125 lines
5.1 KiB
Rust
125 lines
5.1 KiB
Rust
use super::{
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get_max_inventory_width, item_colour_ecs, obfuscate_name_ecs, print_options, renderable_colour, ItemMenuResult,
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UniqueInventoryItem,
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};
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use crate::{
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gamelog, Beatitude, Entity, Equipped, InBackpack, Item, MasterDungeonMap, Name, ObfuscatedName, Renderable, State,
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BUC,
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};
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use rltk::prelude::*;
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use specs::prelude::*;
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use std::collections::BTreeMap;
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/// Handles the Identify menu.
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pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
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let player_entity = gs.ecs.fetch::<Entity>();
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let equipped = gs.ecs.read_storage::<Equipped>();
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let backpack = gs.ecs.read_storage::<InBackpack>();
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let entities = gs.ecs.entities();
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let items = gs.ecs.read_storage::<Item>();
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let obfuscated = gs.ecs.read_storage::<ObfuscatedName>();
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let dm = gs.ecs.fetch::<MasterDungeonMap>();
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let names = gs.ecs.read_storage::<Name>();
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let renderables = gs.ecs.read_storage::<Renderable>();
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let beatitudes = gs.ecs.read_storage::<Beatitude>();
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let build_identify_iterator = || {
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(&entities, &items, &renderables, &names).join().filter(|(item_entity, _i, _r, n)| {
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// If not owned by the player, return false.
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let mut keep = false;
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if let Some(bp) = backpack.get(*item_entity) {
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if bp.owner == *player_entity {
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keep = true;
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}
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}
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// If not equipped by the player, return false.
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if let Some(equip) = equipped.get(*item_entity) {
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if equip.owner == *player_entity {
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keep = true;
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}
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}
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if !keep {
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return false;
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}
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// If not obfuscated, or already identified, return false.
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if (!obfuscated.get(*item_entity).is_some() || dm.identified_items.contains(&n.name))
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&& beatitudes.get(*item_entity).map(|beatitude| beatitude.known).unwrap_or(true)
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{
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return false;
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}
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return true;
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})
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};
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// Build list of items to display
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let count = build_identify_iterator().count();
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// If no items, return nothing, wasting the scroll.
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if count == 0 {
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gamelog::Logger::new().append("You've got nothing to identify! Know-it-all.").log();
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return (ItemMenuResult::Cancel, None);
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}
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// If only one item, return it.
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if count == 1 {
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let item = build_identify_iterator().nth(0).unwrap().0;
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gamelog::Logger::new()
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.append("You identify the")
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.colour(item_colour_ecs(&gs.ecs, item))
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.append_n(obfuscate_name_ecs(&gs.ecs, item).0)
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.colour(WHITE)
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.append("!")
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.log();
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return (ItemMenuResult::Selected, Some(build_identify_iterator().nth(0).unwrap().0));
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}
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let mut player_inventory: BTreeMap<UniqueInventoryItem, i32> = BTreeMap::new();
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let mut inventory_ids: BTreeMap<String, Entity> = BTreeMap::new();
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for (entity, _i, renderable, name) in build_identify_iterator() {
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let (singular, plural) = obfuscate_name_ecs(&gs.ecs, entity);
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player_inventory
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.entry(UniqueInventoryItem {
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display_name: super::DisplayName { singular: singular.clone(), plural: plural.clone() },
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rgb: item_colour_ecs(&gs.ecs, entity),
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renderables: renderable_colour(&renderables, entity),
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glyph: renderable.glyph,
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name: name.name.clone(),
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})
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.and_modify(|count| *count += 1)
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.or_insert(1);
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inventory_ids.entry(singular).or_insert(entity);
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}
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// Get display args
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let width = get_max_inventory_width(&player_inventory);
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let (_, _, _, _, x_offset, y_offset) = crate::camera::get_screen_bounds(&gs.ecs, ctx);
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let (x, y) = (x_offset + 1, y_offset + 3);
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// Draw menu
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ctx.print_color(
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1 + x_offset,
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1 + y_offset,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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"Identify which item? [aA-zZ][Esc.]",
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);
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ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK));
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print_options(player_inventory, x + 1, y + 1, ctx);
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// Input
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match ctx.key {
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None => (ItemMenuResult::NoResponse, None),
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Some(key) => match key {
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VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
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_ => {
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let selection = rltk::letter_to_option(key);
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if selection > -1 && selection < count as i32 {
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let item = inventory_ids.iter().nth(selection as usize).unwrap().1;
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gamelog::Logger::new()
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.append("You identify the")
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.colour(item_colour_ecs(&gs.ecs, *item))
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.append_n(obfuscate_name_ecs(&gs.ecs, *item).0)
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.colour(WHITE)
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.append("!")
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.log();
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return (ItemMenuResult::Selected, Some(*item));
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}
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(ItemMenuResult::NoResponse, None)
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}
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},
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}
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}
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