this should solve the build issues; it makes using the non-crashing github build a lot easier, because it lets the explicit rltk dependency be removed.
58 lines
1.9 KiB
Rust
58 lines
1.9 KiB
Rust
use super::{ BuilderMap, InitialMapBuilder, Rect };
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use bracket_lib::prelude::*;
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pub struct SimpleMapBuilder {
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room_params: (i32, i32, i32),
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}
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impl InitialMapBuilder for SimpleMapBuilder {
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#[allow(dead_code)]
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fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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self.build_rooms(rng, build_data);
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}
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}
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impl SimpleMapBuilder {
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#[allow(dead_code)]
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pub fn new(room_params: Option<(i32, i32, i32)>) -> Box<SimpleMapBuilder> {
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const DEFAULT_MAX_ROOMS: i32 = 40;
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const DEFAULT_MIN_SIZE: i32 = 6;
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const DEFAULT_MAX_SIZE: i32 = 16;
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let (max_rooms, min_size, max_size);
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if let Some(room_params) = room_params {
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(max_rooms, min_size, max_size) = (room_params.0, room_params.1, room_params.2);
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} else {
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(max_rooms, min_size, max_size) = (
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DEFAULT_MAX_ROOMS,
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DEFAULT_MIN_SIZE,
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DEFAULT_MAX_SIZE,
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);
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}
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Box::new(SimpleMapBuilder { room_params: (max_rooms, min_size, max_size) })
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}
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fn build_rooms(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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let mut rooms: Vec<Rect> = Vec::new();
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for _i in 0..self.room_params.0 {
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let w = rng.range(self.room_params.1, self.room_params.2);
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let h = rng.range(self.room_params.1, self.room_params.2);
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let x = rng.roll_dice(1, build_data.map.width - w - 1) - 1;
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let y = rng.roll_dice(1, build_data.map.height - h - 1) - 1;
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let new_room = Rect::with_size(x, y, w, h);
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let mut ok = true;
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for other_room in rooms.iter() {
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if new_room.intersect(other_room) {
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ok = false;
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}
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}
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if ok {
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rooms.push(new_room);
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}
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}
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build_data.rooms = Some(rooms);
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}
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}
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