36 lines
1.4 KiB
Rust
36 lines
1.4 KiB
Rust
use super::{spawner, Map, Position, Rect, TileType, SHOW_MAPGEN};
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mod bsp_dungeon;
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mod bsp_interior;
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mod cellular_automata;
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mod common;
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mod drunkard;
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mod maze;
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mod simple_map;
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use common::*;
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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pub trait MapBuilder {
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fn build_map(&mut self, rng: &mut RandomNumberGenerator);
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fn spawn_entities(&mut self, ecs: &mut World);
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fn get_map(&mut self) -> Map;
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fn get_starting_pos(&mut self) -> Position;
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fn get_snapshot_history(&self) -> Vec<Map>;
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fn take_snapshot(&mut self);
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}
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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let mut rng = rltk::RandomNumberGenerator::new();
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/* let builder = rng.roll_dice(1, 8);
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match builder {
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1 => Box::new(bsp_dungeon::BspDungeonBuilder::new(new_depth)),
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2 => Box::new(bsp_interior::BspInteriorBuilder::new(new_depth)),
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3 => Box::new(cellular_automata::CellularAutomataBuilder::new(new_depth)),
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4 => Box::new(drunkard::DrunkardsWalkBuilder::open_area(new_depth)),
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5 => Box::new(drunkard::DrunkardsWalkBuilder::open_halls(new_depth)),
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6 => Box::new(drunkard::DrunkardsWalkBuilder::winding_passages(new_depth)),
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7 => Box::new(maze::MazeBuilder::new(new_depth)),
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_ => Box::new(simple_map::SimpleMapBuilder::new(new_depth)),
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} */
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Box::new(maze::MazeBuilder::new(new_depth))
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}
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