rust-rl/src/map_builders/dla.rs

218 lines
8.2 KiB
Rust

use super::{ paint, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, Symmetry, TileType };
use rltk::RandomNumberGenerator;
#[derive(PartialEq, Copy, Clone)]
#[allow(dead_code)]
pub enum DLAAlgorithm {
WalkInwards,
WalkOutwards,
CentralAttractor,
}
pub struct DLABuilder {
algorithm: DLAAlgorithm,
brush_size: i32,
symmetry: Symmetry,
floor_percent: f32,
}
impl InitialMapBuilder for DLABuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl MetaMapBuilder for DLABuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl DLABuilder {
#[allow(dead_code)]
pub fn new() -> Box<DLABuilder> {
Box::new(DLABuilder {
algorithm: DLAAlgorithm::WalkInwards,
brush_size: 2,
symmetry: Symmetry::None,
floor_percent: 0.25,
})
}
#[allow(dead_code)]
pub fn walk_inwards() -> Box<DLABuilder> {
Box::new(DLABuilder {
algorithm: DLAAlgorithm::WalkInwards,
brush_size: 1,
symmetry: Symmetry::None,
floor_percent: 0.25,
})
}
#[allow(dead_code)]
pub fn walk_outwards() -> Box<DLABuilder> {
Box::new(DLABuilder {
algorithm: DLAAlgorithm::WalkOutwards,
brush_size: 2,
symmetry: Symmetry::None,
floor_percent: 0.25,
})
}
#[allow(dead_code)]
pub fn central_attractor() -> Box<DLABuilder> {
Box::new(DLABuilder {
algorithm: DLAAlgorithm::CentralAttractor,
brush_size: 2,
symmetry: Symmetry::None,
floor_percent: 0.25,
})
}
#[allow(dead_code)]
pub fn insectoid() -> Box<DLABuilder> {
Box::new(DLABuilder {
algorithm: DLAAlgorithm::CentralAttractor,
brush_size: 2,
symmetry: Symmetry::Horizontal,
floor_percent: 0.25,
})
}
#[allow(dead_code)]
pub fn heavy_erosion() -> Box<DLABuilder> {
Box::new(DLABuilder {
algorithm: DLAAlgorithm::WalkInwards,
brush_size: 2,
symmetry: Symmetry::None,
floor_percent: 0.35,
})
}
#[allow(clippy::map_entry)]
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
// Carve a starting seed
let starting_position = Position { x: build_data.map.width / 2, y: build_data.map.height / 2 };
let start_idx = build_data.map.xy_idx(starting_position.x, starting_position.y);
build_data.take_snapshot();
build_data.map.tiles[start_idx] = TileType::Floor;
build_data.map.tiles[start_idx - 1] = TileType::Floor;
build_data.map.tiles[start_idx + 1] = TileType::Floor;
build_data.map.tiles[start_idx - (build_data.map.width as usize)] = TileType::Floor;
build_data.map.tiles[start_idx + (build_data.map.width as usize)] = TileType::Floor;
// Random walker
let total_tiles = build_data.map.width * build_data.map.height;
let desired_floor_tiles = (self.floor_percent * (total_tiles as f32)) as usize;
let mut floor_tile_count = build_data.map.tiles
.iter()
.filter(|a| **a == TileType::Floor)
.count();
while floor_tile_count < desired_floor_tiles {
match self.algorithm {
DLAAlgorithm::WalkInwards => {
let mut digger_x = rng.roll_dice(1, build_data.map.width - 3) + 1;
let mut digger_y = rng.roll_dice(1, build_data.map.height - 3) + 1;
let mut prev_x = digger_x;
let mut prev_y = digger_y;
let mut digger_idx = build_data.map.xy_idx(digger_x, digger_y);
while build_data.map.tiles[digger_idx] == TileType::Wall {
prev_x = digger_x;
prev_y = digger_y;
let stagger_direction = rng.roll_dice(1, 4);
match stagger_direction {
1 => {
if digger_x > 2 {
digger_x -= 1;
}
}
2 => {
if digger_x < build_data.map.width - 2 {
digger_x += 1;
}
}
3 => {
if digger_y > 2 {
digger_y -= 1;
}
}
_ => {
if digger_y < build_data.map.height - 2 {
digger_y += 1;
}
}
}
digger_idx = build_data.map.xy_idx(digger_x, digger_y);
}
paint(&mut build_data.map, self.symmetry, self.brush_size, prev_x, prev_y);
}
DLAAlgorithm::WalkOutwards => {
let mut digger_x = starting_position.x;
let mut digger_y = starting_position.y;
let mut digger_idx = build_data.map.xy_idx(digger_x, digger_y);
while build_data.map.tiles[digger_idx] == TileType::Floor {
let stagger_direction = rng.roll_dice(1, 4);
match stagger_direction {
1 => {
if digger_x > 2 {
digger_x -= 1;
}
}
2 => {
if digger_x < build_data.map.width - 2 {
digger_x += 1;
}
}
3 => {
if digger_y > 2 {
digger_y -= 1;
}
}
_ => {
if digger_y < build_data.map.height - 2 {
digger_y += 1;
}
}
}
digger_idx = build_data.map.xy_idx(digger_x, digger_y);
}
paint(&mut build_data.map, self.symmetry, self.brush_size, digger_x, digger_y);
}
DLAAlgorithm::CentralAttractor => {
let mut digger_x = rng.roll_dice(1, build_data.map.width - 3) + 1;
let mut digger_y = rng.roll_dice(1, build_data.map.height - 3) + 1;
let mut prev_x = digger_x;
let mut prev_y = digger_y;
let mut digger_idx = build_data.map.xy_idx(digger_x, digger_y);
let mut path = rltk::line2d(
rltk::LineAlg::Bresenham,
rltk::Point::new(digger_x, digger_y),
rltk::Point::new(starting_position.x, starting_position.y)
);
while build_data.map.tiles[digger_idx] == TileType::Wall && !path.is_empty() {
prev_x = digger_x;
prev_y = digger_y;
digger_x = path[0].x;
digger_y = path[0].y;
path.remove(0);
digger_idx = build_data.map.xy_idx(digger_x, digger_y);
}
paint(&mut build_data.map, self.symmetry, self.brush_size, prev_x, prev_y);
}
}
build_data.take_snapshot();
floor_tile_count = build_data.map.tiles
.iter()
.filter(|a| **a == TileType::Floor)
.count();
}
}
}