rust-rl/src/ai/adjacent_ai_system.rs

94 lines
3.5 KiB
Rust

use crate::{ raws::Reaction, Faction, HasAncestry, Map, Position, TakingTurn, WantsToMelee };
use specs::prelude::*;
pub struct AdjacentAI {}
impl<'a> System<'a> for AdjacentAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, TakingTurn>,
ReadStorage<'a, Faction>,
ReadStorage<'a, HasAncestry>,
ReadStorage<'a, Position>,
ReadExpect<'a, Map>,
WriteStorage<'a, WantsToMelee>,
Entities<'a>,
ReadExpect<'a, Entity>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut turns, factions, ancestries, positions, map, mut want_melee, entities, player) = data;
let mut turn_done: Vec<Entity> = Vec::new();
for (entity, _turn, pos) in (&entities, &turns, &positions).join() {
if entity != *player {
let mut reactions: Vec<(Entity, Reaction)> = Vec::new();
let idx = map.xy_idx(pos.x, pos.y);
let w = map.width;
let h = map.height;
// Add possible reactions to adjacents for each direction
if pos.x > 0 {
evaluate(entity, idx - 1, &ancestries, &factions, &mut reactions);
}
if pos.x < w - 1 {
evaluate(entity, idx + 1, &ancestries, &factions, &mut reactions);
}
if pos.y > 0 {
evaluate(entity, idx - (w as usize), &ancestries, &factions, &mut reactions);
}
if pos.y < h - 1 {
evaluate(entity, idx + (w as usize), &ancestries, &factions, &mut reactions);
}
if pos.y > 0 && pos.x > 0 {
evaluate(entity, idx - (w as usize) - 1, &ancestries, &factions, &mut reactions);
}
if pos.y > 0 && pos.x < w - 1 {
evaluate(entity, idx - (w as usize) + 1, &ancestries, &factions, &mut reactions);
}
if pos.y < h - 1 && pos.x > 0 {
evaluate(entity, idx + (w as usize) - 1, &ancestries, &factions, &mut reactions);
}
if pos.y < h - 1 && pos.x < w - 1 {
evaluate(entity, idx + (w as usize) + 1, &ancestries, &factions, &mut reactions);
}
let mut done = false;
for reaction in reactions.iter() {
if let Reaction::Attack = reaction.1 {
want_melee.insert(entity, WantsToMelee { target: reaction.0 }).expect("Error inserting melee");
done = true;
}
}
if done {
turn_done.push(entity);
}
}
}
// Remove turn marker for those that are done
for done in turn_done.iter() {
turns.remove(*done);
}
}
}
/// Evaluates all possible reactions between this faction and all entities on a given tile idx.
fn evaluate(
entity: Entity,
idx: usize,
ancestries: &ReadStorage<HasAncestry>,
factions: &ReadStorage<Faction>,
reactions: &mut Vec<(Entity, Reaction)>
) {
crate::spatial::for_each_tile_content(idx, |other_entity| {
let result = crate::raws::get_reactions(
entity,
other_entity,
&factions,
&ancestries,
&crate::raws::RAWS.lock().unwrap()
);
reactions.push((other_entity, result));
});
}