rust-rl/src/camera.rs

256 lines
9 KiB
Rust

use super::{ Hidden, Map, Mind, Position, Prop, Renderable, Pools };
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::ops::Mul;
use super::consts::visuals::{ VIEWPORT_W, VIEWPORT_H };
use super::consts::prelude::*;
const SHOW_BOUNDARIES: bool = false;
pub struct Offsets {
pub x: i32,
pub y: i32,
}
pub fn get_offset() -> Offsets {
return Offsets { x: 1, y: 10 };
}
pub struct ScreenBounds {
pub min_x: i32,
pub max_x: i32,
pub min_y: i32,
pub max_y: i32,
pub x_offset: i32,
pub y_offset: i32,
}
pub fn get_screen_bounds(ecs: &World, debug: bool) -> ScreenBounds {
let map = ecs.fetch::<Map>();
let player_pos = if !debug {
*ecs.fetch::<Point>()
} else {
Point::new(map.width / 2, map.height / 2)
};
let (x_chars, y_chars, mut x_offset, mut y_offset) = (VIEWPORT_W, VIEWPORT_H, 1, 10);
let centre_x = (x_chars / 2) as i32;
let centre_y = (y_chars / 2) as i32;
let min_x = if map.width < (x_chars as i32) {
x_offset += ((x_chars as i32) - map.width) / 2;
0
} else {
(player_pos.x - centre_x).clamp(0, map.width - (x_chars as i32))
};
let min_y = if map.height < (y_chars as i32) {
y_offset += ((y_chars as i32) - map.height) / 2;
0
} else {
(player_pos.y - centre_y).clamp(0, map.height - (y_chars as i32))
};
let max_x = min_x + (x_chars as i32);
let max_y = min_y + (y_chars as i32);
ScreenBounds { min_x, max_x, min_y, max_y, x_offset, y_offset }
}
pub fn in_bounds(x: i32, y: i32, min_x: i32, min_y: i32, upper_x: i32, upper_y: i32) -> bool {
x >= min_x && x < upper_x && y >= min_y && y < upper_y
}
pub fn render_camera(ecs: &World, ctx: &mut BTerm) {
let map = ecs.fetch::<Map>();
let bounds = get_screen_bounds(ecs, false);
// Render map
let mut y = 0;
for t_y in bounds.min_y..bounds.max_y {
let mut x = 0;
for t_x in bounds.min_x..bounds.max_x {
if t_x >= 0 && t_x < map.width && t_y >= 0 && t_y < map.height {
let idx = map.xy_idx(t_x, t_y);
if map.revealed_tiles[idx] {
if 1 == 2 {
let (glyph, fg, bg) = crate::map::themes::get_tile_renderables_for_id(
idx,
&*map,
Some(*ecs.fetch::<Point>()),
None
);
ctx.set(x + bounds.x_offset, y + bounds.y_offset, fg, bg, glyph);
} else {
ctx.set_active_console(0);
let (id, tint) = crate::map::themes::get_sprite_for_id(
idx,
&*map,
Some(*ecs.fetch::<Point>())
);
ctx.add_sprite(
Rect::with_size(
x * 16 + bounds.x_offset * 16,
y * 16 + bounds.y_offset * 16,
16,
16
),
0,
RGBA::named(WHITE),
0 // Ya
);
ctx.set_active_console(TILE_LAYER);
}
}
} else if SHOW_BOUNDARIES {
ctx.set(
x + bounds.x_offset,
y + bounds.y_offset,
RGB::named(DARKSLATEGRAY),
RGB::named(BLACK),
to_cp437('#')
);
}
x += 1;
}
y += 1;
}
// Render entities
{
ctx.set_active_console(ENTITY_LAYER);
let positions = ecs.read_storage::<Position>();
let renderables = ecs.read_storage::<Renderable>();
let pools = ecs.read_storage::<Pools>();
let minds = ecs.read_storage::<Mind>();
let hidden = ecs.read_storage::<Hidden>();
let props = ecs.write_storage::<Prop>();
let map = ecs.fetch::<Map>();
let entities = ecs.entities();
let mut data = (&positions, &renderables, &entities, !&hidden).join().collect::<Vec<_>>();
data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order));
for (pos, render, ent, _hidden) in data.iter() {
let idx = map.xy_idx(pos.x, pos.y);
let entity_offset_x = pos.x - bounds.min_x;
let entity_offset_y = pos.y - bounds.min_y;
if
pos.x < bounds.max_x &&
pos.y < bounds.max_y &&
pos.x >= bounds.min_x &&
pos.y >= bounds.min_y
{
let mut draw = false;
let mut fg = render.fg;
let bg = BLACK;
// Draw entities on visible tiles
if map.visible_tiles[idx] {
draw = true;
} else {
fg = fg.mul(crate::consts::visuals::NON_VISIBLE_MULTIPLIER);
// We don't darken BG, because get_tile_renderables_for_id handles this.
}
// Draw entities with minds within telepath range
if !draw {
if map.telepath_tiles[idx] {
let has_mind = minds.get(*ent);
if let Some(_) = has_mind {
draw = true;
}
}
}
// Draw all props
let is_prop = props.get(*ent);
if let Some(_) = is_prop {
if map.revealed_tiles[idx] {
draw = true;
}
}
if draw {
/* if let Some(sprite) = render.sprite {
ctx.set_active_console(0);
ctx.add_sprite(
Rect::with_size(
entity_offset_x * 16 + bounds.x_offset * 16,
entity_offset_y * 16 + bounds.y_offset * 16,
16,
16
),
render.render_order,
RGBA::named(WHITE),
sprite
);
ctx.set_active_console(ENTITY_LAYER);
} else */ {
ctx.set(
entity_offset_x + bounds.x_offset,
entity_offset_y + bounds.y_offset,
fg,
bg,
render.glyph
);
}
if let Some(pool) = pools.get(*ent) {
if pool.hit_points.current < pool.hit_points.max {
ctx.set_active_console(HP_BAR_LAYER);
crate::gui::draw_lerping_bar(
ctx,
(entity_offset_x + bounds.x_offset) * 16 + 2,
(entity_offset_y + bounds.y_offset) * 16 - 1,
14,
pool.hit_points.current,
pool.hit_points.max,
RGB::named(GREEN),
RGB::named(RED),
false,
false
);
ctx.set_active_console(ENTITY_LAYER);
}
}
}
}
}
ctx.set_active_console(TILE_LAYER);
}
}
pub fn render_debug_map(map: &Map, ctx: &mut BTerm) {
let player_pos = Point::new(map.width / 2, map.height / 2);
let (x_chars, y_chars) = ctx.get_char_size();
let center_x = (x_chars / 2) as i32;
let center_y = (y_chars / 2) as i32;
let min_x = player_pos.x - center_x;
let max_x = min_x + (x_chars as i32);
let min_y = player_pos.y - center_y;
let max_y = min_y + (y_chars as i32);
let map_width = map.width;
let map_height = map.height;
let mut y = 0;
for ty in min_y..max_y {
let mut x = 0;
for tx in min_x..max_x {
if tx >= 0 && tx < map_width && ty >= 0 && ty < map_height {
let idx = map.xy_idx(tx, ty);
if map.revealed_tiles[idx] {
let (glyph, fg, bg) = crate::map::themes::get_tile_renderables_for_id(
idx,
&*map,
None,
None
);
ctx.set(x, y, fg, bg, glyph);
}
} else if SHOW_BOUNDARIES {
ctx.set(x, y, RGB::named(GRAY), RGB::named(BLACK), to_cp437('·'));
}
x += 1;
}
y += 1;
}
}