285 lines
11 KiB
Rust
285 lines
11 KiB
Rust
use super::Raws;
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use crate::components::*;
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use crate::random_table::RandomTable;
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use specs::prelude::*;
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use std::collections::{HashMap, HashSet};
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pub enum SpawnType {
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AtPosition { x: i32, y: i32 },
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}
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pub struct RawMaster {
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raws: Raws,
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item_index: HashMap<String, usize>,
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mob_index: HashMap<String, usize>,
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prop_index: HashMap<String, usize>,
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table_index: HashMap<String, usize>,
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}
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impl RawMaster {
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pub fn empty() -> RawMaster {
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RawMaster {
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raws: Raws { items: Vec::new(), mobs: Vec::new(), props: Vec::new(), spawn_tables: Vec::new() },
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item_index: HashMap::new(),
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mob_index: HashMap::new(),
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prop_index: HashMap::new(),
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table_index: HashMap::new(),
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}
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}
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pub fn load(&mut self, raws: Raws) {
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self.raws = raws;
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let mut used_names: HashSet<String> = HashSet::new();
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for (i, item) in self.raws.items.iter().enumerate() {
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if used_names.contains(&item.id) {
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rltk::console::log(format!("DEBUGINFO: Duplicate Item ID found in raws [{}]", item.id));
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}
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self.item_index.insert(item.id.clone(), i);
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used_names.insert(item.id.clone());
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}
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for (i, mob) in self.raws.mobs.iter().enumerate() {
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if used_names.contains(&mob.id) {
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rltk::console::log(format!("DEBUGINFO: Duplicate Mob ID found in raws [{}]", mob.id));
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}
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self.mob_index.insert(mob.id.clone(), i);
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used_names.insert(mob.id.clone());
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}
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for (i, prop) in self.raws.props.iter().enumerate() {
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if used_names.contains(&prop.id) {
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rltk::console::log(format!("DEBUGINFO: Duplicate Prop ID found in raws [{}]", prop.id));
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}
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self.prop_index.insert(prop.id.clone(), i);
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used_names.insert(prop.id.clone());
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}
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for (i, table) in self.raws.spawn_tables.iter().enumerate() {
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if used_names.contains(&table.id) {
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rltk::console::log(format!("DEBUGINFO: Duplicate SpawnTable ID found in raws [{}]", table.id));
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}
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self.table_index.insert(table.id.clone(), i);
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used_names.insert(table.id.clone());
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for entry in table.table.iter() {
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if !used_names.contains(&entry.id) {
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rltk::console::log(format!("DEBUGINFO: SpawnTables references unspecified entity [{}]", entry.id));
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}
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}
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}
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}
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}
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pub fn spawn_named_entity(
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raws: &RawMaster,
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new_entity: EntityBuilder,
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key: &str,
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pos: SpawnType,
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rng: &mut rltk::RandomNumberGenerator,
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) -> Option<Entity> {
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if raws.item_index.contains_key(key) {
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return spawn_named_item(raws, new_entity, key, pos);
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} else if raws.mob_index.contains_key(key) {
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return spawn_named_mob(raws, new_entity, key, pos, rng);
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} else if raws.prop_index.contains_key(key) {
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return spawn_named_prop(raws, new_entity, key, pos);
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}
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None
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}
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pub fn spawn_named_item(raws: &RawMaster, new_entity: EntityBuilder, key: &str, pos: SpawnType) -> Option<Entity> {
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if raws.item_index.contains_key(key) {
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let item_template = &raws.raws.items[raws.item_index[key]];
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let mut eb = new_entity;
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eb = eb.with(Name { name: item_template.name.name.clone(), plural: item_template.name.plural.clone() });
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eb = eb.with(Item {});
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eb = spawn_position(pos, eb);
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if let Some(renderable) = &item_template.renderable {
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eb = eb.with(get_renderable_component(renderable));
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}
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if let Some(flags) = &item_template.flags {
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for flag in flags.iter() {
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match flag.as_str() {
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"CONSUMABLE" => eb = eb.with(Consumable {}),
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"DESTRUCTIBLE" => eb = eb.with(Destructible {}),
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"CURSED" => eb = eb.with(Cursed {}),
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"EQUIP_MELEE" => eb = eb.with(Equippable { slot: EquipmentSlot::Melee }),
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"EQUIP_SHIELD" => eb = eb.with(Equippable { slot: EquipmentSlot::Shield }),
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"WAND" => eb = eb.with(Wand { uses: 3, max_uses: 3 }),
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"FOOD" => eb = eb.with(ProvidesNutrition {}),
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_ => rltk::console::log(format!("Unrecognised flag: {}", flag.as_str())),
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}
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}
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}
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if let Some(effects_list) = &item_template.effects {
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for effect in effects_list.iter() {
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let effect_name = effect.0.as_str();
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match effect_name {
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"provides_healing" => eb = eb.with(ProvidesHealing { amount: effect.1.parse::<i32>().unwrap() }),
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"ranged" => eb = eb.with(Ranged { range: effect.1.parse::<i32>().unwrap() }),
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"damage" => eb = eb.with(InflictsDamage { amount: effect.1.parse::<i32>().unwrap() }),
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"aoe" => eb = eb.with(AOE { radius: effect.1.parse::<i32>().unwrap() }),
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"confusion" => eb = eb.with(Confusion { turns: effect.1.parse::<i32>().unwrap() }),
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"melee_power_bonus" => eb = eb.with(MeleePowerBonus { amount: effect.1.parse::<i32>().unwrap() }),
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"defence_bonus" => eb = eb.with(DefenceBonus { amount: effect.1.parse::<i32>().unwrap() }),
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"magicmapper" => eb = eb.with(MagicMapper {}),
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"digger" => eb = eb.with(Digger {}),
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_ => rltk::console::log(format!("Warning: effect {} not implemented.", effect_name)),
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}
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}
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}
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return Some(eb.build());
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}
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None
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}
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pub fn spawn_named_mob(
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raws: &RawMaster,
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new_entity: EntityBuilder,
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key: &str,
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pos: SpawnType,
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rng: &mut rltk::RandomNumberGenerator,
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) -> Option<Entity> {
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if raws.mob_index.contains_key(key) {
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let mob_template = &raws.raws.mobs[raws.mob_index[key]];
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// New entity with a position, name, combatstats, and viewshed
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let mut eb = new_entity;
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eb = spawn_position(pos, eb);
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eb = eb.with(Name { name: mob_template.name.clone(), plural: mob_template.name.clone() });
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match mob_template.ai.as_ref() {
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"bystander" => eb = eb.with(Bystander {}),
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"melee" => eb = eb.with(Monster {}),
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_ => {}
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}
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let rolled_hp = roll_hit_dice(rng, 1, mob_template.stats.max_hp);
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eb = eb.with(CombatStats {
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max_hp: rolled_hp,
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hp: rolled_hp,
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power: mob_template.stats.power,
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defence: mob_template.stats.defence,
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});
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eb = eb.with(Viewshed { visible_tiles: Vec::new(), range: mob_template.vision_range, dirty: true });
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if let Some(renderable) = &mob_template.renderable {
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eb = eb.with(get_renderable_component(renderable));
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}
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if let Some(flags) = &mob_template.flags {
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for flag in flags.iter() {
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match flag.as_str() {
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"BLOCKS_TILE" => eb = eb.with(BlocksTile {}),
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_ => rltk::console::log(format!("Unrecognised flag: {}", flag.as_str())),
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}
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}
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}
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if let Some(quips) = &mob_template.quips {
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eb = eb.with(Quips { available: quips.clone() });
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}
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return Some(eb.build());
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}
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None
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}
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pub fn roll_hit_dice(rng: &mut rltk::RandomNumberGenerator, n: i32, d: i32) -> i32 {
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let mut rolled_hp: i32 = 0;
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for _i in 0..n {
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rolled_hp += rng.roll_dice(1, d);
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}
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return rolled_hp;
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}
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pub fn spawn_named_prop(raws: &RawMaster, new_entity: EntityBuilder, key: &str, pos: SpawnType) -> Option<Entity> {
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if raws.prop_index.contains_key(key) {
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let prop_template = &raws.raws.props[raws.prop_index[key]];
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let mut eb = new_entity;
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eb = spawn_position(pos, eb);
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if let Some(renderable) = &prop_template.renderable {
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eb = eb.with(get_renderable_component(renderable));
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}
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eb = eb.with(Name { name: prop_template.name.clone(), plural: prop_template.name.clone() });
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if let Some(flags) = &prop_template.flags {
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for flag in flags.iter() {
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match flag.as_str() {
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"HIDDEN" => eb = eb.with(Hidden {}),
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"BLOCKS_TILE" => eb = eb.with(BlocksTile {}),
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"BLOCKS_VISIBILITY" => eb = eb.with(BlocksVisibility {}),
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"ENTRY_TRIGGER" => eb = eb.with(EntryTrigger {}),
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"SINGLE_ACTIVATION" => eb = eb.with(SingleActivation {}),
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"DOOR" => eb = eb.with(Door { open: false }),
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"PROP" => eb = eb.with(Prop {}),
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_ => rltk::console::log(format!("Unrecognised flag: {}", flag.as_str())),
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}
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}
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}
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if let Some(effects_list) = &prop_template.effects {
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for effect in effects_list.iter() {
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let effect_name = effect.0.as_str();
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match effect_name {
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"damage" => eb = eb.with(InflictsDamage { amount: effect.1.parse::<i32>().unwrap() }),
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"confusion" => eb = eb.with(Confusion { turns: effect.1.parse::<i32>().unwrap() }),
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_ => rltk::console::log(format!("Warning: effect {} not implemented.", effect_name)),
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}
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}
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}
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return Some(eb.build());
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}
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None
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}
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fn spawn_position(pos: SpawnType, new_entity: EntityBuilder) -> EntityBuilder {
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let mut eb = new_entity;
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match pos {
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SpawnType::AtPosition { x, y } => {
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eb = eb.with(Position { x, y });
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}
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}
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eb
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}
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fn get_renderable_component(renderable: &super::item_structs::Renderable) -> crate::components::Renderable {
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crate::components::Renderable {
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glyph: rltk::to_cp437(renderable.glyph.chars().next().unwrap()),
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fg: rltk::RGB::from_hex(&renderable.fg).expect("Invalid RGB"),
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bg: rltk::RGB::from_hex(&renderable.bg).expect("Invalid RGB"),
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render_order: renderable.order,
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}
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}
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pub fn table_by_name(raws: &RawMaster, key: &str, difficulty: i32) -> RandomTable {
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if raws.table_index.contains_key(key) {
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let spawn_table = &raws.raws.spawn_tables[raws.table_index[key]];
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use super::SpawnTableEntry;
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let upper_bound = difficulty;
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let lower_bound = 1;
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let available_options: Vec<&SpawnTableEntry> = spawn_table
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.table
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.iter()
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.filter(|entry| entry.difficulty >= lower_bound && entry.difficulty <= upper_bound)
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.collect();
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let mut rt = RandomTable::new();
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for e in available_options.iter() {
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rt = rt.add(e.id.clone(), e.weight);
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}
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return rt;
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} else {
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return RandomTable::new().add("debug", 1);
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}
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}
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