1509 lines
51 KiB
Rust
1509 lines
51 KiB
Rust
use super::{
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camera,
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gamelog,
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gamesystem,
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hunger_system::get_hunger_colour,
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rex_assets::RexAssets,
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ArmourClassBonus,
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Attributes,
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Beatitude,
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Burden,
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Charges,
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Equipped,
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Hidden,
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HungerClock,
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HungerState,
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InBackpack,
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KnownSpells,
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MagicItem,
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Map,
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MasterDungeonMap,
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Name,
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ObfuscatedName,
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Player,
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Point,
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Pools,
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Position,
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Prop,
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Renderable,
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RunState,
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states::state::*,
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Skill,
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Skills,
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Viewshed,
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BUC,
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Key,
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Item,
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ItemType,
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data::ids::get_local_col,
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};
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use crate::data::entity::CARRY_CAPACITY_PER_STRENGTH;
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use crate::data::visuals::{
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TARGETING_LINE_COL,
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TARGETING_CURSOR_COL,
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TARGETING_AOE_COL,
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TARGETING_VALID_COL,
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};
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use bracket_lib::prelude::*;
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use specs::prelude::*;
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use std::collections::HashMap;
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use crate::invkeys::check_key;
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mod character_creation;
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mod cheat_menu;
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mod letter_to_option;
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pub use character_creation::*;
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mod remove_curse_menu;
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pub use remove_curse_menu::*;
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mod identify_menu;
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pub use identify_menu::*;
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mod tooltip;
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pub use cheat_menu::*;
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use crate::data::events::*;
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mod farlook;
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pub use farlook::*;
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/// Gives a popup box with a message and a title, and waits for a keypress.
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#[allow(unused)]
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pub fn yes_no(ctx: &mut BTerm, question: String) -> Option<bool> {
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ctx.print_color_centered(15, RGB::named(YELLOW), RGB::named(BLACK), question);
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ctx.print_color_centered(17, RGB::named(CYAN), RGB::named(BLACK), "(y)es or (n)o");
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match ctx.key {
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None => None,
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Some(key) =>
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match key {
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VirtualKeyCode::Y => Some(true),
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VirtualKeyCode::N => Some(false),
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_ => None,
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}
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}
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}
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pub fn draw_lerping_bar(
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ctx: &mut BTerm,
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sx: i32,
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sy: i32,
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width: i32,
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n: i32,
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max: i32,
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full_colour: RGB,
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empty_colour: RGB
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) {
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let percent = (n as f32) / (max as f32);
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let fill_width = (percent * (width as f32)) as i32;
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let bg = empty_colour.lerp(full_colour, percent);
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let fg = RGB::named(BLACK);
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for x in 0..width {
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if x <= fill_width {
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ctx.print_color(sx + x, sy, fg, bg, " ");
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} else {
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ctx.print_color(sx + x, sy, RGB::named(BLACK), RGB::named(BLACK), " ");
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}
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}
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ctx.print(sx - 1, sy, "[");
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let health = format!("{}/{}", n, max);
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ctx.print_color(sx + 1, sy, fg, bg, health);
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ctx.print(sx + width, sy, "]");
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}
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fn draw_xp(ctx: &mut BTerm, pt: Point, pool: &Pools) {
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ctx.print_color(
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pt.x,
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pt.y,
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RGB::named(WHITE),
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RGB::named(BLACK),
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format!("XP{}/{}", pool.level, pool.xp)
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);
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}
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fn calc_ac(ecs: &World, skills: &Skills, stats: &Pools, attr: &Attributes) -> i32 {
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let skill_ac_bonus = gamesystem::skill_bonus(Skill::Defence, skills);
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let mut armour_ac_bonus = 0;
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let equipped = ecs.read_storage::<Equipped>();
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let ac = ecs.read_storage::<ArmourClassBonus>();
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let player_entity = ecs.fetch::<Entity>();
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for (wielded, ac) in (&equipped, &ac).join() {
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if wielded.owner == *player_entity {
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armour_ac_bonus += ac.amount;
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}
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}
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stats.bac - attr.dexterity.bonus / 2 - skill_ac_bonus - armour_ac_bonus
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}
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fn draw_ac(ctx: &mut BTerm, pt: Point, ac: i32) {
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ctx.print_color(pt.x, pt.y, RGB::named(PINK), RGB::named(BLACK), "AC");
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ctx.print_color(pt.x + 2, pt.y, RGB::named(WHITE), RGB::named(BLACK), ac);
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}
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fn draw_attributes(ctx: &mut BTerm, pt: Point, a: &Attributes) {
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ctx.print_color(pt.x, pt.y, RGB::named(RED), RGB::named(BLACK), "STR");
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ctx.print_color(pt.x + 3, pt.y, RGB::named(WHITE), RGB::named(BLACK), a.strength.base);
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ctx.print_color(pt.x + 7, pt.y, RGB::named(GREEN), RGB::named(BLACK), "DEX");
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ctx.print_color(pt.x + 10, pt.y, RGB::named(WHITE), RGB::named(BLACK), a.dexterity.base);
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ctx.print_color(pt.x + 14, pt.y, RGB::named(ORANGE), RGB::named(BLACK), "CON");
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ctx.print_color(pt.x + 17, pt.y, RGB::named(WHITE), RGB::named(BLACK), a.constitution.base);
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ctx.print_color(pt.x, 54, RGB::named(CYAN), RGB::named(BLACK), "INT");
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ctx.print_color(pt.x + 3, pt.y + 1, RGB::named(WHITE), RGB::named(BLACK), a.intelligence.base);
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ctx.print_color(pt.x + 7, pt.y + 1, RGB::named(YELLOW), RGB::named(BLACK), "WIS");
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ctx.print_color(pt.x + 10, pt.y + 1, RGB::named(WHITE), RGB::named(BLACK), a.wisdom.base);
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ctx.print_color(pt.x + 14, pt.y + 1, RGB::named(PURPLE), RGB::named(BLACK), "CHA");
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ctx.print_color(pt.x + 17, pt.y + 1, RGB::named(WHITE), RGB::named(BLACK), a.charisma.base);
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}
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pub fn draw_ui(ecs: &World, ctx: &mut BTerm) {
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// Render stats
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let pools = ecs.read_storage::<Pools>();
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let attributes = ecs.read_storage::<Attributes>();
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let players = ecs.read_storage::<Player>();
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let hunger = ecs.read_storage::<HungerClock>();
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let burden = ecs.read_storage::<Burden>();
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let skills = ecs.read_storage::<Skills>();
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for (_player, stats, attributes, hunger, skills) in (
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&players,
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&pools,
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&attributes,
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&hunger,
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&skills,
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).join() {
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// Draw hp/mana bars
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draw_lerping_bar(
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ctx,
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2,
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53,
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22,
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stats.hit_points.current,
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stats.hit_points.max,
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RGB::from_u8(0, 255, 0),
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RGB::from_u8(255, 0, 0)
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);
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draw_lerping_bar(
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ctx,
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2,
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54,
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22,
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stats.mana.current,
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stats.mana.max,
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RGB::named(BLUE),
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RGB::named(BLACK)
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);
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draw_ac(ctx, Point::new(26, 53), calc_ac(ecs, skills, stats, attributes));
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draw_xp(ctx, Point::new(26, 54), stats);
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draw_attributes(ctx, Point::new(38, 53), attributes);
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// Draw hunger
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match hunger.state {
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HungerState::Satiated => {
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ctx.print_color_right(
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70,
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53,
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get_hunger_colour(hunger.state),
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RGB::named(BLACK),
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"Satiated"
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);
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}
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HungerState::Normal => {}
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HungerState::Hungry => {
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ctx.print_color_right(
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70,
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53,
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get_hunger_colour(hunger.state),
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RGB::named(BLACK),
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"Hungry"
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);
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}
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HungerState::Weak => {
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ctx.print_color_right(
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70,
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53,
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get_hunger_colour(hunger.state),
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RGB::named(BLACK),
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"Weak"
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);
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}
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HungerState::Fainting => {
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ctx.print_color_right(
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70,
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53,
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get_hunger_colour(hunger.state),
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RGB::named(BLACK),
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"Fainting"
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);
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}
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HungerState::Starving => {
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ctx.print_color_right(
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70,
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53,
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get_hunger_colour(hunger.state),
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RGB::named(BLACK),
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"Starving"
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);
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}
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}
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// Burden
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let player_entity = ecs.fetch::<Entity>();
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if let Some(burden) = burden.get(*player_entity) {
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match burden.level {
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crate::BurdenLevel::Burdened => {
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ctx.print_color_right(
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70,
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50,
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RGB::named(BROWN1),
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RGB::named(BLACK),
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"Burdened"
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);
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}
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crate::BurdenLevel::Strained => {
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ctx.print_color_right(
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70,
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50,
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RGB::named(ORANGE),
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RGB::named(BLACK),
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"Strained"
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);
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}
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crate::BurdenLevel::Overloaded => {
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ctx.print_color_right(70, 50, RGB::named(RED), RGB::named(BLACK), "Overloaded");
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}
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}
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}
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if stats.god {
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ctx.print_color(20, 20, RGB::named(YELLOW), RGB::named(BLACK), "--- GODMODE: ON ---");
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}
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// Draw equipment
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let mut y = 1;
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let equipment = items(&ecs, Filter::Equipped);
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if !equipment.is_empty() {
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ctx.print_color(72, y, RGB::named(BLACK), RGB::named(WHITE), "Equipment");
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y += 1;
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y = print_options(&ecs, &equipment, 72, y, ctx);
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y += 1;
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}
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// Draw backpack
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ctx.print_color(72, y, RGB::named(BLACK), RGB::named(WHITE), "Backpack");
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ctx.print_color(
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81,
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y,
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RGB::named(WHITE),
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RGB::named(BLACK),
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&format!(
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"[{:.1}/{} lbs]",
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stats.weight,
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(attributes.strength.base + attributes.strength.modifiers) *
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CARRY_CAPACITY_PER_STRENGTH
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)
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);
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y += 1;
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let backpack = items(&ecs, Filter::Backpack);
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y = print_options(&ecs, &backpack, 72, y, ctx);
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// Draw spells - if we have any -- NYI!
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if let Some(known_spells) = ecs.read_storage::<KnownSpells>().get(*player_entity) {
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y += 1;
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// Draw known spells
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ctx.print_color(72, y, RGB::named(BLACK), RGB::named(WHITE), "Known Spells");
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y += 1;
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let mut index = 1;
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for spell in known_spells.list.iter() {
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ctx.print_color(
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72,
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y,
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RGB::named(YELLOW),
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RGB::named(BLACK),
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&format!("{}", index)
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);
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ctx.print_color(
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74,
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y,
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RGB::named(CYAN),
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RGB::named(BLACK),
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&format!("{} ({})", "Force Bolt - NYI!", spell.mana_cost)
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);
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index += 1;
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y += 1;
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}
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}
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// Draw entities seen on screen
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let viewsheds = ecs.read_storage::<Viewshed>();
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let renderables = ecs.read_storage::<Renderable>();
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let names = ecs.read_storage::<Name>();
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let hidden = ecs.read_storage::<Hidden>();
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let props = ecs.read_storage::<Prop>();
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let map = ecs.fetch::<Map>();
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let viewshed = viewsheds.get(*player_entity).unwrap();
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let mut seen_entities: Vec<(String, RGB, RGB, u16)> = Vec::new();
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for tile in viewshed.visible_tiles.iter() {
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let idx = map.xy_idx(tile.x, tile.y);
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crate::spatial::for_each_tile_content(idx, |entity| {
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let mut draw = false;
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if let Some(_) = names.get(entity) {
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draw = true;
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}
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let prop = props.get(entity);
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if let Some(_) = prop {
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draw = false;
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}
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let is_hidden = hidden.get(entity);
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if let Some(_) = is_hidden {
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draw = false;
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}
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if entity == *player_entity {
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draw = false;
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}
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if draw {
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let (render_fg, glyph) = if let Some(renderable) = renderables.get(entity) {
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(renderable.fg, renderable.glyph)
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} else {
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(RGB::named(WHITE), to_cp437('-'))
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};
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seen_entities.push((
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obfuscate_name_ecs(ecs, entity).0,
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RGB::named(item_colour_ecs(ecs, entity)),
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render_fg,
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glyph,
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));
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}
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});
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}
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seen_entities.sort_by(|a, b| b.0.cmp(&a.0));
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if !seen_entities.is_empty() {
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y += 1;
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ctx.print_color(72, y, RGB::named(BLACK), RGB::named(WHITE), "In View");
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for entity in seen_entities {
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y += 1;
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ctx.set(72, y, entity.2, RGB::named(BLACK), entity.3);
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ctx.print_color(74, y, entity.1, RGB::named(BLACK), entity.0);
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}
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}
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}
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// Render the message log at [1, 7], ascending, with 7 lines and a max width of 68.
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gamelog::print_log(
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&mut BACKEND_INTERNAL.lock().consoles[0].console,
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Point::new(1, 7),
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false,
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7,
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68
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);
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// Render id
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let map = ecs.fetch::<Map>();
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let id = if map.depth > 0 {
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format!("{}{}", map.short_name, map.depth)
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} else {
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format!("{}", map.short_name)
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};
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ctx.print_color_right(70, 54, get_local_col(map.id), RGB::named(BLACK), &id);
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// Render turn
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let turns = crate::gamelog::get_event_count(EVENT::COUNT_TURN);
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ctx.print_color_right(
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69 - id.len(),
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54,
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RGB::named(YELLOW),
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RGB::named(BLACK),
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&format!("T{}", turns)
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);
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// Boxes and tooltips last, so they draw over everything else.
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ctx.draw_hollow_box(0, 0, 70, 8, RGB::named(WHITE), RGB::named(BLACK)); // Log box
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ctx.draw_hollow_box(0, 9, 70, 42, RGB::named(WHITE), RGB::named(BLACK)); // Camera box
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ctx.draw_hollow_box(0, 52, 70, 3, RGB::named(WHITE), RGB::named(BLACK)); // Stats box
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ctx.draw_hollow_box(71, 0, 33, 55, RGB::named(WHITE), RGB::named(BLACK)); // Side box
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tooltip::draw_tooltips(ecs, ctx, None);
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}
|
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|
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pub fn get_input_direction(
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ecs: &mut World,
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ctx: &mut BTerm,
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function: fn(i: i32, j: i32, ecs: &mut World) -> RunState
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) -> RunState {
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let (_, _, _, _, x_offset, y_offset) = camera::get_screen_bounds(ecs, ctx);
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|
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ctx.print_color(
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1 + x_offset,
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1 + y_offset,
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RGB::named(WHITE),
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RGB::named(BLACK),
|
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"In what direction? [0-9]/[YUHJKLBN]"
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);
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match ctx.key {
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None => {
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return RunState::ActionWithDirection { function };
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}
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Some(key) =>
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match key {
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VirtualKeyCode::Escape => {
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return RunState::AwaitingInput;
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}
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// Cardinals
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VirtualKeyCode::Left | VirtualKeyCode::Numpad4 | VirtualKeyCode::H => {
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return function(-1, 0, ecs);
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}
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VirtualKeyCode::Right | VirtualKeyCode::Numpad6 | VirtualKeyCode::L => {
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return function(1, 0, ecs);
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}
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VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => {
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return function(0, -1, ecs);
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}
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VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => {
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return function(0, 1, ecs);
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}
|
|
// Diagonals
|
|
VirtualKeyCode::Numpad9 | VirtualKeyCode::U => {
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return function(1, -1, ecs);
|
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}
|
|
VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => {
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return function(-1, -1, ecs);
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}
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VirtualKeyCode::Numpad3 | VirtualKeyCode::N => {
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return function(1, 1, ecs);
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}
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VirtualKeyCode::Numpad1 | VirtualKeyCode::B => {
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return function(-1, 1, ecs);
|
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}
|
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_ => {
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return RunState::ActionWithDirection { function };
|
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}
|
|
}
|
|
}
|
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}
|
|
|
|
#[derive(PartialEq, Copy, Clone)]
|
|
pub enum ItemMenuResult {
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Cancel,
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NoResponse,
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|
Selected,
|
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}
|
|
|
|
pub fn print_options(
|
|
_ecs: &World,
|
|
inventory: &PlayerInventory,
|
|
mut x: i32,
|
|
mut y: i32,
|
|
ctx: &mut BTerm
|
|
) -> i32 {
|
|
let initial_x: i32 = x;
|
|
let mut sorted: Vec<_> = inventory.iter().collect();
|
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sorted.sort_by(|a, b| a.1.idx.cmp(&b.1.idx));
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|
|
for (info, slot) in sorted {
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x = initial_x;
|
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// Print the character required to access this item. i.e. (a)
|
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if slot.idx < 26 {
|
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ctx.set(x, y, RGB::named(YELLOW), RGB::named(BLACK), 97 + slot.idx);
|
|
} else {
|
|
// If we somehow have more than 26, start using capitals
|
|
ctx.set(x, y, RGB::named(YELLOW), RGB::named(BLACK), 65 - 26 + slot.idx);
|
|
}
|
|
|
|
x += 2;
|
|
let fg = RGB::from_u8(info.renderables.0, info.renderables.1, info.renderables.2);
|
|
ctx.set(x, y, fg, RGB::named(BLACK), info.glyph);
|
|
x += 2;
|
|
|
|
let fg = RGB::from_u8(info.rgb.0, info.rgb.1, info.rgb.2);
|
|
if slot.count > 1 {
|
|
// If more than one, print the number and pluralise
|
|
// i.e. (a) 3 daggers
|
|
ctx.print_color(x, y, fg, RGB::named(BLACK), slot.count);
|
|
x += 2;
|
|
ctx.print_color(x, y, fg, RGB::named(BLACK), info.display_name.plural.to_string());
|
|
} else {
|
|
if info.display_name.singular.to_lowercase().ends_with("s") {
|
|
ctx.print_color(x, y, fg, RGB::named(BLACK), "some");
|
|
x += 5;
|
|
} else if
|
|
['a', 'e', 'i', 'o', 'u']
|
|
.iter()
|
|
.any(|&v| info.display_name.singular.to_lowercase().starts_with(v))
|
|
{
|
|
// If one and starts with a vowel, print 'an'
|
|
// i.e. (a) an apple
|
|
ctx.print_color(x, y, fg, RGB::named(BLACK), "an");
|
|
x += 3;
|
|
} else {
|
|
// If one and not a vowel, print 'a'
|
|
// i.e. (a) a dagger
|
|
ctx.print_color(x, y, fg, RGB::named(BLACK), "a");
|
|
x += 2;
|
|
}
|
|
/*
|
|
let text = if let Some(worn) = ecs.read_storage::<Equipped>().get(slot.item) {
|
|
use crate::EquipmentSlot;
|
|
let text = match worn.slot {
|
|
EquipmentSlot::Melee | EquipmentSlot::Shield => "being held",
|
|
_ => "being worn",
|
|
};
|
|
format!("{} ({})", info.display_name.singular.to_string(), text)
|
|
} else {
|
|
info.display_name.singular.to_string()
|
|
};
|
|
*/
|
|
let text = info.display_name.singular.to_string();
|
|
ctx.print_color(x, y, fg, RGB::named(BLACK), text);
|
|
}
|
|
|
|
y += 1;
|
|
}
|
|
|
|
return y;
|
|
}
|
|
|
|
const PADDING: i32 = 4;
|
|
const SOME: i32 = 4;
|
|
const AN: i32 = 2;
|
|
const A: i32 = 1;
|
|
|
|
pub fn get_max_inventory_width(inventory: &PlayerInventory) -> i32 {
|
|
let mut width: i32 = 0;
|
|
for (item, slot) in inventory {
|
|
let mut this_width = item.display_name.singular.len() as i32;
|
|
if slot.count <= 1 {
|
|
if item.display_name.singular == item.display_name.plural {
|
|
this_width += SOME;
|
|
} else if
|
|
['a', 'e', 'i', 'o', 'u'].iter().any(|&v| item.display_name.singular.starts_with(v))
|
|
{
|
|
this_width += AN;
|
|
} else {
|
|
this_width += A;
|
|
}
|
|
} else {
|
|
this_width =
|
|
(item.display_name.plural.len() as i32) + (slot.count.to_string().len() as i32); // i.e. "12".len
|
|
}
|
|
width = if width > this_width { width } else { this_width };
|
|
}
|
|
return width + PADDING;
|
|
}
|
|
|
|
// Inside the ECS
|
|
pub fn obfuscate_name(
|
|
item: Entity,
|
|
names: &ReadStorage<Name>,
|
|
magic_items: &ReadStorage<MagicItem>,
|
|
obfuscated_names: &ReadStorage<ObfuscatedName>,
|
|
beatitudes: &ReadStorage<Beatitude>,
|
|
dm: &MasterDungeonMap,
|
|
wand: Option<&ReadStorage<Charges>>
|
|
) -> (String, String) {
|
|
let (mut singular, mut plural) = (
|
|
"nameless item (bug)".to_string(),
|
|
"nameless items (bug)".to_string(),
|
|
);
|
|
if let Some(name) = names.get(item) {
|
|
if magic_items.get(item).is_some() {
|
|
if dm.identified_items.contains(&name.name) {
|
|
(singular, plural) = (name.name.clone(), name.plural.clone());
|
|
if wand.is_some() {
|
|
let wands = wand.unwrap();
|
|
if let Some(wand) = wands.get(item) {
|
|
let used = wand.max_uses - wand.uses;
|
|
for _i in 0..used {
|
|
singular.push_str("*");
|
|
plural.push_str("*");
|
|
}
|
|
}
|
|
}
|
|
} else if let Some(obfuscated) = obfuscated_names.get(item) {
|
|
(singular, plural) = (obfuscated.name.clone(), obfuscated.plural.clone());
|
|
} else {
|
|
(singular, plural) = (
|
|
"unid magic item".to_string(),
|
|
"unid magic items".to_string(),
|
|
);
|
|
}
|
|
} else {
|
|
(singular, plural) = (name.name.clone(), name.plural.clone());
|
|
}
|
|
}
|
|
if let Some(has_beatitude) = beatitudes.get(item) {
|
|
if has_beatitude.known {
|
|
let prefix = match has_beatitude.buc {
|
|
BUC::Cursed => Some("cursed "),
|
|
BUC::Uncursed => Some("uncursed "),
|
|
BUC::Blessed => Some("blessed "),
|
|
};
|
|
if prefix.is_some() {
|
|
singular.insert_str(0, prefix.unwrap());
|
|
plural.insert_str(0, prefix.unwrap());
|
|
}
|
|
}
|
|
}
|
|
return (singular, plural);
|
|
}
|
|
|
|
// Outside the ECS
|
|
pub fn obfuscate_name_ecs(ecs: &World, item: Entity) -> (String, String) {
|
|
let (mut singular, mut plural) = (
|
|
"nameless item (bug)".to_string(),
|
|
"nameless items (bug)".to_string(),
|
|
);
|
|
if let Some(name) = ecs.read_storage::<Name>().get(item) {
|
|
if ecs.read_storage::<MagicItem>().get(item).is_some() {
|
|
let dm = ecs.fetch::<MasterDungeonMap>();
|
|
if dm.identified_items.contains(&name.name) {
|
|
(singular, plural) = (name.name.clone(), name.plural.clone());
|
|
if let Some(wand) = ecs.read_storage::<Charges>().get(item) {
|
|
let used = wand.max_uses - wand.uses;
|
|
for _i in 0..used {
|
|
singular.push_str("*");
|
|
plural.push_str("*");
|
|
}
|
|
}
|
|
} else if let Some(obfuscated) = ecs.read_storage::<ObfuscatedName>().get(item) {
|
|
(singular, plural) = (obfuscated.name.clone(), obfuscated.plural.clone());
|
|
} else {
|
|
(singular, plural) = (
|
|
"unid magic item".to_string(),
|
|
"unid magic items".to_string(),
|
|
);
|
|
}
|
|
} else {
|
|
(singular, plural) = (name.name.clone(), name.plural.clone());
|
|
}
|
|
}
|
|
if let Some(has_beatitude) = ecs.read_storage::<Beatitude>().get(item) {
|
|
if has_beatitude.known {
|
|
let prefix = match has_beatitude.buc {
|
|
BUC::Cursed => Some("cursed "),
|
|
BUC::Uncursed => Some("uncursed "),
|
|
BUC::Blessed => Some("blessed "),
|
|
};
|
|
if prefix.is_some() {
|
|
singular.insert_str(0, prefix.unwrap());
|
|
plural.insert_str(0, prefix.unwrap());
|
|
}
|
|
}
|
|
}
|
|
return (singular, plural);
|
|
}
|
|
|
|
pub fn unobf_name_ecs(ecs: &World, item: Entity) -> (String, String) {
|
|
let (mut singular, mut plural) = ("nameless (bug)".to_string(), "nameless (bug)".to_string());
|
|
if let Some(name) = ecs.read_storage::<Name>().get(item) {
|
|
(singular, plural) = (name.name.clone(), name.plural.clone());
|
|
}
|
|
if let Some(has_beatitude) = ecs.read_storage::<Beatitude>().get(item) {
|
|
let prefix = match has_beatitude.buc {
|
|
BUC::Cursed => "cursed ",
|
|
BUC::Uncursed => "uncursed ",
|
|
BUC::Blessed => "blessed ",
|
|
};
|
|
singular.insert_str(0, prefix);
|
|
plural.insert_str(0, prefix);
|
|
}
|
|
return (singular, plural);
|
|
}
|
|
|
|
/// Gets renderable colour as tuple of u8
|
|
pub fn renderable_colour(renderables: &ReadStorage<Renderable>, entity: Entity) -> (u8, u8, u8) {
|
|
return if let Some(renderable) = renderables.get(entity) {
|
|
(
|
|
(renderable.fg.r * 255.0) as u8,
|
|
(renderable.fg.g * 255.0) as u8,
|
|
(renderable.fg.b * 255.0) as u8,
|
|
)
|
|
} else {
|
|
WHITE
|
|
};
|
|
}
|
|
|
|
/// Gets renderable colour as tuple of u8
|
|
pub fn renderable_colour_ecs(ecs: &World, entity: Entity) -> (u8, u8, u8) {
|
|
return if let Some(renderable) = ecs.read_storage::<Renderable>().get(entity) {
|
|
(
|
|
(renderable.fg.r * 255.0) as u8,
|
|
(renderable.fg.g * 255.0) as u8,
|
|
(renderable.fg.b * 255.0) as u8,
|
|
)
|
|
} else {
|
|
WHITE
|
|
};
|
|
}
|
|
|
|
pub fn item_colour_ecs(ecs: &World, item: Entity) -> (u8, u8, u8) {
|
|
if let Some(beatitude) = ecs.read_storage::<Beatitude>().get(item) {
|
|
if beatitude.known {
|
|
match beatitude.buc {
|
|
BUC::Blessed => {
|
|
return GREEN;
|
|
}
|
|
BUC::Uncursed => {
|
|
return WHITE;
|
|
}
|
|
BUC::Cursed => {
|
|
return RED;
|
|
}
|
|
}
|
|
} else {
|
|
// Unidentified magic item
|
|
return GREY;
|
|
}
|
|
}
|
|
// If nonmagic, just use white
|
|
return WHITE;
|
|
}
|
|
|
|
pub fn item_colour(item: Entity, beatitudes: &ReadStorage<Beatitude>) -> (u8, u8, u8) {
|
|
if let Some(beatitude) = beatitudes.get(item) {
|
|
if beatitude.known {
|
|
match beatitude.buc {
|
|
BUC::Blessed => {
|
|
return GREEN;
|
|
}
|
|
BUC::Uncursed => {
|
|
return WHITE;
|
|
}
|
|
BUC::Cursed => {
|
|
return RED;
|
|
}
|
|
}
|
|
} else {
|
|
// Unidentified magic item
|
|
return GREY;
|
|
}
|
|
}
|
|
// If nonmagic, just use white
|
|
return WHITE;
|
|
}
|
|
|
|
pub fn show_help(ctx: &mut BTerm) -> YesNoResult {
|
|
let mut x = 3;
|
|
let mut y = 12;
|
|
let height = 22;
|
|
let width = 25;
|
|
ctx.draw_box(x, y, width, height, RGB::named(WHITE), RGB::named(BLACK));
|
|
ctx.print_color(x + 3, y, RGB::named(YELLOW), RGB::named(BLACK), " Controls ");
|
|
ctx.print_color(x + 3, y + height, RGB::named(YELLOW), RGB::named(BLACK), " ESC/? to close ");
|
|
x += 2;
|
|
y += 2;
|
|
ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), "MOVE COMMANDS");
|
|
y += 2;
|
|
ctx.print(x, y, "y k u 7 8 9 > down");
|
|
ctx.print(x, y + 1, " \\|/ \\|/");
|
|
ctx.print(x, y + 2, "h-.-l 4-.-6 < up");
|
|
ctx.print(x, y + 3, " /|\\ /|\\");
|
|
ctx.print(x, y + 4, "b j n 1 2 3 . wait");
|
|
y += 7;
|
|
ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), "OBJECT INTERACTION");
|
|
y += 2;
|
|
ctx.print(x, y, "g get d drop");
|
|
y += 1;
|
|
ctx.print(x, y, "i use r unequip");
|
|
y += 1;
|
|
ctx.print(x, y, "o open c close");
|
|
y += 1;
|
|
ctx.print(x, y, "f force x farlook");
|
|
y += 2;
|
|
ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), "MOUSE CONTROL");
|
|
y += 2;
|
|
ctx.print(x, y, "hover for tooltips");
|
|
|
|
match ctx.key {
|
|
None => YesNoResult::NoSelection,
|
|
Some(key) =>
|
|
match key {
|
|
VirtualKeyCode::Escape => YesNoResult::Yes,
|
|
VirtualKeyCode::Slash => {
|
|
if ctx.shift {
|
|
return YesNoResult::Yes;
|
|
}
|
|
return YesNoResult::NoSelection;
|
|
}
|
|
_ => YesNoResult::NoSelection,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
|
|
struct DisplayName {
|
|
singular: String,
|
|
plural: String,
|
|
}
|
|
|
|
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
|
|
pub struct UniqueInventoryItem {
|
|
display_name: DisplayName,
|
|
rgb: (u8, u8, u8),
|
|
renderables: (u8, u8, u8),
|
|
glyph: u16,
|
|
beatitude_status: i32,
|
|
name: String,
|
|
}
|
|
|
|
pub struct InventorySlot {
|
|
pub item: Entity,
|
|
pub count: i32,
|
|
pub idx: usize,
|
|
}
|
|
|
|
pub type PlayerInventory = HashMap<UniqueInventoryItem, InventorySlot>;
|
|
|
|
pub enum Filter {
|
|
All,
|
|
Backpack,
|
|
Equipped,
|
|
Category(ItemType),
|
|
}
|
|
|
|
macro_rules! includeitem {
|
|
($inv:expr, $ecs:expr, $e:expr, $k:expr) => {
|
|
$inv.entry(unique_ecs($ecs, $e))
|
|
.and_modify(|slot| {
|
|
slot.count += 1;
|
|
})
|
|
.or_insert(InventorySlot {
|
|
item: $e,
|
|
count: 1,
|
|
idx: $k.idx,
|
|
});
|
|
};
|
|
}
|
|
|
|
pub fn items(ecs: &World, filter: Filter) -> PlayerInventory {
|
|
let entities = ecs.entities();
|
|
let keys = ecs.read_storage::<Key>();
|
|
let mut inv: PlayerInventory = HashMap::new();
|
|
match filter {
|
|
Filter::All => {
|
|
for (e, k) in (&entities, &keys).join() {
|
|
includeitem!(inv, ecs, e, k);
|
|
}
|
|
}
|
|
Filter::Backpack => {
|
|
let backpack = ecs.read_storage::<InBackpack>();
|
|
for (e, k, _b) in (&entities, &keys, &backpack).join() {
|
|
includeitem!(inv, ecs, e, k);
|
|
}
|
|
}
|
|
Filter::Equipped => {
|
|
let equipped = ecs.read_storage::<Equipped>();
|
|
for (e, k, _e) in (&entities, &keys, &equipped).join() {
|
|
includeitem!(inv, ecs, e, k);
|
|
}
|
|
}
|
|
Filter::Category(itemtype) => {
|
|
let items = ecs.read_storage::<Item>();
|
|
for (e, k, _i) in (&entities, &keys, &items)
|
|
.join()
|
|
.filter(|e| e.2.category == itemtype) {
|
|
includeitem!(inv, ecs, e, k);
|
|
}
|
|
}
|
|
}
|
|
inv
|
|
}
|
|
|
|
pub fn show_inventory(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
|
|
let player_inventory = items(&gs.ecs, Filter::Backpack);
|
|
let count = player_inventory.len();
|
|
|
|
let (x_offset, y_offset) = (1, 10);
|
|
|
|
let on_overmap = gs.ecs.fetch::<Map>().overmap;
|
|
let message = if !on_overmap {
|
|
"Interact with what item? [aA-zZ][Esc.]"
|
|
} else {
|
|
"You can't use items on the overmap [Esc.]"
|
|
};
|
|
|
|
ctx.print_color(1 + x_offset, 1 + y_offset, RGB::named(WHITE), RGB::named(BLACK), message);
|
|
|
|
let x = 1 + x_offset;
|
|
let y = 3 + y_offset;
|
|
let width = get_max_inventory_width(&player_inventory);
|
|
ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK));
|
|
print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx);
|
|
|
|
match ctx.key {
|
|
None => (ItemMenuResult::NoResponse, None),
|
|
Some(key) =>
|
|
match key {
|
|
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
|
_ => {
|
|
let selection = letter_to_option::letter_to_option(key, ctx.shift);
|
|
if selection != -1 && check_key(selection as usize) {
|
|
if on_overmap {
|
|
gamelog::Logger
|
|
::new()
|
|
.append("You can't use items on the overmap.")
|
|
.log();
|
|
} else {
|
|
// Get the first entity with a Key {} component that has idx matching selection
|
|
let entities = gs.ecs.entities();
|
|
let keyed_items = gs.ecs.read_storage::<Key>();
|
|
let backpack = gs.ecs.read_storage::<InBackpack>();
|
|
for (e, key, _b) in (&entities, &keyed_items, &backpack).join() {
|
|
if key.idx == (selection as usize) {
|
|
return (ItemMenuResult::Selected, Some(e));
|
|
}
|
|
}
|
|
// TODO: Gamelog about not having selected item?
|
|
}
|
|
}
|
|
(ItemMenuResult::NoResponse, None)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn drop_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
|
|
let player_inventory = items(&gs.ecs, Filter::Backpack);
|
|
let count = player_inventory.len();
|
|
|
|
let (x_offset, y_offset) = (1, 10);
|
|
|
|
let on_overmap = gs.ecs.fetch::<Map>().overmap;
|
|
let message = if !on_overmap {
|
|
"Drop what? [aA-zZ][Esc.]"
|
|
} else {
|
|
"You can't drop items on the overmap [Esc.]"
|
|
};
|
|
|
|
ctx.print_color(1 + x_offset, 1 + y_offset, RGB::named(WHITE), RGB::named(BLACK), message);
|
|
|
|
let x = 1 + x_offset;
|
|
let y = 3 + y_offset;
|
|
let width = get_max_inventory_width(&player_inventory);
|
|
ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK));
|
|
print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx);
|
|
|
|
match ctx.key {
|
|
None => (ItemMenuResult::NoResponse, None),
|
|
Some(key) =>
|
|
match key {
|
|
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
|
_ => {
|
|
let selection = letter_to_option::letter_to_option(key, ctx.shift);
|
|
if selection != -1 && check_key(selection as usize) {
|
|
if on_overmap {
|
|
gamelog::Logger
|
|
::new()
|
|
.append("You can't drop items on the overmap.")
|
|
.log();
|
|
} else {
|
|
// Get the first entity with a Key {} component that has an idx matching "selection".
|
|
let entities = gs.ecs.entities();
|
|
let keyed_items = gs.ecs.read_storage::<Key>();
|
|
let backpack = gs.ecs.read_storage::<InBackpack>();
|
|
for (e, key, _b) in (&entities, &keyed_items, &backpack).join() {
|
|
if key.idx == (selection as usize) {
|
|
return (ItemMenuResult::Selected, Some(e));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
(ItemMenuResult::NoResponse, None)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn remove_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
|
|
let player_inventory = items(&gs.ecs, Filter::Equipped);
|
|
let count = player_inventory.len();
|
|
|
|
let (x_offset, y_offset) = (1, 10);
|
|
|
|
ctx.print_color(
|
|
1 + x_offset,
|
|
1 + y_offset,
|
|
RGB::named(WHITE),
|
|
RGB::named(BLACK),
|
|
"Unequip what? [aA-zZ][Esc.]"
|
|
);
|
|
|
|
let x = 1 + x_offset;
|
|
let y = 3 + y_offset;
|
|
let width = get_max_inventory_width(&player_inventory);
|
|
ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK));
|
|
print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx);
|
|
|
|
match ctx.key {
|
|
None => (ItemMenuResult::NoResponse, None),
|
|
Some(key) =>
|
|
match key {
|
|
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
|
_ => {
|
|
let selection = letter_to_option::letter_to_option(key, ctx.shift);
|
|
if selection != -1 && check_key(selection as usize) {
|
|
// Get the first entity with a Key {} component that has an idx matching "selection".
|
|
let entities = gs.ecs.entities();
|
|
let keyed_items = gs.ecs.read_storage::<Key>();
|
|
let equipped = gs.ecs.read_storage::<Equipped>();
|
|
for (e, key, _e) in (&entities, &keyed_items, &equipped).join() {
|
|
if key.idx == (selection as usize) {
|
|
return (ItemMenuResult::Selected, Some(e));
|
|
}
|
|
}
|
|
}
|
|
(ItemMenuResult::NoResponse, None)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(PartialEq, Copy, Clone)]
|
|
pub enum TargetResult {
|
|
Cancel,
|
|
NoResponse {
|
|
x: i32,
|
|
y: i32,
|
|
},
|
|
Selected,
|
|
}
|
|
|
|
pub fn ranged_target(
|
|
gs: &mut State,
|
|
ctx: &mut BTerm,
|
|
x: i32,
|
|
y: i32,
|
|
range: i32,
|
|
aoe: i32
|
|
) -> (TargetResult, Option<Point>) {
|
|
let (min_x, max_x, min_y, max_y, x_offset, y_offset) = camera::get_screen_bounds(&gs.ecs, ctx);
|
|
let player_entity = gs.ecs.fetch::<Entity>();
|
|
let player_pos = gs.ecs.fetch::<Point>();
|
|
let viewsheds = gs.ecs.read_storage::<Viewshed>();
|
|
|
|
ctx.print_color(
|
|
1 + x_offset,
|
|
1 + y_offset,
|
|
RGB::named(WHITE),
|
|
RGB::named(BLACK),
|
|
"Targeting which tile? [mouse input]"
|
|
);
|
|
|
|
// Highlight available cells
|
|
let mut available_cells = Vec::new();
|
|
let visible = viewsheds.get(*player_entity);
|
|
if let Some(visible) = visible {
|
|
// We have a viewshed
|
|
for idx in visible.visible_tiles.iter() {
|
|
let distance = DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
|
|
if distance <= (range as f32) {
|
|
let screen_x = idx.x - min_x;
|
|
let screen_y = idx.y - min_y;
|
|
if
|
|
screen_x > 1 &&
|
|
screen_x < max_x - min_x - 1 &&
|
|
screen_y > 1 &&
|
|
screen_y < max_y - min_y - 1
|
|
{
|
|
ctx.set_bg(screen_x + x_offset, screen_y + y_offset, TARGETING_VALID_COL);
|
|
available_cells.push(idx);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
return (TargetResult::Cancel, None);
|
|
}
|
|
|
|
// Draw mouse cursor
|
|
let mouse_pos = (x, y);
|
|
let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = camera::get_screen_bounds(
|
|
&gs.ecs,
|
|
ctx
|
|
);
|
|
let (screen_x, screen_y) = (69, 41);
|
|
let x = x.clamp(x_offset, x_offset - 1 + (screen_x as i32));
|
|
let y = y.clamp(y_offset, y_offset - 1 + (screen_y as i32));
|
|
|
|
let mut mouse_pos_adjusted = mouse_pos;
|
|
mouse_pos_adjusted.0 += min_x - x_offset;
|
|
mouse_pos_adjusted.1 += min_y - y_offset;
|
|
let map = gs.ecs.fetch::<Map>();
|
|
let mut valid_target = false;
|
|
for idx in available_cells.iter() {
|
|
if idx.x == mouse_pos_adjusted.0 && idx.y == mouse_pos_adjusted.1 {
|
|
valid_target = true;
|
|
}
|
|
}
|
|
let mut result = (TargetResult::NoResponse { x, y }, None);
|
|
if valid_target {
|
|
let path = line2d(
|
|
LineAlg::Bresenham,
|
|
Point::new(player_pos.x, player_pos.y),
|
|
Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1)
|
|
);
|
|
for (i, point) in path.iter().enumerate() {
|
|
if i == 0 || i == path.len() - 1 {
|
|
continue;
|
|
}
|
|
ctx.set(
|
|
point.x + x_offset - min_x,
|
|
point.y + y_offset - min_y,
|
|
RGB::named(TARGETING_LINE_COL),
|
|
RGB::named(TARGETING_VALID_COL),
|
|
to_cp437('~')
|
|
);
|
|
}
|
|
if aoe > 0 {
|
|
// We adjust for camera position when getting FOV, but then we need to adjust back
|
|
// when iterating through the tiles themselves, by taking away min_x/min_y.
|
|
let mut blast_tiles = field_of_view(
|
|
Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1),
|
|
aoe,
|
|
&*map
|
|
);
|
|
blast_tiles.retain(
|
|
|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1
|
|
);
|
|
for tile in blast_tiles.iter() {
|
|
let bg = if available_cells.contains(&tile) {
|
|
let col1 = TARGETING_AOE_COL;
|
|
let col2 = TARGETING_VALID_COL;
|
|
((col1.0 + col2.0) / 2, (col1.1 + col2.1) / 2, (col1.2 + col2.2) / 2)
|
|
} else {
|
|
let col1 = TARGETING_AOE_COL;
|
|
let col2 = BLACK;
|
|
((col1.0 + col2.0) / 2, (col1.1 + col2.1) / 2, (col1.2 + col2.2) / 2)
|
|
};
|
|
ctx.set_bg(tile.x - min_x + x_offset, tile.y - min_y + y_offset, bg);
|
|
}
|
|
}
|
|
|
|
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(TARGETING_CURSOR_COL));
|
|
result = match ctx.key {
|
|
None => result,
|
|
Some(key) =>
|
|
match key {
|
|
VirtualKeyCode::Return => {
|
|
return (
|
|
TargetResult::Selected,
|
|
Some(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1)),
|
|
);
|
|
}
|
|
_ => result,
|
|
}
|
|
};
|
|
} else {
|
|
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(RED));
|
|
}
|
|
|
|
result = match ctx.key {
|
|
None => result,
|
|
Some(key) =>
|
|
match key {
|
|
VirtualKeyCode::Escape => (TargetResult::Cancel, None),
|
|
VirtualKeyCode::Numpad9 => (TargetResult::NoResponse { x: x + 1, y: y - 1 }, None),
|
|
VirtualKeyCode::Numpad7 => (TargetResult::NoResponse { x: x - 1, y: y - 1 }, None),
|
|
VirtualKeyCode::Numpad6 => (TargetResult::NoResponse { x: x + 1, y }, None),
|
|
VirtualKeyCode::Numpad4 => (TargetResult::NoResponse { x: x - 1, y }, None),
|
|
VirtualKeyCode::Numpad8 => (TargetResult::NoResponse { x, y: y - 1 }, None),
|
|
VirtualKeyCode::Numpad3 => (TargetResult::NoResponse { x: x + 1, y: y + 1 }, None),
|
|
VirtualKeyCode::Numpad2 => (TargetResult::NoResponse { x, y: y + 1 }, None),
|
|
VirtualKeyCode::Numpad1 => (TargetResult::NoResponse { x: x - 1, y: y + 1 }, None),
|
|
_ => result,
|
|
}
|
|
};
|
|
return result;
|
|
}
|
|
|
|
#[derive(PartialEq, Copy, Clone)]
|
|
pub enum MainMenuSelection {
|
|
NewGame,
|
|
LoadGame,
|
|
Quit,
|
|
}
|
|
|
|
#[derive(PartialEq, Copy, Clone)]
|
|
pub enum MainMenuResult {
|
|
NoSelection {
|
|
selected: MainMenuSelection,
|
|
},
|
|
Selected {
|
|
selected: MainMenuSelection,
|
|
},
|
|
}
|
|
|
|
pub fn main_menu(gs: &mut State, ctx: &mut BTerm) -> MainMenuResult {
|
|
let save_exists = super::saveload_system::does_save_exist();
|
|
let runstate = gs.ecs.fetch::<RunState>();
|
|
let assets = gs.ecs.fetch::<RexAssets>();
|
|
|
|
ctx.render_xp_sprite(&assets.menu, 0, 0);
|
|
|
|
let x = 46;
|
|
let mut y = 26;
|
|
let mut height = 8;
|
|
if !save_exists {
|
|
height -= 1;
|
|
}
|
|
|
|
ctx.draw_box_double(x, y - 4, 13, height, RGB::named(WHITE), RGB::named(BLACK));
|
|
ctx.print_color(x + 3, y - 2, RGB::named(YELLOW), RGB::named(BLACK), "RUST-RL!");
|
|
|
|
if let RunState::MainMenu { menu_selection: selection } = *runstate {
|
|
if save_exists {
|
|
if selection == MainMenuSelection::LoadGame {
|
|
ctx.print_color(x + 2, y, RGB::named(YELLOW), RGB::named(BLACK), "[");
|
|
ctx.print_color(x + 3, y, RGB::named(GREEN), RGB::named(BLACK), "continue");
|
|
ctx.print_color(x + 11, y, RGB::named(YELLOW), RGB::named(BLACK), "]");
|
|
} else {
|
|
ctx.print_color(x + 3, y, RGB::named(WHITE), RGB::named(BLACK), "continue");
|
|
}
|
|
y += 1;
|
|
}
|
|
if selection == MainMenuSelection::NewGame {
|
|
ctx.print_color(x + 2, y, RGB::named(YELLOW), RGB::named(BLACK), "[");
|
|
ctx.print_color(x + 3, y, RGB::named(GREEN), RGB::named(BLACK), "new game");
|
|
ctx.print_color(x + 11, y, RGB::named(YELLOW), RGB::named(BLACK), "]");
|
|
} else {
|
|
ctx.print_color(x + 3, y, RGB::named(WHITE), RGB::named(BLACK), "new game");
|
|
}
|
|
y += 1;
|
|
if selection == MainMenuSelection::Quit {
|
|
ctx.print_color(x + 2, y, RGB::named(YELLOW), RGB::named(BLACK), "[");
|
|
ctx.print_color(x + 3, y, RGB::named(GREEN), RGB::named(BLACK), "goodbye!");
|
|
ctx.print_color(x + 11, y, RGB::named(YELLOW), RGB::named(BLACK), "]");
|
|
} else {
|
|
ctx.print_color(x + 5, y, RGB::named(WHITE), RGB::named(BLACK), "quit");
|
|
}
|
|
|
|
match ctx.key {
|
|
None => {
|
|
return MainMenuResult::NoSelection { selected: selection };
|
|
}
|
|
Some(key) =>
|
|
match key {
|
|
VirtualKeyCode::Escape | VirtualKeyCode::C => {
|
|
return MainMenuResult::NoSelection { selected: MainMenuSelection::Quit };
|
|
}
|
|
VirtualKeyCode::N => {
|
|
return MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame };
|
|
}
|
|
VirtualKeyCode::L => {
|
|
return MainMenuResult::NoSelection {
|
|
selected: MainMenuSelection::LoadGame,
|
|
};
|
|
}
|
|
VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => {
|
|
let mut new_selection;
|
|
match selection {
|
|
MainMenuSelection::NewGame => {
|
|
new_selection = MainMenuSelection::LoadGame;
|
|
}
|
|
MainMenuSelection::LoadGame => {
|
|
new_selection = MainMenuSelection::Quit;
|
|
}
|
|
MainMenuSelection::Quit => {
|
|
new_selection = MainMenuSelection::NewGame;
|
|
}
|
|
}
|
|
if new_selection == MainMenuSelection::LoadGame && !save_exists {
|
|
new_selection = MainMenuSelection::NewGame;
|
|
}
|
|
return MainMenuResult::NoSelection { selected: new_selection };
|
|
}
|
|
VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => {
|
|
let mut new_selection;
|
|
match selection {
|
|
MainMenuSelection::NewGame => {
|
|
new_selection = MainMenuSelection::Quit;
|
|
}
|
|
MainMenuSelection::LoadGame => {
|
|
new_selection = MainMenuSelection::NewGame;
|
|
}
|
|
MainMenuSelection::Quit => {
|
|
new_selection = MainMenuSelection::LoadGame;
|
|
}
|
|
}
|
|
if new_selection == MainMenuSelection::LoadGame && !save_exists {
|
|
new_selection = MainMenuSelection::Quit;
|
|
}
|
|
return MainMenuResult::NoSelection { selected: new_selection };
|
|
}
|
|
VirtualKeyCode::Return | VirtualKeyCode::NumpadEnter => {
|
|
return MainMenuResult::Selected { selected: selection };
|
|
}
|
|
_ => {
|
|
return MainMenuResult::NoSelection { selected: selection };
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame }
|
|
}
|
|
|
|
#[derive(PartialEq, Copy, Clone)]
|
|
pub enum YesNoResult {
|
|
NoSelection,
|
|
Yes,
|
|
No,
|
|
}
|
|
|
|
pub fn game_over(ctx: &mut BTerm) -> YesNoResult {
|
|
let mut x = 3;
|
|
let mut y = 12;
|
|
let width = 45;
|
|
let height = 20;
|
|
ctx.draw_box(x, y, width, height, RGB::named(WHITE), RGB::named(BLACK));
|
|
ctx.print_color(x + 3, y, RGB::named(YELLOW), RGB::named(BLACK), "You died!");
|
|
ctx.print_color(
|
|
x + 3,
|
|
y + height,
|
|
RGB::named(YELLOW),
|
|
RGB::named(BLACK),
|
|
" Write a morgue file? [y/n] "
|
|
);
|
|
x += 2;
|
|
y += 2;
|
|
ctx.print_color(
|
|
x,
|
|
y,
|
|
RGB::named(GREEN),
|
|
RGB::named(BLACK),
|
|
format!("You survived for {} turns.", crate::gamelog::get_event_count(EVENT::COUNT_TURN))
|
|
);
|
|
y += 2;
|
|
ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), format!("And in the process, you"));
|
|
y += 1;
|
|
if crate::gamelog::get_event_count(EVENT::COUNT_CHANGED_FLOOR) > 0 {
|
|
ctx.print_color(
|
|
x + 1,
|
|
y,
|
|
RGB::named(WHITE),
|
|
RGB::named(BLACK),
|
|
format!(
|
|
"- changed floor {} times",
|
|
crate::gamelog::get_event_count(EVENT::COUNT_CHANGED_FLOOR)
|
|
)
|
|
);
|
|
y += 1;
|
|
}
|
|
if crate::gamelog::get_event_count(EVENT::COUNT_KICK) > 0 {
|
|
ctx.print_color(
|
|
x + 1,
|
|
y,
|
|
RGB::named(WHITE),
|
|
RGB::named(BLACK),
|
|
format!(
|
|
"- kicked {} time(s), breaking {} object(s)",
|
|
crate::gamelog::get_event_count(EVENT::COUNT_KICK),
|
|
crate::gamelog::get_event_count(EVENT::COUNT_BROKE_DOOR)
|
|
)
|
|
);
|
|
y += 1;
|
|
}
|
|
if crate::gamelog::get_event_count(EVENT::COUNT_KILLED) > 0 {
|
|
ctx.print_color(
|
|
x + 1,
|
|
y,
|
|
RGB::named(WHITE),
|
|
RGB::named(BLACK),
|
|
format!(
|
|
"- slew {} other creature(s)",
|
|
crate::gamelog::get_event_count(EVENT::COUNT_KILLED)
|
|
)
|
|
);
|
|
y += 1;
|
|
}
|
|
if crate::gamelog::get_event_count(EVENT::COUNT_LOOKED_FOR_HELP) > 0 {
|
|
ctx.print_color(
|
|
x + 1,
|
|
y,
|
|
RGB::named(WHITE),
|
|
RGB::named(BLACK),
|
|
format!(
|
|
"- forgot the controls {} time(s)",
|
|
crate::gamelog::get_event_count(EVENT::COUNT_LOOKED_FOR_HELP)
|
|
)
|
|
);
|
|
}
|
|
|
|
match ctx.key {
|
|
None => YesNoResult::NoSelection,
|
|
Some(key) =>
|
|
match key {
|
|
VirtualKeyCode::N => YesNoResult::No,
|
|
VirtualKeyCode::Y => YesNoResult::Yes,
|
|
_ => YesNoResult::NoSelection,
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn with_article(name: String) -> String {
|
|
// If first letter is a capital
|
|
if name.chars().nth(0).unwrap().is_uppercase() {
|
|
return format!("{}", name);
|
|
}
|
|
// a/an
|
|
let vowels = ['a', 'e', 'i', 'o', 'u'];
|
|
if vowels.contains(&name.chars().nth(0).unwrap()) {
|
|
return format!("an {}", name);
|
|
}
|
|
format!("a {}", name)
|
|
}
|
|
|
|
pub fn unique(
|
|
entity: Entity,
|
|
names: &ReadStorage<Name>,
|
|
obfuscated_names: &ReadStorage<ObfuscatedName>,
|
|
renderables: &ReadStorage<Renderable>,
|
|
beatitudes: &ReadStorage<Beatitude>,
|
|
magic_items: &ReadStorage<MagicItem>,
|
|
charges: Option<&ReadStorage<Charges>>,
|
|
dm: &MasterDungeonMap
|
|
) -> UniqueInventoryItem {
|
|
let item_colour = item_colour(entity, beatitudes);
|
|
let (singular, plural) = obfuscate_name(
|
|
entity,
|
|
names,
|
|
magic_items,
|
|
obfuscated_names,
|
|
beatitudes,
|
|
dm,
|
|
charges
|
|
);
|
|
let (renderables, glyph) = if let Some(renderable) = renderables.get(entity) {
|
|
(
|
|
(
|
|
(renderable.fg.r * 255.0) as u8,
|
|
(renderable.fg.g * 255.0) as u8,
|
|
(renderable.fg.b * 255.0) as u8,
|
|
),
|
|
renderable.glyph,
|
|
)
|
|
} else {
|
|
unreachable!("Item has no renderable component.")
|
|
};
|
|
let name = if let Some(name) = names.get(entity) {
|
|
name
|
|
} else {
|
|
unreachable!("Item has no name component.")
|
|
};
|
|
let beatitude_status = if let Some(beatitude) = beatitudes.get(entity) {
|
|
match beatitude.buc {
|
|
BUC::Blessed => 1,
|
|
BUC::Uncursed => 2,
|
|
BUC::Cursed => 3,
|
|
}
|
|
} else {
|
|
0
|
|
};
|
|
UniqueInventoryItem {
|
|
display_name: DisplayName { singular: singular.clone(), plural },
|
|
rgb: item_colour,
|
|
renderables,
|
|
glyph,
|
|
beatitude_status,
|
|
name: name.name.clone(),
|
|
}
|
|
}
|
|
|
|
pub fn unique_ecs(ecs: &World, entity: Entity) -> UniqueInventoryItem {
|
|
return unique(
|
|
entity,
|
|
&ecs.read_storage::<Name>(),
|
|
&ecs.read_storage::<ObfuscatedName>(),
|
|
&ecs.read_storage::<Renderable>(),
|
|
&ecs.read_storage::<Beatitude>(),
|
|
&ecs.read_storage::<MagicItem>(),
|
|
Some(&ecs.read_storage::<Charges>()),
|
|
&ecs.fetch::<MasterDungeonMap>()
|
|
);
|
|
}
|