this should solve the build issues; it makes using the non-crashing github build a lot easier, because it lets the explicit rltk dependency be removed.
172 lines
6.7 KiB
Rust
172 lines
6.7 KiB
Rust
use crate::{
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gamelog,
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gui::{ item_colour, obfuscate_name },
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Beatitude,
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EquipmentChanged,
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Equippable,
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Equipped,
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IdentifiedBeatitude,
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IdentifiedItem,
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InBackpack,
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MagicItem,
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MasterDungeonMap,
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Name,
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ObfuscatedName,
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WantsToUseItem,
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BUC,
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};
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use specs::prelude::*;
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use crate::data::messages;
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use bracket_lib::prelude::*;
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pub struct ItemEquipSystem {}
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impl<'a> System<'a> for ItemEquipSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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ReadExpect<'a, Entity>,
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Entities<'a>,
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WriteStorage<'a, WantsToUseItem>,
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WriteStorage<'a, IdentifiedItem>,
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ReadStorage<'a, Name>,
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ReadStorage<'a, Equippable>,
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WriteStorage<'a, Equipped>,
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WriteStorage<'a, InBackpack>,
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WriteStorage<'a, EquipmentChanged>,
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ReadStorage<'a, MagicItem>,
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ReadStorage<'a, ObfuscatedName>,
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ReadStorage<'a, Beatitude>,
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WriteStorage<'a, IdentifiedBeatitude>,
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ReadExpect<'a, MasterDungeonMap>,
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);
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#[allow(clippy::cognitive_complexity)]
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fn run(&mut self, data: Self::SystemData) {
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let (
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player_entity,
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entities,
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mut wants_to_use_item,
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mut identified_items,
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names,
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equippable,
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mut equipped,
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mut backpack,
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mut dirty,
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magic_items,
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obfuscated_names,
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beatitudes,
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mut identified_beatitude,
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dm,
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) = data;
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let mut remove: Vec<Entity> = Vec::new();
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// For every item with a target, if the item is equippable, find the correct slot.
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for (target, wants_to_use_item) in (&entities, &wants_to_use_item).join() {
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if let Some(can_equip) = equippable.get(wants_to_use_item.item) {
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let target_slot = can_equip.slot;
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let mut logger = gamelog::Logger::new();
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// Remove any items target has in item's slot
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let mut can_equip = true;
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let mut to_unequip: Vec<Entity> = Vec::new();
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for (item_entity, already_equipped, _name) in (
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&entities,
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&equipped,
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&names,
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).join() {
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if already_equipped.owner == target && already_equipped.slot == target_slot {
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if let Some(beatitude) = beatitudes.get(item_entity) {
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if beatitude.buc == BUC::Cursed {
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can_equip = false;
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logger = logger
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.append(messages::YOU_REMOVE_ITEM_CURSED)
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.colour(item_colour(item_entity, &beatitudes))
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.append_n(
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obfuscate_name(
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item_entity,
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&names,
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&magic_items,
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&obfuscated_names,
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&beatitudes,
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&dm,
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None
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).0
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)
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.colour(WHITE)
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.append("!");
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identified_beatitude
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.insert(item_entity, IdentifiedBeatitude {})
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.expect("Unable to push");
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}
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}
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to_unequip.push(item_entity);
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}
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}
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if !can_equip {
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logger.log();
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continue;
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}
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for item in to_unequip.iter() {
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equipped.remove(*item);
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backpack
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.insert(*item, InBackpack { owner: target })
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.expect("Unable to insert backpack");
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if target == *player_entity {
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logger = logger
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.append(messages::YOU_REMOVE_ITEM)
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.colour(item_colour(*item, &beatitudes))
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.append_n(
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obfuscate_name(
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*item,
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&names,
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&magic_items,
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&obfuscated_names,
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&beatitudes,
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&dm,
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None
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).0
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)
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.colour(WHITE)
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.period();
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}
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}
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// Wield the item
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equipped
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.insert(wants_to_use_item.item, Equipped { owner: target, slot: target_slot })
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.expect("Unable to insert equipped component");
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backpack.remove(wants_to_use_item.item);
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if target == *player_entity {
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logger = logger
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.append(messages::YOU_EQUIP_ITEM)
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.colour(item_colour(wants_to_use_item.item, &beatitudes))
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.append_n(
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obfuscate_name(
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wants_to_use_item.item,
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&names,
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&magic_items,
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&obfuscated_names,
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&beatitudes,
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&dm,
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None
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).0
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)
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.colour(WHITE)
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.period();
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logger.log();
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identified_items
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.insert(target, IdentifiedItem {
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name: names.get(wants_to_use_item.item).unwrap().name.clone(),
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})
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.expect("Unable to insert IdentifiedItem");
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identified_beatitude
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.insert(wants_to_use_item.item, IdentifiedBeatitude {})
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.expect("Unable to push");
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}
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remove.push(target);
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}
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}
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remove.iter().for_each(|e| {
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dirty.insert(*e, EquipmentChanged {}).expect("Unabble to insert EquipmentChanged");
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wants_to_use_item.remove(*e).expect("Unable to remove *e");
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})
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}
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}
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