderable) = renderables.get(entity) {
(renderable.fg, renderable.glyph)
} else {
(RGB::named(WHITE), to_cp437('-'))
};
seen_entities.push((
obfuscate_name_ecs(ecs, entity).0,
RGB::named(item_colour_ecs(ecs, entity)),
render_fg,
glyph,
));
}
});
}
seen_entities.sort_by(|a, b| b.0.cmp(&a.0));
if !seen_entities.is_empty() {
y += 1;
ctx.print_color(
(VIEWPORT_W + 3) * TEXT_FONT_MOD,
y,
RGB::named(BLACK),
RGB::named(WHITE),
"In View"
);
for entity in seen_entities {
y += 1;
ctx.set((VIEWPORT_W + 3) * TEXT_FONT_MOD, y, entity.2, RGB::named(BLACK), entity.3);
ctx.print_color(
(VIEWPORT_W + 3) * TEXT_FONT_MOD + 2,
y,
entity.1,
RGB::named(BLACK),
entity.0
);
}
}
}
// Render the message log at [1, 7], ascending, with 7 lines and a max width of 68.
/*gamelog::print_log(
&mut BACKEND_INTERNAL.lock().consoles[TEXT_LAYER].console,
Point::new(1 * TEXT_FONT_MOD, 7),
false,
7,
(VIEWPORT_W - 1) * TEXT_FONT_MOD
);*/
// Render id
let map = ecs.fetch::<Map>();
let id = if map.depth > 0 {
format!("{}{}", map.short_name, map.depth)
} else {
format!("{}", map.short_name)
};
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
54,
get_local_col(map.id),
RGB::named(BLACK),
&id
);
// Render turn
let turns = crate::gamelog::get_event_count(EVENT::COUNT_TURN);
ctx.print_color_right(
VIEWPORT_W * TEXT_FONT_MOD - (id.len() as i32),
54,
RGB::named(YELLOW),
RGB::named(BLACK),
&format!("T{}", turns)
);
// Boxes and tooltips last, so they draw over everything else.
ctx.draw_hollow_box(
0 * TEXT_FONT_MOD,
0,
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
8,
RGB::named(WHITE),
RGB::named(BLACK)
); // Log box
ctx.draw_hollow_box(
0 * TEXT_FONT_MOD,
9,
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
42,
RGB::named(WHITE),
RGB::named(BLACK)
); // Camera box
ctx.draw_hollow_box(
0 * TEXT_FONT_MOD,
52,
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
3,
RGB::named(WHITE),
RGB::named(BLACK)
); // Stats box
ctx.draw_hollow_box(
(VIEWPORT_W + 2) * TEXT_FONT_MOD,
0,
33 * TEXT_FONT_MOD,
55,
RGB::named(WHITE),
RGB::named(BLACK)
); // Side box
ctx.set_active_console(TILE_LAYER);
tooltip::draw_tooltips(ecs, ctx, None);
}
pub fn get_input_direction(
ecs: &mut World,
ctx: &mut App,
function: fn(i: i32, j: i32, ecs: &mut World) -> RunState
) -> RunState {
let key = &ctx.keyboard;
for keycode in key.pressed.iter() {
match *keycode {
KeyCode::Escape => {
return RunState::AwaitingInput;
}
KeyCode::Numpad1 | KeyCode::B => {
return function(-1, 1, ecs);
}
KeyCode::Numpad2 | KeyCode::J | KeyCode::Down => {
return function(0, 1, ecs);
}
KeyCode::Numpad3 | KeyCode::N => {
return function(1, 1, ecs);
}
KeyCode::Numpad4 | KeyCode::H | KeyCode::Left => {
return function(-1, 0, ecs);
}
KeyCode::Numpad5 | KeyCode::Period => {
return function(0, 0, ecs);
}
KeyCode::Numpad6 | KeyCode::L | KeyCode::Right => {
return function(1, 0, ecs);
}
KeyCode::Numpad7 | KeyCode::Y => {
return function(-1, -1, ecs);
}
KeyCode::Numpad8 | KeyCode::K | KeyCode::Up => {
return function(0, -1, ecs);
}
KeyCode::Numpad9 | KeyCode::U => {
return function(1, -1, ecs);
}
_ => {}
}
}
RunState::ActionWithDirection { function }
}
#[derive(PartialEq, Copy, Clone)]
pub enum ItemMenuResult {
Cancel,
NoResponse,
Selected,
}
pub fn print_options(
ecs: &World,
draw: &mut Draw,
font: &Fonts,
inventory: &PlayerInventory,
mut x: f32,
mut y: f32
) -> f32 {
let initial_x: f32 = x;
let mut sorted: Vec<_> = inventory.iter().collect();
sorted.sort_by(|a, b| a.1.idx.cmp(&b.1.idx));
for (info, slot) in sorted {
x = initial_x;
// Print the character required to access this item. i.e. (a)
if slot.idx < 26 {
draw.text(&font.b(), &format!("{} ", (97 + slot.idx) as u8 as char))
.position(x, y)
.color(Color::YELLOW)
.size(FONTSIZE);
} else {
// If we somehow have more than 26, start using capitals
draw.text(&font.b(), &format!("{} ", (65 - 26 + slot.idx) as u8 as char))
.position(x, y)
.color(Color::YELLOW)
.size(FONTSIZE);
}
x = draw.last_text_bounds().max_x();
let fg = RGB::from_u8(info.renderables.0, info.renderables.1, info.renderables.2);
draw.text(&font.n(), &format!("{} ", info.glyph as u8 as char))
.position(x, y)
.size(FONTSIZE)
.color(Color::from_rgb(fg.r, fg.g, fg.b));
x = draw.last_text_bounds().max_x();
let fg = RGB::from_u8(info.rgb.0, info.rgb.1, info.rgb.2);
if slot.count > 1 {
draw.text(&font.n(), &format!("{} {}", slot.count, info.display_name.plural))
.position(x, y)
.color(Color::from_rgb(fg.r, fg.g, fg.b))
.size(FONTSIZE);
} else {
let prefix = if info.display_name.singular.to_lowercase().ends_with("s") {
"some"
} else if
['a', 'e', 'i', 'o', 'u']
.iter()
.any(|&v| info.display_name.singular.to_lowercase().starts_with(v))
{
"an"
} else {
"a"
};
draw.text(&font.n(), &format!("{} {}", prefix, info.display_name.singular))
.position(x, y)
.color(Color::from_rgb(fg.r, fg.g, fg.b))
.size(FONTSIZE);
if let Some(worn) = ecs.read_storage::<Equipped>().get(slot.item) {
x = draw.last_text_bounds().max_x();
use crate::EquipmentSlot;
let text = match worn.slot {
EquipmentSlot::Melee | EquipmentSlot::Shield => "being held",
_ => "being worn",
};
draw.text(&font.b(), &format!(" ({})", text))
.position(x, y)
.color(Color::WHITE)
.size(FONTSIZE);
};
}
y += TILESIZE.x;
}
return y;
}
pub fn get_max_inventory_width(inventory: &PlayerInventory) -> i32 {
let mut width: i32 = 0;
for (item, slot) in inventory {
let mut this_width = 4; // The spaces before and after the character to select this item, etc.
if slot.count <= 1 {
this_width += item.display_name.singular.len() as i32;
if item.display_name.singular == item.display_name.plural {
this_width += 4; // "some".len
} else if
['a', 'e', 'i', 'o', 'u'].iter().any(|&v| item.display_name.singular.starts_with(v))
{
this_width += 2; // "an".len
} else {
this_width += 1; // "a".len
}
} else {
this_width += item.display_name.plural.len() as i32;
this_width += slot.count.to_string().len() as i32; // i.e. "12".len
}
width = if width > this_width { width } else { this_width };
}
return width;
}
// Inside the ECS
pub fn obfuscate_name(
item: Entity,
names: &ReadStorage<Name>,
magic_items: &ReadStorage<MagicItem>,
obfuscated_names: &ReadStorage<ObfuscatedName>,
beatitudes: &ReadStorage<Beatitude>,
dm: &MasterDungeonMap,
wand: Option<&ReadStorage<Charges>>
) -> (String, String) {
let (mut singular, mut plural) = (
"nameless item (bug)".to_string(),
"nameless items (bug)".to_string(),
);
if let Some(name) = names.get(item) {
if magic_items.get(item).is_some() {
if dm.identified_items.contains(&name.name) {
(singular, plural) = (name.name.clone(), name.plural.clone());
if wand.is_some() {
let wands = wand.unwrap();
if let Some(wand) = wands.get(item) {
let used = wand.max_uses - wand.uses;
for _i in 0..used {
singular.push_str("*");
plural.push_str("*");
}
}
}
} else if let Some(obfuscated) = obfuscated_names.get(item) {
(singular, plural) = (obfuscated.name.clone(), obfuscated.plural.clone());
} else {
(singular, plural) = (
"unid magic item".to_string(),
"unid magic items".to_string(),
);
}
} else {
(singular, plural) = (name.name.clone(), name.plural.clone());
}
}
if let Some(has_beatitude) = beatitudes.get(item) {
if has_beatitude.known {
let prefix = match has_beatitude.buc {
BUC::Cursed => Some("cursed "),
BUC::Uncursed => Some("uncursed "),
BUC::Blessed => Some("blessed "),
};
if prefix.is_some() {
singular.insert_str(0, prefix.unwrap());
plural.insert_str(0, prefix.unwrap());
}
}
}
return (singular, plural);
}
// Outside the ECS
pub fn obfuscate_name_ecs(ecs: &World, item: Entity) -> (String, String) {
let (mut singular, mut plural) = (
"nameless item (bug)".to_string(),
"nameless items (bug)".to_string(),
);
if let Some(name) = ecs.read_storage::<Name>().get(item) {
if ecs.read_storage::<MagicItem>().get(item).is_some() {
let dm = ecs.fetch::<MasterDungeonMap>();
if dm.identified_items.contains(&name.name) {
(singular, plural) = (name.name.clone(), name.plural.clone());
if let Some(wand) = ecs.read_storage::<Charges>().get(item) {
let used = wand.max_uses - wand.uses;
for _i in 0..used {
singular.push_str("*");
plural.push_str("*");
}
}
} else if let Some(obfuscated) = ecs.read_storage::<ObfuscatedName>().get(item) {
(singular, plural) = (obfuscated.name.clone(), obfuscated.plural.clone());
} else {
(singular, plural) = (
"unid magic item".to_string(),
"unid magic items".to_string(),
);
}
} else {
(singular, plural) = (name.name.clone(), name.plural.clone());
}
}
if let Some(has_beatitude) = ecs.read_storage::<Beatitude>().get(item) {
if has_beatitude.known {
let prefix = match has_beatitude.buc {
BUC::Cursed => Some("cursed "),
BUC::Uncursed => Some("uncursed "),
BUC::Blessed => Some("blessed "),
};
if prefix.is_some() {
singular.insert_str(0, prefix.unwrap());
plural.insert_str(0, prefix.unwrap());
}
}
}
if let Some(worn) = ecs.read_storage::<Equipped>().get(item) {
if worn.owner == *ecs.fetch::<Entity>() {
singular.insert_str(singular.len(), " (worn)");
plural.insert_str(plural.len(), " (worn)");
}
}
return (singular, plural);
}
pub fn unobf_name_ecs(ecs: &World, item: Entity) -> (String, String) {
let (mut singular, mut plural) = ("nameless (bug)".to_string(), "nameless (bug)".to_string());
if let Some(name) = ecs.read_storage::<Name>().get(item) {
(singular, plural) = (name.name.clone(), name.plural.clone());
}
if let Some(has_beatitude) = ecs.read_storage::<Beatitude>().get(item) {
let prefix = match has_beatitude.buc {
BUC::Cursed => "cursed ",
BUC::Uncursed => "uncursed ",
BUC::Blessed => "blessed ",
};
singular.insert_str(0, prefix);
plural.insert_str(0, prefix);
}
return (singular, plural);
}
/// Gets renderable colour as tuple of u8
pub fn renderable_colour(renderables: &ReadStorage<Renderable>, entity: Entity) -> (u8, u8, u8) {
return if let Some(renderable) = renderables.get(entity) {
(
(renderable.fg.r * 255.0) as u8,
(renderable.fg.g * 255.0) as u8,
(renderable.fg.b * 255.0) as u8,
)
} else {
WHITE
};
}
/// Gets renderable colour as tuple of u8
pub fn renderable_colour_ecs(ecs: &World, entity: Entity) -> (u8, u8, u8) {
return if let Some(renderable) = ecs.read_storage::<Renderable>().get(entity) {
(
(renderable.fg.r * 255.0) as u8,
(renderable.fg.g * 255.0) as u8,
(renderable.fg.b * 255.0) as u8,
)
} else {
WHITE
};
}
pub fn item_colour_ecs(ecs: &World, item: Entity) -> (u8, u8, u8) {
if let Some(beatitude) = ecs.read_storage::<Beatitude>().get(item) {
if beatitude.known {
match beatitude.buc {
BUC::Blessed => {
return GREEN;
}
BUC::Uncursed => {
return WHITE;
}
BUC::Cursed => {
return RED;
}
}
} else {
// Unidentified magic item
return GREY;
}
}
// If nonmagic, just use white
return WHITE;
}
pub fn item_colour(item: Entity, beatitudes: &ReadStorage<Beatitude>) -> (u8, u8, u8) {
if let Some(beatitude) = beatitudes.get(item) {
if beatitude.known {
match beatitude.buc {
BUC::Blessed => {
return GREEN;
}
BUC::Uncursed => {
return WHITE;
}
BUC::Cursed => {
return RED;
}
}
} else {
// Unidentified magic item
return GREY;
}
}
// If nonmagic, just use white
return WHITE;
}
pub fn show_help(ctx: &mut BTerm) -> YesNoResult {
let mut x = 3;
let mut y = 12;
let height = 22;
let width = 25;
ctx.draw_box(x, y, width, height, RGB::named(WHITE), RGB::named(BLACK));
ctx.print_color(x + 3, y, RGB::named(YELLOW), RGB::named(BLACK), " Controls ");
ctx.print_color(x + 3, y + height, RGB::named(YELLOW), RGB::named(BLACK), " ESC/? to close ");
x += 2;
y += 2;
ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), "MOVE COMMANDS");
y += 2;
ctx.print(x, y, "y k u 7 8 9 > down");
ctx.print(x, y + 1, " \\|/ \\|/");
ctx.print(x, y + 2, "h-.-l 4-.-6 < up");
ctx.print(x, y + 3, " /|\\ /|\\");
ctx.print(x, y + 4, "b j n 1 2 3 . wait");
y += 7;
ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), "OBJECT INTERACTION");
y += 2;
ctx.print(x, y, "g get d drop");
y += 1;
ctx.print(x, y, "i use r unequip");
y += 1;
ctx.print(x, y, "o open c close");
y += 1;
ctx.print(x, y, "f force x farlook");
y += 2;
ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), "MOUSE CONTROL");
y += 2;
ctx.print(x, y, "hover for tooltips");
match ctx.key {
None => YesNoResult::NoSelection,
Some(key) =>
match key {
VirtualKeyCode::Escape => YesNoResult::Yes,
VirtualKeyCode::Slash => {
if ctx.shift {
return YesNoResult::Yes;
}
return YesNoResult::NoSelection;
}
_ => YesNoResult::NoSelection,
}
}
}
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
struct DisplayName {
singular: String,
plural: String,
}
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct UniqueInventoryItem {
display_name: DisplayName,
rgb: (u8, u8, u8),
renderables: (u8, u8, u8),
glyph: u16,
beatitude_status: i32,
name: String,
}
pub fn unique(
entity: Entity,
names: &ReadStorage<Name>,
obfuscated_names: &ReadStorage<ObfuscatedName>,
renderables: &ReadStorage<Renderable>,
beatitudes: &ReadStorage<Beatitude>,
magic_items: &ReadStorage<MagicItem>,
charges: Option<&ReadStorage<Charges>>,
dm: &MasterDungeonMap
) -> UniqueInventoryItem {
let item_colour = item_colour(entity, beatitudes);
let (singular, plural) = obfuscate_name(
entity,
names,
magic_items,
obfuscated_names,
beatitudes,
dm,
charges
);
let (renderables, glyph) = if let Some(renderable) = renderables.get(entity) {
(
(
(renderable.fg.r * 255.0) as u8,
(renderable.fg.g * 255.0) as u8,
(renderable.fg.b * 255.0) as u8,
),
renderable.glyph,
)
} else {
unreachable!("Item has no renderable component.")
};
let name = if let Some(name) = names.get(entity) {
name
} else {
unreachable!("Item has no name component.")
};
let beatitude_status = if let Some(beatitude) = beatitudes.get(entity) {
match beatitude.buc {
BUC::Blessed => 1,
BUC::Uncursed => 2,
BUC::Cursed => 3,
}
} else {
0
};
UniqueInventoryItem {
display_name: DisplayName { singular: singular.clone(), plural },
rgb: item_colour,
renderables,
glyph,
beatitude_status,
name: name.name.clone(),
}
}
pub fn unique_ecs(ecs: &World, entity: Entity) -> UniqueInventoryItem {
return unique(
entity,
&ecs.read_storage::<Name>(),
&ecs.read_storage::<ObfuscatedName>(),
&ecs.read_storage::<Renderable>(),
&ecs.read_storage::<Beatitude>(),
&ecs.read_storage::<MagicItem>(),
Some(&ecs.read_storage::<Charges>()),
&ecs.fetch::<MasterDungeonMap>()
);
}
pub struct InventorySlot {
pub item: Entity,
pub count: i32,
pub idx: usize,
}
pub type PlayerInventory = HashMap<UniqueInventoryItem, InventorySlot>;
pub enum Filter {
All(Option<ItemType>),
Backpack(Option<ItemType>),
Equipped,
}
macro_rules! includeitem {
($inv:expr, $ecs:expr, $e:expr, $k:expr) => {
$inv.entry(unique_ecs($ecs, $e))
.and_modify(|slot| {
slot.count += 1;
})
.or_insert(InventorySlot {
item: $e,
count: 1,
idx: $k.idx,
});
};
}
pub fn items(ecs: &World, filter: Filter) -> HashMap<UniqueInventoryItem, InventorySlot> {
let entities = ecs.entities();
let keys = ecs.read_storage::<Key>();
let mut inv: HashMap<UniqueInventoryItem, InventorySlot> = HashMap::new();
match filter {
Filter::All(itemtype) => {
if itemtype.is_some() {
let items = ecs.read_storage::<Item>();
for (e, k, _i) in (&entities, &keys, &items)
.join()
.filter(|e| e.2.category == itemtype.unwrap()) {
includeitem!(inv, ecs, e, k);
}
} else {
for (e, k) in (&entities, &keys).join() {
includeitem!(inv, ecs, e, k);
}
}
}
Filter::Backpack(itemtype) => {
let backpack = ecs.read_storage::<InBackpack>();
if itemtype.is_some() {
let items = ecs.read_storage::<Item>();
for (e, k, _i, _b) in (&entities, &keys, &items, &backpack)
.join()
.filter(|e| e.2.category == itemtype.unwrap()) {
includeitem!(inv, ecs, e, k);
}
} else {
for (e, k, _b) in (&entities, &keys, &backpack).join() {
includeitem!(inv, ecs, e, k);
}
}
}
Filter::Equipped => {
let equipped = ecs.read_storage::<Equipped>();
for (e, k, _e) in (&entities, &keys, &equipped).join() {
includeitem!(inv, ecs, e, k);
}
}
}
inv
}
pub fn show_inventory(gs: &mut State, ctx: &mut App) -> (ItemMenuResult, Option<Entity>) {
let on_overmap = gs.ecs.fetch::<Map>().overmap;
let key = &ctx.keyboard;
for keycode in key.pressed.iter() {
match *keycode {
KeyCode::Escape => {
return (ItemMenuResult::Cancel, None);
}
_ => {
let shift = key.shift();
let selection = if
let Some(key) = letter_to_option::letter_to_option(*keycode, shift)
{
key
} else {
continue;
};
if check_key(selection) {
if on_overmap {
gamelog::Logger::new().append("You can't use items on the overmap.").log();
} else {
// Get the first entity with a Key {} component that has an idx matching "selection".
let entities = gs.ecs.entities();
let keyed_items = gs.ecs.read_storage::<Key>();
let backpack = gs.ecs.read_storage::<InBackpack>();
for (e, key, _b) in (&entities, &keyed_items, &backpack).join() {
if key.idx == selection {
return (ItemMenuResult::Selected, Some(e));
}
}
// TODO: Probably some gamelog about not having the selected item?
}
}
}
}
}
return (ItemMenuResult::NoResponse, None);
}
pub fn drop_item_menu(gs: &mut State, ctx: &mut App) -> (ItemMenuResult, Option<Entity>) {
let on_overmap = gs.ecs.fetch::<Map>().overmap;
let key = &ctx.keyboard;
for keycode in key.pressed.iter() {
match *keycode {
KeyCode::Escape => {
return (ItemMenuResult::Cancel, None);
}
_ => {
let shift = key.shift();
let selection = if
let Some(key) = letter_to_option::letter_to_option(*keycode, shift)
{
key
} else {
continue;
};
if check_key(selection) {
if on_overmap {
gamelog::Logger::new().append("You can't drop items on the overmap.").log();
} else {
// Get the first entity with a Key {} component that has an idx matching "selection".
let entities = gs.ecs.entities();
let keyed_items = gs.ecs.read_storage::<Key>();
let backpack = gs.ecs.read_storage::<InBackpack>();
for (e, key, _b) in (&entities, &keyed_items, &backpack).join() {
if key.idx == selection {
return (ItemMenuResult::Selected, Some(e));
}
}
}
}
}
}
}
(ItemMenuResult::NoResponse, None)
}
pub fn remove_item_menu(gs: &mut State, ctx: &mut App) -> (ItemMenuResult, Option<Entity>) {
let key = &ctx.keyboard;
for keycode in key.pressed.iter() {
match *keycode {
KeyCode::Escape => {
return (ItemMenuResult::Cancel, None);
}
_ => {
let shift = key.shift();
let selection = if
let Some(key) = letter_to_option::letter_to_option(*keycode, shift)
{
key
} else {
continue;
};
if check_key(selection) {
// Get the first entity with a Key {} component that has an idx matching "selection".
let entities = gs.ecs.entities();
let keyed_items = gs.ecs.read_storage::<Key>();
let equipped = gs.ecs.read_storage::<Equipped>();
for (e, key, _e) in (&entities, &keyed_items, &equipped).join() {
if key.idx == selection {
return (ItemMenuResult::Selected, Some(e));
}
}
}
}
}
}
(ItemMenuResult::NoResponse, None)
}
#[derive(PartialEq, Copy, Clone)]
pub enum TargetResult {
Cancel,
NoResponse {
x: i32,
y: i32,
},
Selected,
}
pub fn draw_targeting(
ecs: &World,
draw: &mut Draw,
atlas: &HashMap<String, Texture>,
x: i32,
y: i32,
range: i32,
aoe: i32
) {
let bounds = camera::get_screen_bounds(ecs, false);
let player_entity = ecs.fetch::<Entity>();
let player_pos = ecs.fetch::<Point>();
let viewsheds = ecs.read_storage::<Viewshed>();
let mut needs_draw: HashMap<Point, u32> = HashMap::new();
const AVAILABLE: u32 = 0b00000001;
const AOE: u32 = 0b00000010;
const LINE_TO_CURSOR: u32 = 0b00000100;
const CURSOR: u32 = 0b00001000;
const CURSOR_UNAVAILABLE: u32 = 0b00010000;
// Highlight available cells
let mut available_cells = Vec::new();
let visible = viewsheds.get(*player_entity);
if let Some(visible) = visible {
// We have a viewshed
for idx in visible.visible_tiles.iter() {
let distance = DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
if distance <= (range as f32) {
let screen_x = idx.x - bounds.min_x;
let screen_y = idx.y - bounds.min_y;
if
screen_x > 1 &&
screen_x < bounds.max_x - bounds.min_x - 1 &&
screen_y > 1 &&
screen_y < bounds.max_y - bounds.min_y - 1
{
needs_draw.insert(
Point::new(screen_x + bounds.x_offset, screen_y + bounds.y_offset),
AVAILABLE
);
available_cells.push(idx);
}
}
}
}
// Draw mouse cursor
let mouse_pos = (x, y);
let bounds = camera::get_screen_bounds(ecs, false);
let mut mouse_pos_adjusted = mouse_pos;
mouse_pos_adjusted.0 += bounds.min_x - bounds.x_offset;
mouse_pos_adjusted.1 += bounds.min_y - bounds.y_offset;
let map = ecs.fetch::<Map>();
let mut valid_target = false;
for idx in available_cells.iter() {
if idx.x == mouse_pos_adjusted.0 && idx.y == mouse_pos_adjusted.1 {
valid_target = true;
}
}
if valid_target {
let path = line2d(
LineAlg::Bresenham,
Point::new(player_pos.x, player_pos.y),
Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1)
);
for (i, point) in path.iter().enumerate() {
if i == 0 || i == path.len() - 1 {
continue;
}
*needs_draw
.entry(
Point::new(
point.x + bounds.x_offset - bounds.min_x,
point.y + bounds.y_offset - bounds.min_y
)
)
.or_insert(0) |= LINE_TO_CURSOR;
}
if aoe > 0 {
// We adjust for camera position when getting FOV, but then we need to adjust back
// when iterating through the tiles themselves, by taking away min_x/min_y.
let mut blast_tiles = field_of_view(
Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1),
aoe,
&*map
);
blast_tiles.retain(
|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1
);
for tile in blast_tiles.iter() {
*needs_draw
.entry(
Point::new(
tile.x - bounds.min_x + bounds.x_offset,
tile.y - bounds.min_y + bounds.y_offset
)
)
.or_insert(0) |= AOE;
}
}
*needs_draw.entry(Point::new(mouse_pos.0, mouse_pos.1)).or_insert(0) |= CURSOR;
} else {
*needs_draw.entry(Point::new(mouse_pos.0, mouse_pos.1)).or_insert(0) |= CURSOR_UNAVAILABLE;
}
for (k, v) in needs_draw {
let pos = ((k.x as f32) * TILESIZE.x, (k.y as f32) * TILESIZE.x);
let tex = atlas.get("217").unwrap();
if (v & CURSOR_UNAVAILABLE) != 0 {
draw.image(tex).position(pos.0, pos.1).alpha(0.5).color(Color::RED);
continue;
}
if (v & AVAILABLE) != 0 {
draw.image(tex).position(pos.0, pos.1).alpha(0.2).color(Color::WHITE);
}
if (v & CURSOR) != 0 {
draw.image(tex).position(pos.0, pos.1).alpha(0.2).color(Color::WHITE);
}
if (v & AOE) != 0 {
draw.image(tex).position(pos.0, pos.1).alpha(0.2).color(Color::YELLOW);
}
if (v & LINE_TO_CURSOR) != 0 {
draw.image(tex).position(pos.0, pos.1).alpha(0.2).color(Color::WHITE);
}
}
}
pub fn ranged_target(
gs: &mut State,
ctx: &mut App,
x: i32,
y: i32,
range: i32,
_aoe: i32
) -> (TargetResult, Option<Point>) {
let bounds = camera::get_screen_bounds(&gs.ecs, false);
let x = x.clamp(bounds.x_offset, bounds.x_offset - 1 + VIEWPORT_W);
let y = y.clamp(bounds.y_offset, bounds.y_offset - 1 + VIEWPORT_H);
let key = &ctx.keyboard;
for keycode in key.pressed.iter() {
match *keycode {
KeyCode::Escape => {
return (TargetResult::Cancel, None);
}
KeyCode::Numpad1 => {
return (TargetResult::NoResponse { x: x - 1, y: y + 1 }, None);
}
KeyCode::Numpad2 => {
return (TargetResult::NoResponse { x, y: y + 1 }, None);
}
KeyCode::Numpad3 => {
return (TargetResult::NoResponse { x: x + 1, y: y + 1 }, None);
}
KeyCode::Numpad4 => {
return (TargetResult::NoResponse { x: x - 1, y }, None);
}
KeyCode::Numpad6 => {
return (TargetResult::NoResponse { x: x + 1, y }, None);
}
KeyCode::Numpad7 => {
return (TargetResult::NoResponse { x: x - 1, y: y - 1 }, None);
}
KeyCode::Numpad8 => {
return (TargetResult::NoResponse { x, y: y - 1 }, None);
}
KeyCode::Numpad9 => {
return (TargetResult::NoResponse { x: x + 1, y: y - 1 }, None);
}
KeyCode::Return => {
let bounds = camera::get_screen_bounds(&gs.ecs, false);
let player_entity = gs.ecs.fetch::<Entity>();
let player_pos = gs.ecs.fetch::<Point>();
let viewsheds = gs.ecs.read_storage::<Viewshed>();
let mut available_cells = Vec::new();
let visible = viewsheds.get(*player_entity);
if let Some(visible) = visible {
// We have a viewshed
for idx in visible.visible_tiles.iter() {
let distance = DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
if distance <= (range as f32) {
let screen_x = idx.x - bounds.min_x;
let screen_y = idx.y - bounds.min_y;
if
screen_x > 1 &&
screen_x < bounds.max_x - bounds.min_x - 1 &&
screen_y > 1 &&
screen_y < bounds.max_y - bounds.min_y - 1
{
available_cells.push(idx);
}
}
}
}
let mouse_pos = (x, y);
let bounds = camera::get_screen_bounds(&gs.ecs, false);
let mut mouse_pos_adjusted = mouse_pos;
mouse_pos_adjusted.0 += bounds.min_x - bounds.x_offset;
mouse_pos_adjusted.1 += bounds.min_y - bounds.y_offset;
let mut valid_target = false;
for idx in available_cells.iter() {
if idx.x == mouse_pos_adjusted.0 && idx.y == mouse_pos_adjusted.1 {
valid_target = true;
}
}
if valid_target {
return (
TargetResult::Selected,
Some(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1)),
);
}
}
_ => {}
}
}
(TargetResult::NoResponse { x, y }, None)
}
#[derive(PartialEq, Copy, Clone)]
pub enum MainMenuSelection {
NewGame,
LoadGame,
Quit,
}
#[derive(PartialEq, Copy, Clone)]
pub enum MainMenuResult {
NoSelection {
selected: MainMenuSelection,
},
Selected {
selected: MainMenuSelection,
},
}
pub fn main_menu(gs: &mut State, ctx: &mut App) -> MainMenuResult {
let save_exists = super::saveload_system::does_save_exist();
let runstate = gs.ecs.fetch::<RunState>();
let selection = match *runstate {
RunState::MainMenu { menu_selection: sel } => sel,
_ => MainMenuSelection::NewGame,
};
let key = &ctx.keyboard;
for keycode in key.pressed.iter() {
match *keycode {
KeyCode::Escape | KeyCode::C => {
return MainMenuResult::NoSelection { selected: MainMenuSelection::Quit };
}
KeyCode::N => {
return MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame };
}
KeyCode::L => {
return MainMenuResult::NoSelection { selected: MainMenuSelection::LoadGame };
}
KeyCode::Down | KeyCode::Numpad2 | KeyCode::J => {
let mut new_selection;
match selection {
MainMenuSelection::NewGame => {
new_selection = MainMenuSelection::LoadGame;
}
MainMenuSelection::LoadGame => {
new_selection = MainMenuSelection::Quit;
}
MainMenuSelection::Quit => {
new_selection = MainMenuSelection::NewGame;
}
}
if new_selection == MainMenuSelection::LoadGame && !save_exists {
new_selection = MainMenuSelection::NewGame;
}
return MainMenuResult::NoSelection { selected: new_selection };
}
KeyCode::Up | KeyCode::Numpad8 | KeyCode::K => {
let mut new_selection;
match selection {
MainMenuSelection::NewGame => {
new_selection = MainMenuSelection::Quit;
}
MainMenuSelection::LoadGame => {
new_selection = MainMenuSelection::NewGame;
}
MainMenuSelection::Quit => {
new_selection = MainMenuSelection::LoadGame;
}
}
if new_selection == MainMenuSelection::LoadGame && !save_exists {
new_selection = MainMenuSelection::Quit;
}
return MainMenuResult::NoSelection { selected: new_selection };
}
KeyCode::Return | KeyCode::NumpadEnter => {
return MainMenuResult::Selected { selected: selection };
}
_ => {}
}
}
return MainMenuResult::NoSelection { selected: selection };
}
#[derive(PartialEq, Copy, Clone)]
pub enum YesNoResult {
NoSelection,
Yes,
No,
}
pub fn game_over(ctx: &mut App) -> YesNoResult {
for keycode in &ctx.keyboard.pressed {
match *keycode {
KeyCode::N => {
return YesNoResult::No;
}
KeyCode::Y => {
return YesNoResult::Yes;
}
_ => {}
}
}
YesNoResult::NoSelection
}
pub fn with_article(name: &String) -> String {
// If first letter is a capital
if name.chars().nth(0).unwrap().is_uppercase() {
return format!("{}", name);
}
// a/an
let vowels = ['a', 'e', 'i', 'o', 'u'];
if vowels.contains(&name.chars().nth(0).unwrap()) {
return format!("an {}", name);
}
format!("a {}", name)
}
/// Returns the map index of a tile in the viewport.
pub fn viewport_tile_to_map_idx(ecs: &World, x: i32, y: i32) -> usize {
let bounds = crate::camera::get_screen_bounds(ecs, false);
let x = x + bounds.min_x;
let y = y + bounds.min_y;
return ecs.fetch::<Map>().xy_idx(x, y);
}
/// Denotes a pixel location on the screen.
pub struct Px {
x: f32,
y: f32,
}
impl Px {
pub fn new(x: f32, y: f32) -> Self {
Self { x, y }
}
}
/// Returns the pixel location of a tile in the viewport.
pub fn viewport_tile_to_px(x: i32, y: i32) -> Px {
let offsets = crate::camera::get_offset();
Px::new(
(x as f32) * TILESIZE.sprite_x + (offsets.x as f32) * TILESIZE.x,
(y as f32) * TILESIZE.sprite_y + (offsets.y as f32) * TILESIZE.y
)
}