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ai
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standardises entity names
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2023-08-21 13:59:21 +01:00 |
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effects
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removes need to pass BUC to effects
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2023-08-21 16:39:37 +01:00 |
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gamelog
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standardises entity names
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2023-08-21 13:59:21 +01:00 |
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gui
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standardises entity names
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2023-08-21 13:59:21 +01:00 |
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inventory
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standardises entity names
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2023-08-21 13:59:21 +01:00 |
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map
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standardises entity names
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2023-08-21 13:59:21 +01:00 |
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map_builders
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character creation starting inventories
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2023-08-21 09:01:58 +01:00 |
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raws
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standardises entity names
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2023-08-21 13:59:21 +01:00 |
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spatial
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Beginning the conversion to an Effects system
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2023-08-16 15:11:49 +01:00 |
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camera.rs
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Fixes prop backgrounds from applying nonvisible darkening twice
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2023-08-13 16:39:16 +01:00 |
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components.rs
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refactors beatitude, and prepping readme for week 7
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2023-08-21 12:50:30 +01:00 |
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damage_system.rs
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standardises entity names
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2023-08-21 13:59:21 +01:00 |
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gamesystem.rs
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removes some debug logs
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2023-08-21 11:24:36 +01:00 |
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hunger_system.rs
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race -> ancestries, adds ancestry stat maximums
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2023-08-21 11:21:19 +01:00 |
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main.rs
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beatitudes
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2023-08-21 13:08:12 +01:00 |
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melee_combat_system.rs
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standardises entity names
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2023-08-21 13:59:21 +01:00 |
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particle_system.rs
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character creation starting inventories
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2023-08-21 09:01:58 +01:00 |
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player.rs
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standardises entity names
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2023-08-21 13:59:21 +01:00 |
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random_table.rs
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atomises item table into sub-tables, adds table rolls to vaults
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2023-07-23 22:41:24 +01:00 |
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rect.rs
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saveload system
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2023-07-09 12:09:30 +01:00 |
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rex_assets.rs
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title image, ui tweaks
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2023-07-29 02:21:36 +01:00 |
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saveload_system.rs
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beatitudes
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2023-08-21 13:08:12 +01:00 |
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spawner.rs
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standardises entity names
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2023-08-21 13:59:21 +01:00 |
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trigger_system.rs
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cleans up flags, adds aoe trap
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2023-08-17 11:11:53 +01:00 |
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visibility_system.rs
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complete spatial indexing refactor - SpatialMap
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2023-08-16 01:17:38 +01:00 |