rust-rl/src/map_builders/simple_map.rs
Llywelwyn 85efe13dc5 made the switch to using bracket-lib directly, instead of rltk wrapper
this should solve the build issues; it makes using the non-crashing github build a lot easier, because it lets the explicit rltk dependency be removed.
2023-09-05 02:23:31 +01:00

58 lines
1.9 KiB
Rust

use super::{ BuilderMap, InitialMapBuilder, Rect };
use bracket_lib::prelude::*;
pub struct SimpleMapBuilder {
room_params: (i32, i32, i32),
}
impl InitialMapBuilder for SimpleMapBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build_rooms(rng, build_data);
}
}
impl SimpleMapBuilder {
#[allow(dead_code)]
pub fn new(room_params: Option<(i32, i32, i32)>) -> Box<SimpleMapBuilder> {
const DEFAULT_MAX_ROOMS: i32 = 40;
const DEFAULT_MIN_SIZE: i32 = 6;
const DEFAULT_MAX_SIZE: i32 = 16;
let (max_rooms, min_size, max_size);
if let Some(room_params) = room_params {
(max_rooms, min_size, max_size) = (room_params.0, room_params.1, room_params.2);
} else {
(max_rooms, min_size, max_size) = (
DEFAULT_MAX_ROOMS,
DEFAULT_MIN_SIZE,
DEFAULT_MAX_SIZE,
);
}
Box::new(SimpleMapBuilder { room_params: (max_rooms, min_size, max_size) })
}
fn build_rooms(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
let mut rooms: Vec<Rect> = Vec::new();
for _i in 0..self.room_params.0 {
let w = rng.range(self.room_params.1, self.room_params.2);
let h = rng.range(self.room_params.1, self.room_params.2);
let x = rng.roll_dice(1, build_data.map.width - w - 1) - 1;
let y = rng.roll_dice(1, build_data.map.height - h - 1) - 1;
let new_room = Rect::with_size(x, y, w, h);
let mut ok = true;
for other_room in rooms.iter() {
if new_room.intersect(other_room) {
ok = false;
}
}
if ok {
rooms.push(new_room);
}
}
build_data.rooms = Some(rooms);
}
}