52 lines
2.6 KiB
Rust
52 lines
2.6 KiB
Rust
pub const NOCHARGES_WREST: &str = "You wrest one last charge from the worn-out wand.";
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pub const NOCHARGES_DIDNOTHING: &str = "The wand does nothing.";
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pub const IDENTIFY_ALL: &str = "You feel attuned to your belongings!";
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pub const IDENTIFY_ALL_BLESSED: &str = "Divine favour reveals all";
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pub const REMOVECURSE: &str = "You feel a weight lifted!";
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pub const REMOVECURSE_BLESSED: &str = "You feel righteous";
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pub const REMOVECURSE_BLESSED_FAILED: &str = "You feel righteous! But nothing happened.";
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pub const DAMAGE_PLAYER_HIT: &str = "are hit!";
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pub const DAMAGE_ITEM_HIT: &str = "is ruined!";
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pub const DAMAGE_OTHER_HIT: &str = "is hit!";
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pub const HEAL_PLAYER_HIT: &str = "recover some vigour.";
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pub const HEAL_PLAYER_HIT_BLESSED: &str = "You feel great";
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pub const HEAL_OTHER_HIT: &str = "is rejuvenated!";
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pub const MAGICMAP: &str = "You recall your surroundings!";
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pub const MAGICMAP_CURSED: &str = "... but forget where you last were";
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pub const NUTRITION: &str = "You eat the";
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pub const NUTRITION_CURSED: &str = "Blech! Rotten";
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pub const NUTRITION_BLESSED: &str = "Delicious";
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pub const LEVELUP_PLAYER: &str = "Welcome to experience level";
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pub const YOU_PICKUP_ITEM: &str = "You pick up the";
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pub const NO_MORE_KEYS: &str = "Your backpack cannot accomodate any more items";
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pub const YOU_DROP_ITEM: &str = "You drop the";
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pub const YOU_EQUIP_ITEM: &str = "You equip the";
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pub const YOU_REMOVE_ITEM: &str = "You unequip your";
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pub const YOU_REMOVE_ITEM_CURSED: &str = "You can't remove the";
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/// Prefixes death message.
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pub const PLAYER_DIED: &str = "You died!";
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/// Death message specifiers. Appended after PlayerDied.
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pub const PLAYER_DIED_SUICIDE: &str = "You killed yourself";
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pub const PLAYER_DIED_NAMED_ATTACKER: &str = "You were killed by";
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pub const PLAYER_DIED_UNKNOWN: &str = "You were killed"; // Ultimately, this should never be used. Slowly include specific messages for any death.
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/// Death message addendums. Appended at end of death message.
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pub const PLAYER_DIED_ADDENDUM_FIRST: &str = " ";
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pub const PLAYER_DIED_ADDENDUM_MID: &str = ", ";
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pub const PLAYER_DIED_ADDENDUM_LAST: &str = ", and ";
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pub const STATUS_CONFUSED_STRING: &str = "confused";
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pub const STATUS_BLIND_STRING: &str = "blinded";
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// Results in something like: "You died! You were killed by a kobold captain, whilst confused."
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// Dungeon features
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pub const FEATURE_TREANTS: &str = "You feel an unusual freshness in the air.";
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pub const FEATURE_BARRACKS_GOBLIN: &str = "You hear an order being barked, and ignored.";
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pub const FEATURE_BARRACKS_KOBOLD: &str = "You hear someone being reprimanded for disobedience.";
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pub const FEATURE_BARRACKS_ORC: &str = "You hear someone barking orders.";
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