973 lines
43 KiB
Rust
973 lines
43 KiB
Rust
use specs::prelude::*;
|
|
use bracket_lib::prelude::*;
|
|
use super::runstate::RunState;
|
|
use crate::map::*;
|
|
use crate::hunger_system;
|
|
use crate::particle_system;
|
|
use crate::trigger_system;
|
|
use crate::inventory;
|
|
use crate::melee_combat_system::MeleeCombatSystem;
|
|
use crate::spatial;
|
|
use crate::effects;
|
|
use crate::visibility_system::VisibilitySystem;
|
|
use crate::ai;
|
|
use crate::gamelog;
|
|
use crate::spawner;
|
|
use crate::consts::ids::*;
|
|
use crate::consts::events::*;
|
|
use crate::components::*;
|
|
use crate::player::*;
|
|
use crate::gui;
|
|
use crate::config;
|
|
use crate::camera;
|
|
use crate::saveload_system;
|
|
use crate::morgue;
|
|
use crate::damage_system;
|
|
use std::collections::HashMap;
|
|
use notan::prelude::*;
|
|
|
|
pub struct Fonts {
|
|
normal: notan::draw::Font,
|
|
bold: Option<notan::draw::Font>,
|
|
italic: Option<notan::draw::Font>,
|
|
}
|
|
|
|
impl Fonts {
|
|
pub fn new(
|
|
normal: notan::draw::Font,
|
|
bold: Option<notan::draw::Font>,
|
|
italic: Option<notan::draw::Font>
|
|
) -> Self {
|
|
Self { normal, bold, italic }
|
|
}
|
|
/// Returns the regular weight font.
|
|
pub fn n(&self) -> ¬an::draw::Font {
|
|
&self.normal
|
|
}
|
|
/// Returns the bold weight font, or the regular weight font if no bold font is available.
|
|
pub fn b(&self) -> notan::draw::Font {
|
|
if self.bold.is_some() { self.bold.unwrap() } else { self.normal }
|
|
}
|
|
/// Returns the italic weight font, or the regular weight font if no italic font is available.
|
|
pub fn i(&self) -> notan::draw::Font {
|
|
if self.italic.is_some() { self.italic.unwrap() } else { self.normal }
|
|
}
|
|
/// Returns in order of preference: italic, bold, regular font weights, depending on what is available.
|
|
pub fn ib(&self) -> notan::draw::Font {
|
|
if self.italic.is_some() { self.italic.unwrap() } else { self.b() }
|
|
}
|
|
}
|
|
|
|
#[derive(AppState)]
|
|
pub struct State {
|
|
pub ecs: World,
|
|
//pub audio: HashMap<String, AudioSource>,
|
|
pub atlas: HashMap<String, Texture>,
|
|
pub interface: HashMap<String, Texture>,
|
|
pub font: Fonts,
|
|
pub mapgen_next_state: Option<RunState>,
|
|
pub mapgen_history: Vec<Map>,
|
|
pub mapgen_index: usize,
|
|
pub mapgen_timer: f32,
|
|
}
|
|
|
|
impl State {
|
|
pub fn generate_world_map(&mut self, new_id: i32, dest_tile: TileType) {
|
|
// Visualisation stuff
|
|
self.mapgen_index = 0;
|
|
self.mapgen_timer = 0.0;
|
|
self.mapgen_history.clear();
|
|
let map_building_info = level_transition(&mut self.ecs, new_id, dest_tile);
|
|
if let Some(history) = map_building_info {
|
|
self.mapgen_history = history;
|
|
} else {
|
|
dungeon::thaw_entities(&mut self.ecs);
|
|
}
|
|
}
|
|
|
|
fn run_systems(&mut self, ctx: &mut App) {
|
|
let mut hunger_clock = hunger_system::HungerSystem {};
|
|
let mut particle_system = particle_system::ParticleSpawnSystem {};
|
|
|
|
// Order is *very* important here, to ensure effects take place in the right order,
|
|
// and that the player/AI are making decisions based on the most up-to-date info.
|
|
|
|
self.resolve_entity_decisions(ctx); // Push Player messages of intent to effects queue, and run it.
|
|
self.refresh_indexes(); // Get up-to-date map and viewsheds prior to AI turn.
|
|
self.run_ai(); // Get AI decision-making.
|
|
self.resolve_entity_decisions(ctx); // Push AI messages of intent to effects queue, and run it.
|
|
hunger_clock.run_now(&self.ecs); // Tick the hunger clock (on the turn clock's turn)
|
|
particle_system.run_now(&self.ecs); // Spawn/delete particles (turn independent)
|
|
self.ecs.maintain();
|
|
}
|
|
|
|
fn resolve_entity_decisions(&mut self, ctx: &mut App) {
|
|
let mut trigger_system = trigger_system::TriggerSystem {};
|
|
let mut item_equip_system = inventory::ItemEquipSystem {};
|
|
let mut item_use_system = inventory::ItemUseSystem {};
|
|
let mut item_drop_system = inventory::ItemDropSystem {};
|
|
let mut item_remove_system = inventory::ItemRemoveSystem {};
|
|
let mut inventory_system = inventory::ItemCollectionSystem {};
|
|
let mut item_id_system = inventory::ItemIdentificationSystem {};
|
|
let mut key_system = inventory::KeyHandling {};
|
|
let mut melee_system = MeleeCombatSystem {};
|
|
trigger_system.run_now(&self.ecs);
|
|
inventory_system.run_now(&self.ecs);
|
|
item_equip_system.run_now(&self.ecs);
|
|
item_use_system.run_now(&self.ecs);
|
|
item_drop_system.run_now(&self.ecs);
|
|
item_remove_system.run_now(&self.ecs);
|
|
item_id_system.run_now(&self.ecs);
|
|
key_system.run_now(&self.ecs);
|
|
melee_system.run_now(&self.ecs);
|
|
|
|
effects::run_effects_queue(ctx, &mut self.ecs);
|
|
}
|
|
|
|
fn refresh_indexes(&mut self) {
|
|
let mut mapindex = spatial::MapIndexingSystem {};
|
|
let mut vis = VisibilitySystem {};
|
|
mapindex.run_now(&self.ecs);
|
|
vis.run_now(&self.ecs);
|
|
}
|
|
|
|
fn run_ai(&mut self) {
|
|
let mut encumbrance_system = ai::EncumbranceSystem {}; // Must run first, as it affects energy regen.
|
|
let mut energy = ai::EnergySystem {}; // Figures out who deserves a turn.
|
|
let mut regen_system = ai::RegenSystem {}; // Restores HP on appropriate clock ticks.
|
|
let mut turn_status_system = ai::TurnStatusSystem {}; // Ticks statuses. Should anyone now lose their turn? i.e. confusion
|
|
let mut quip_system = ai::QuipSystem {}; // Quipping is "free". It doesn't use up a turn.
|
|
let mut adjacent_ai = ai::AdjacentAI {}; // AdjacentAI -> DefaultAI are all exclusive. If one acts, the entity's turn is over.
|
|
let mut visible_ai = ai::VisibleAI {};
|
|
let mut approach_ai = ai::ApproachAI {};
|
|
let mut flee_ai = ai::FleeAI {};
|
|
let mut chase_ai = ai::ChaseAI {};
|
|
let mut default_move_ai = ai::DefaultAI {};
|
|
encumbrance_system.run_now(&self.ecs);
|
|
energy.run_now(&self.ecs);
|
|
regen_system.run_now(&self.ecs);
|
|
turn_status_system.run_now(&self.ecs);
|
|
quip_system.run_now(&self.ecs);
|
|
adjacent_ai.run_now(&self.ecs);
|
|
visible_ai.run_now(&self.ecs);
|
|
approach_ai.run_now(&self.ecs);
|
|
flee_ai.run_now(&self.ecs);
|
|
chase_ai.run_now(&self.ecs);
|
|
default_move_ai.run_now(&self.ecs);
|
|
}
|
|
|
|
fn goto_id(&mut self, id: i32, dest_tile: TileType) {
|
|
// Freeze curr level
|
|
dungeon::freeze_entities(&mut self.ecs);
|
|
self.generate_world_map(id, dest_tile);
|
|
let mapname = self.ecs.fetch::<Map>().name.clone();
|
|
gamelog::Logger
|
|
::new()
|
|
.append("You head to")
|
|
.colour(rgb_to_u8(get_local_col(id)))
|
|
.append_n(&mapname)
|
|
.colour(WHITE)
|
|
.period()
|
|
.log();
|
|
gamelog::record_event(EVENT::ChangedFloor(mapname));
|
|
}
|
|
|
|
fn game_over_cleanup(&mut self) {
|
|
// Delete everything
|
|
let mut to_delete = Vec::new();
|
|
for e in self.ecs.entities().join() {
|
|
to_delete.push(e);
|
|
}
|
|
for del in to_delete.iter() {
|
|
self.ecs.delete_entity(*del).expect("Deletion failed");
|
|
}
|
|
|
|
// Spawn a new player and build new map
|
|
{
|
|
let player_entity = spawner::player(&mut self.ecs, 0, 0);
|
|
let mut player_entity_writer = self.ecs.write_resource::<Entity>();
|
|
*player_entity_writer = player_entity;
|
|
}
|
|
// Replace map list
|
|
self.ecs.insert(dungeon::MasterDungeonMap::new());
|
|
self.generate_world_map(1, TileType::Floor);
|
|
|
|
gamelog::setup_log();
|
|
gamelog::record_event(EVENT::Level(1));
|
|
}
|
|
}
|
|
|
|
impl State {
|
|
pub fn update(&mut self, ctx: &mut App) {
|
|
let mut new_runstate;
|
|
{
|
|
let runstate = self.ecs.fetch::<RunState>();
|
|
new_runstate = *runstate;
|
|
}
|
|
particle_system::particle_ticker(&mut self.ecs, ctx);
|
|
match new_runstate {
|
|
RunState::PreRun => {
|
|
self.run_systems(ctx);
|
|
self.ecs.maintain();
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
RunState::AwaitingInput => {
|
|
self.refresh_indexes();
|
|
effects::run_effects_queue(ctx, &mut self.ecs);
|
|
let mut can_act = false;
|
|
{
|
|
let player_entity = self.ecs.fetch::<Entity>();
|
|
let turns = self.ecs.read_storage::<TakingTurn>();
|
|
if let Some(_) = turns.get(*player_entity) {
|
|
can_act = true;
|
|
}
|
|
}
|
|
if can_act {
|
|
let on_overmap = self.ecs.fetch::<Map>().overmap;
|
|
new_runstate = player_input(self, ctx, on_overmap);
|
|
} else {
|
|
new_runstate = RunState::Ticking;
|
|
}
|
|
}
|
|
RunState::Ticking => {
|
|
while new_runstate == RunState::Ticking && particle_system::check_queue(&self.ecs) {
|
|
self.run_systems(ctx);
|
|
self.ecs.maintain();
|
|
try_spawn_interval(&mut self.ecs);
|
|
maybe_map_message(&mut self.ecs);
|
|
match *self.ecs.fetch::<RunState>() {
|
|
RunState::AwaitingInput => {
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
RunState::MagicMapReveal { row, cursed } => {
|
|
new_runstate = RunState::MagicMapReveal { row, cursed };
|
|
}
|
|
RunState::ShowRemoveCurse => {
|
|
new_runstate = RunState::ShowRemoveCurse;
|
|
}
|
|
RunState::ShowIdentify => {
|
|
new_runstate = RunState::ShowIdentify;
|
|
}
|
|
_ => {
|
|
new_runstate = RunState::Ticking;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
RunState::Farlook { .. } => {
|
|
let result = gui::show_farlook(self, ctx);
|
|
match result {
|
|
gui::FarlookResult::NoResponse { x, y } => {
|
|
new_runstate = RunState::Farlook { x, y };
|
|
}
|
|
gui::FarlookResult::Cancel => {
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
}
|
|
}
|
|
RunState::ShowCheatMenu => {
|
|
let result = gui::show_cheat_menu(self, ctx);
|
|
match result {
|
|
gui::CheatMenuResult::Cancel => {
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
gui::CheatMenuResult::NoResponse => {}
|
|
gui::CheatMenuResult::Ascend => {
|
|
let id = self.ecs.fetch::<Map>().id - 1;
|
|
self.goto_id(id, TileType::DownStair);
|
|
self.mapgen_next_state = Some(RunState::PreRun);
|
|
new_runstate = RunState::MapGeneration;
|
|
}
|
|
gui::CheatMenuResult::Descend => {
|
|
let id = self.ecs.fetch::<Map>().id + 1;
|
|
self.goto_id(id, TileType::UpStair);
|
|
self.mapgen_next_state = Some(RunState::PreRun);
|
|
new_runstate = RunState::MapGeneration;
|
|
}
|
|
gui::CheatMenuResult::Heal => {
|
|
let player = self.ecs.fetch::<Entity>();
|
|
let mut pools = self.ecs.write_storage::<Pools>();
|
|
let mut player_pools = pools.get_mut(*player).unwrap();
|
|
player_pools.hit_points.current = player_pools.hit_points.max;
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
gui::CheatMenuResult::MagicMap => {
|
|
let mut map = self.ecs.fetch_mut::<Map>();
|
|
for v in map.revealed_tiles.iter_mut() {
|
|
*v = true;
|
|
}
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
gui::CheatMenuResult::GodMode => {
|
|
let player = self.ecs.fetch::<Entity>();
|
|
let mut pools = self.ecs.write_storage::<Pools>();
|
|
let mut player_pools = pools.get_mut(*player).unwrap();
|
|
gamelog::Logger::new().append("TOGGLED GOD MODE!").log();
|
|
player_pools.god = !player_pools.god;
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
}
|
|
}
|
|
RunState::ShowInventory => {
|
|
let result = gui::show_inventory(self, ctx);
|
|
match result.0 {
|
|
gui::ItemMenuResult::Cancel => {
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
gui::ItemMenuResult::NoResponse => {}
|
|
gui::ItemMenuResult::Selected => {
|
|
let item_entity = result.1.unwrap();
|
|
let is_ranged = self.ecs.read_storage::<Ranged>();
|
|
let ranged_item = is_ranged.get(item_entity);
|
|
if let Some(ranged_item) = ranged_item {
|
|
let is_aoe = self.ecs.read_storage::<AOE>();
|
|
let aoe_item = is_aoe.get(item_entity);
|
|
let bounds = camera::get_screen_bounds(&self.ecs, false);
|
|
let ppos = self.ecs.fetch::<Point>();
|
|
if let Some(aoe_item) = aoe_item {
|
|
new_runstate = RunState::ShowTargeting {
|
|
x: ppos.x + bounds.x_offset - bounds.min_x,
|
|
y: ppos.y + bounds.y_offset - bounds.min_y,
|
|
range: ranged_item.range,
|
|
item: item_entity,
|
|
aoe: aoe_item.radius,
|
|
};
|
|
} else {
|
|
new_runstate = RunState::ShowTargeting {
|
|
x: ppos.x + bounds.x_offset - bounds.min_x,
|
|
y: ppos.y + bounds.y_offset - bounds.min_y,
|
|
range: ranged_item.range,
|
|
item: item_entity,
|
|
aoe: 0,
|
|
};
|
|
}
|
|
} else {
|
|
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
|
intent
|
|
.insert(*self.ecs.fetch::<Entity>(), WantsToUseItem {
|
|
item: item_entity,
|
|
target: None,
|
|
})
|
|
.expect("Unable to insert intent.");
|
|
new_runstate = RunState::Ticking;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
RunState::ShowDropItem => {
|
|
let result = gui::drop_item_menu(self, ctx);
|
|
match result.0 {
|
|
gui::ItemMenuResult::Cancel => {
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
gui::ItemMenuResult::NoResponse => {}
|
|
gui::ItemMenuResult::Selected => {
|
|
let item = result.1.unwrap();
|
|
let mut removekey = self.ecs.write_storage::<WantsToRemoveKey>();
|
|
let mut intent = self.ecs.write_storage::<WantsToDropItem>();
|
|
removekey
|
|
.insert(item, WantsToRemoveKey {})
|
|
.expect("Unable to insert WantsToRemoveKey");
|
|
intent
|
|
.insert(*self.ecs.fetch::<Entity>(), WantsToDropItem {
|
|
item,
|
|
})
|
|
.expect("Unable to insert WantsToDropItem");
|
|
new_runstate = RunState::Ticking;
|
|
}
|
|
}
|
|
}
|
|
RunState::ShowRemoveItem => {
|
|
let result = gui::remove_item_menu(self, ctx);
|
|
match result.0 {
|
|
gui::ItemMenuResult::Cancel => {
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
gui::ItemMenuResult::NoResponse => {}
|
|
gui::ItemMenuResult::Selected => {
|
|
let item_entity = result.1.unwrap();
|
|
let mut intent = self.ecs.write_storage::<WantsToRemoveItem>();
|
|
intent
|
|
.insert(*self.ecs.fetch::<Entity>(), WantsToRemoveItem {
|
|
item: item_entity,
|
|
})
|
|
.expect("Unable to insert intent");
|
|
new_runstate = RunState::Ticking;
|
|
}
|
|
}
|
|
}
|
|
RunState::ShowTargeting { x, y, range, item, aoe } => {
|
|
let result = gui::ranged_target(self, ctx, x, y, range, aoe);
|
|
match result.0 {
|
|
gui::TargetResult::Cancel => {
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
gui::TargetResult::NoResponse { x, y } => {
|
|
new_runstate = RunState::ShowTargeting { x, y, range, item, aoe };
|
|
}
|
|
gui::TargetResult::Selected => {
|
|
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
|
intent
|
|
.insert(*self.ecs.fetch::<Entity>(), WantsToUseItem {
|
|
item,
|
|
target: result.1,
|
|
})
|
|
.expect("Unable to insert intent.");
|
|
new_runstate = RunState::Ticking;
|
|
}
|
|
}
|
|
}
|
|
// RunState::ShowRemoveCurse
|
|
// RunState::ShowIdentify
|
|
RunState::ActionWithDirection { function } => {
|
|
new_runstate = gui::get_input_direction(&mut self.ecs, ctx, function);
|
|
}
|
|
RunState::MainMenu { .. } => {
|
|
let result = gui::main_menu(self, ctx);
|
|
match result {
|
|
gui::MainMenuResult::NoSelection { selected } => {
|
|
new_runstate = RunState::MainMenu { menu_selection: selected };
|
|
}
|
|
gui::MainMenuResult::Selected { selected } =>
|
|
match selected {
|
|
gui::MainMenuSelection::NewGame => {
|
|
new_runstate = RunState::CharacterCreation {
|
|
ancestry: gui::Ancestry::Human,
|
|
class: gui::Class::Fighter,
|
|
};
|
|
}
|
|
gui::MainMenuSelection::LoadGame => {
|
|
saveload_system::load_game(&mut self.ecs);
|
|
new_runstate = RunState::AwaitingInput;
|
|
saveload_system::delete_save();
|
|
}
|
|
gui::MainMenuSelection::Quit => {
|
|
::std::process::exit(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
RunState::CharacterCreation { .. } => {
|
|
let result = gui::character_creation(self, ctx);
|
|
match result {
|
|
gui::CharCreateResult::NoSelection { ancestry, class } => {
|
|
new_runstate = RunState::CharacterCreation { ancestry, class };
|
|
}
|
|
gui::CharCreateResult::Selected { ancestry, class } => {
|
|
if ancestry == gui::Ancestry::Unset {
|
|
new_runstate = RunState::MainMenu {
|
|
menu_selection: gui::MainMenuSelection::NewGame,
|
|
};
|
|
} else {
|
|
gui::setup_player_ancestry(&mut self.ecs, ancestry);
|
|
gui::setup_player_class(&mut self.ecs, class, ancestry);
|
|
new_runstate = RunState::PreRun;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
RunState::SaveGame => {
|
|
saveload_system::save_game(&mut self.ecs);
|
|
new_runstate = RunState::MainMenu {
|
|
menu_selection: gui::MainMenuSelection::LoadGame,
|
|
};
|
|
}
|
|
RunState::GameOver => {
|
|
let result = gui::yes_no(ctx);
|
|
let write_to_morgue: Option<bool> = match result {
|
|
gui::YesNoResult::NoSelection => None,
|
|
gui::YesNoResult::No => Some(false),
|
|
gui::YesNoResult::Yes => Some(true),
|
|
};
|
|
if let Some(response) = write_to_morgue {
|
|
if response {
|
|
morgue::create_morgue_file(&self.ecs);
|
|
}
|
|
self.game_over_cleanup();
|
|
new_runstate = RunState::MapGeneration;
|
|
self.mapgen_next_state = Some(RunState::MainMenu {
|
|
menu_selection: gui::MainMenuSelection::NewGame,
|
|
});
|
|
}
|
|
}
|
|
RunState::GoToLevel(id, dest_tile) => {
|
|
self.goto_id(id, dest_tile);
|
|
self.mapgen_next_state = Some(RunState::PreRun);
|
|
new_runstate = RunState::MapGeneration;
|
|
}
|
|
RunState::HelpScreen => {
|
|
let result = gui::help_prompt(ctx);
|
|
match result {
|
|
gui::YesNoResult::NoSelection => {}
|
|
_ => {
|
|
gamelog::record_event(EVENT::LookedForHelp(1));
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
}
|
|
}
|
|
RunState::MagicMapReveal { row, cursed } => {
|
|
let mut map = self.ecs.fetch_mut::<Map>();
|
|
// Could probably toss this into a function somewhere, and/or
|
|
// have multiple simple animations for it.
|
|
for x in 0..map.width {
|
|
let idx;
|
|
if x % 2 == 0 {
|
|
idx = map.xy_idx(x as i32, row);
|
|
} else {
|
|
idx = map.xy_idx(x as i32, (map.height as i32) - 1 - row);
|
|
}
|
|
if !cursed {
|
|
map.revealed_tiles[idx] = true;
|
|
} else {
|
|
map.revealed_tiles[idx] = false;
|
|
}
|
|
}
|
|
// Dirtify viewshed only if cursed, so our currently visible tiles aren't removed too
|
|
if cursed {
|
|
let player_entity = self.ecs.fetch::<Entity>();
|
|
let mut viewshed_components = self.ecs.write_storage::<Viewshed>();
|
|
let viewshed = viewshed_components.get_mut(*player_entity);
|
|
if let Some(viewshed) = viewshed {
|
|
viewshed.dirty = true;
|
|
}
|
|
}
|
|
|
|
if (row as usize) == (map.height as usize) - 1 {
|
|
new_runstate = RunState::Ticking;
|
|
} else {
|
|
new_runstate = RunState::MagicMapReveal { row: row + 1, cursed: cursed };
|
|
}
|
|
}
|
|
RunState::MapGeneration => {
|
|
if !config::CONFIG.logging.show_mapgen || self.mapgen_history.len() <= 0 {
|
|
new_runstate = self.mapgen_next_state.unwrap();
|
|
} else {
|
|
if self.mapgen_history.len() > 0 {
|
|
self.mapgen_timer += ctx.timer.delta_f32();
|
|
if
|
|
self.mapgen_timer > 10.0 / (self.mapgen_history.len() as f32) ||
|
|
self.mapgen_timer > 1.0
|
|
{
|
|
self.mapgen_timer = 0.0;
|
|
self.mapgen_index += 1;
|
|
if self.mapgen_index >= self.mapgen_history.len() {
|
|
new_runstate = self.mapgen_next_state.unwrap();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
{
|
|
let mut runwriter = self.ecs.write_resource::<RunState>();
|
|
*runwriter = new_runstate;
|
|
}
|
|
damage_system::delete_the_dead(&mut self.ecs);
|
|
}
|
|
|
|
// Deprecated
|
|
fn tick(&mut self, ctx: &mut BTerm) {
|
|
let mut new_runstate;
|
|
{
|
|
let runstate = self.ecs.fetch::<RunState>();
|
|
new_runstate = *runstate;
|
|
}
|
|
// Clear screen
|
|
ctx.set_active_console(2);
|
|
ctx.cls();
|
|
ctx.set_active_console(1);
|
|
ctx.cls();
|
|
ctx.set_active_console(0);
|
|
ctx.cls();
|
|
//particle_system::particle_ticker(&mut self.ecs, ctx);
|
|
|
|
match new_runstate {
|
|
RunState::MainMenu { .. } => {}
|
|
RunState::CharacterCreation { .. } => {}
|
|
_ => {
|
|
// Draw map and ui
|
|
camera::render_camera(&self.ecs, ctx);
|
|
gui::draw_ui(&self.ecs, ctx);
|
|
}
|
|
}
|
|
|
|
match new_runstate {
|
|
RunState::PreRun => {
|
|
//self.run_systems();
|
|
self.ecs.maintain();
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
RunState::AwaitingInput => {
|
|
// We refresh the index, and run anything that might
|
|
// still be in the queue, just to make 100% sure that
|
|
// there are no lingering effects from the last tick.
|
|
self.refresh_indexes();
|
|
//effects::run_effects_queue(&mut self.ecs);
|
|
// Sanity-checking that the player actually *should*
|
|
// be taking a turn before giving them one. If they
|
|
// don't have a turn component, go back to ticking.
|
|
let mut can_act = false;
|
|
{
|
|
let player_entity = self.ecs.fetch::<Entity>();
|
|
let turns = self.ecs.read_storage::<TakingTurn>();
|
|
if let Some(_) = turns.get(*player_entity) {
|
|
can_act = true;
|
|
}
|
|
}
|
|
if can_act {
|
|
let on_overmap = self.ecs.fetch::<Map>().overmap;
|
|
new_runstate = RunState::AwaitingInput; //player_input(self, ctx, on_overmap);
|
|
} else {
|
|
new_runstate = RunState::Ticking;
|
|
}
|
|
}
|
|
RunState::Ticking => {
|
|
while new_runstate == RunState::Ticking && particle_system::check_queue(&self.ecs) {
|
|
//self.run_systems();
|
|
self.ecs.maintain();
|
|
try_spawn_interval(&mut self.ecs);
|
|
maybe_map_message(&mut self.ecs);
|
|
match *self.ecs.fetch::<RunState>() {
|
|
RunState::AwaitingInput => {
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
RunState::MagicMapReveal { row, cursed } => {
|
|
new_runstate = RunState::MagicMapReveal { row: row, cursed: cursed };
|
|
}
|
|
RunState::ShowRemoveCurse => {
|
|
new_runstate = RunState::ShowRemoveCurse;
|
|
}
|
|
RunState::ShowIdentify => {
|
|
new_runstate = RunState::ShowIdentify;
|
|
}
|
|
_ => {
|
|
new_runstate = RunState::Ticking;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
RunState::Farlook { .. } => {
|
|
let result = gui::FarlookResult::Cancel; //gui::show_farlook(self, ctx);
|
|
match result {
|
|
gui::FarlookResult::NoResponse { x, y } => {
|
|
new_runstate = RunState::Farlook { x, y };
|
|
}
|
|
gui::FarlookResult::Cancel => {
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
}
|
|
}
|
|
RunState::ShowCheatMenu => {
|
|
let result = gui::CheatMenuResult::Cancel; //gui::show_cheat_menu(self, ctx);
|
|
match result {
|
|
gui::CheatMenuResult::Cancel => {
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
gui::CheatMenuResult::NoResponse => {}
|
|
gui::CheatMenuResult::Ascend => {
|
|
let id = self.ecs.fetch::<Map>().id - 1;
|
|
self.goto_id(id, TileType::DownStair);
|
|
self.mapgen_next_state = Some(RunState::PreRun);
|
|
new_runstate = RunState::MapGeneration;
|
|
}
|
|
gui::CheatMenuResult::Descend => {
|
|
let id = self.ecs.fetch::<Map>().id + 1;
|
|
self.goto_id(id, TileType::UpStair);
|
|
self.mapgen_next_state = Some(RunState::PreRun);
|
|
new_runstate = RunState::MapGeneration;
|
|
}
|
|
gui::CheatMenuResult::Heal => {
|
|
let player = self.ecs.fetch::<Entity>();
|
|
let mut pools = self.ecs.write_storage::<Pools>();
|
|
let mut player_pools = pools.get_mut(*player).unwrap();
|
|
player_pools.hit_points.current = player_pools.hit_points.max;
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
gui::CheatMenuResult::MagicMap => {
|
|
let mut map = self.ecs.fetch_mut::<Map>();
|
|
for v in map.revealed_tiles.iter_mut() {
|
|
*v = true;
|
|
}
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
gui::CheatMenuResult::GodMode => {
|
|
let player = self.ecs.fetch::<Entity>();
|
|
let mut pools = self.ecs.write_storage::<Pools>();
|
|
let mut player_pools = pools.get_mut(*player).unwrap();
|
|
gamelog::Logger::new().append("TOGGLED GOD MODE!").log();
|
|
player_pools.god = !player_pools.god;
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
}
|
|
}
|
|
RunState::ShowInventory => {
|
|
let result = gui::ItemMenuResult::Cancel; //gui::show_inventory(self, ctx);
|
|
match result {
|
|
gui::ItemMenuResult::Cancel => {
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
RunState::ShowDropItem => {
|
|
let result = (gui::ItemMenuResult::Cancel, None); //gui::drop_item_menu(self, ctx);
|
|
match result.0 {
|
|
gui::ItemMenuResult::Cancel => {
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
gui::ItemMenuResult::NoResponse => {}
|
|
gui::ItemMenuResult::Selected => {
|
|
let item_entity = result.1.unwrap();
|
|
let mut intent = self.ecs.write_storage::<WantsToDropItem>();
|
|
intent
|
|
.insert(*self.ecs.fetch::<Entity>(), WantsToDropItem {
|
|
item: item_entity,
|
|
})
|
|
.expect("Unable to insert intent");
|
|
new_runstate = RunState::Ticking;
|
|
}
|
|
}
|
|
}
|
|
RunState::ShowRemoveItem => {
|
|
let result = (gui::ItemMenuResult::Cancel, None); //gui::remove_item_menu(self, ctx);
|
|
match result.0 {
|
|
gui::ItemMenuResult::Cancel => {
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
gui::ItemMenuResult::NoResponse => {}
|
|
gui::ItemMenuResult::Selected => {
|
|
let item_entity = result.1.unwrap();
|
|
let mut intent = self.ecs.write_storage::<WantsToRemoveItem>();
|
|
intent
|
|
.insert(*self.ecs.fetch::<Entity>(), WantsToRemoveItem {
|
|
item: item_entity,
|
|
})
|
|
.expect("Unable to insert intent");
|
|
new_runstate = RunState::Ticking;
|
|
}
|
|
}
|
|
}
|
|
RunState::ShowTargeting { x, y, range, item, aoe } => {
|
|
let result = (gui::TargetResult::Cancel, None); //gui::ranged_target(self, ctx, x, y, range, aoe);
|
|
match result.0 {
|
|
gui::TargetResult::Cancel => {
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
gui::TargetResult::NoResponse { x, y } => {
|
|
new_runstate = RunState::ShowTargeting { x, y, range, item, aoe };
|
|
}
|
|
gui::TargetResult::Selected => {
|
|
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
|
intent
|
|
.insert(*self.ecs.fetch::<Entity>(), WantsToUseItem {
|
|
item,
|
|
target: result.1,
|
|
})
|
|
.expect("Unable to insert intent.");
|
|
new_runstate = RunState::Ticking;
|
|
}
|
|
}
|
|
}
|
|
RunState::ShowRemoveCurse => {
|
|
let result = gui::remove_curse(self, ctx);
|
|
match result.0 {
|
|
gui::ItemMenuResult::Cancel => {
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
gui::ItemMenuResult::NoResponse => {}
|
|
gui::ItemMenuResult::Selected => {
|
|
let item_entity = result.1.unwrap();
|
|
self.ecs
|
|
.write_storage::<Beatitude>()
|
|
.insert(item_entity, Beatitude { buc: BUC::Uncursed, known: true })
|
|
.expect("Unable to insert beatitude");
|
|
new_runstate = RunState::Ticking;
|
|
}
|
|
}
|
|
}
|
|
RunState::ShowIdentify => {
|
|
let result = gui::identify(self, ctx);
|
|
match result.0 {
|
|
gui::ItemMenuResult::Cancel => {
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
gui::ItemMenuResult::NoResponse => {}
|
|
gui::ItemMenuResult::Selected => {
|
|
let item_entity = result.1.unwrap();
|
|
if let Some(name) = self.ecs.read_storage::<Name>().get(item_entity) {
|
|
let mut dm = self.ecs.fetch_mut::<MasterDungeonMap>();
|
|
dm.identified_items.insert(name.name.clone());
|
|
}
|
|
if
|
|
let Some(beatitude) = self.ecs
|
|
.write_storage::<Beatitude>()
|
|
.get_mut(item_entity)
|
|
{
|
|
beatitude.known = true;
|
|
}
|
|
new_runstate = RunState::Ticking;
|
|
}
|
|
}
|
|
}
|
|
RunState::ActionWithDirection { function } => {
|
|
new_runstate = RunState::AwaitingInput; //gui::get_input_direction(&mut self.ecs, ctx, function);
|
|
}
|
|
RunState::MainMenu { .. } => {
|
|
let result = gui::MainMenuResult::Selected {
|
|
selected: gui::MainMenuSelection::NewGame,
|
|
}; //gui::main_menu(self, ctx);
|
|
match result {
|
|
gui::MainMenuResult::NoSelection { selected } => {
|
|
new_runstate = RunState::MainMenu { menu_selection: selected };
|
|
}
|
|
gui::MainMenuResult::Selected { selected } =>
|
|
match selected {
|
|
gui::MainMenuSelection::NewGame => {
|
|
new_runstate = RunState::CharacterCreation {
|
|
ancestry: gui::Ancestry::Human,
|
|
class: gui::Class::Fighter,
|
|
};
|
|
}
|
|
gui::MainMenuSelection::LoadGame => {
|
|
saveload_system::load_game(&mut self.ecs);
|
|
new_runstate = RunState::AwaitingInput;
|
|
saveload_system::delete_save();
|
|
}
|
|
gui::MainMenuSelection::Quit => {
|
|
::std::process::exit(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
RunState::CharacterCreation { .. } => {
|
|
let result = gui::CharCreateResult::NoSelection {
|
|
ancestry: gui::Ancestry::Human,
|
|
class: gui::Class::Fighter,
|
|
}; //gui::character_creation(self, ctx);
|
|
match result {
|
|
gui::CharCreateResult::NoSelection { ancestry, class } => {
|
|
new_runstate = RunState::CharacterCreation { ancestry, class };
|
|
}
|
|
gui::CharCreateResult::Selected { ancestry, class } => {
|
|
if ancestry == gui::Ancestry::Unset {
|
|
new_runstate = RunState::MainMenu {
|
|
menu_selection: gui::MainMenuSelection::NewGame,
|
|
};
|
|
} else {
|
|
gui::setup_player_ancestry(&mut self.ecs, ancestry);
|
|
gui::setup_player_class(&mut self.ecs, class, ancestry);
|
|
new_runstate = RunState::PreRun;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
RunState::SaveGame => {
|
|
saveload_system::save_game(&mut self.ecs);
|
|
new_runstate = RunState::MainMenu {
|
|
menu_selection: gui::MainMenuSelection::LoadGame,
|
|
};
|
|
}
|
|
RunState::GameOver => {
|
|
let result = gui::YesNoResult::No; //gui::game_over(ctx);
|
|
let write_to_morgue: Option<bool> = match result {
|
|
gui::YesNoResult::NoSelection => None,
|
|
gui::YesNoResult::No => Some(false),
|
|
gui::YesNoResult::Yes => Some(true),
|
|
};
|
|
if let Some(response) = write_to_morgue {
|
|
if response {
|
|
morgue::create_morgue_file(&self.ecs);
|
|
}
|
|
self.game_over_cleanup();
|
|
new_runstate = RunState::MapGeneration;
|
|
self.mapgen_next_state = Some(RunState::MainMenu {
|
|
menu_selection: gui::MainMenuSelection::NewGame,
|
|
});
|
|
}
|
|
}
|
|
RunState::GoToLevel(id, dest_tile) => {
|
|
self.goto_id(id, dest_tile);
|
|
self.mapgen_next_state = Some(RunState::PreRun);
|
|
new_runstate = RunState::MapGeneration;
|
|
}
|
|
RunState::HelpScreen => {
|
|
let result = gui::show_help(ctx);
|
|
match result {
|
|
gui::YesNoResult::Yes => {
|
|
gamelog::record_event(EVENT::LookedForHelp(1));
|
|
new_runstate = RunState::AwaitingInput;
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
RunState::MagicMapReveal { row, cursed } => {
|
|
let mut map = self.ecs.fetch_mut::<Map>();
|
|
|
|
// Could probably toss this into a function somewhere, and/or
|
|
// have multiple simple animations for it.
|
|
for x in 0..map.width {
|
|
let idx;
|
|
if x % 2 == 0 {
|
|
idx = map.xy_idx(x as i32, row);
|
|
} else {
|
|
idx = map.xy_idx(x as i32, (map.height as i32) - 1 - row);
|
|
}
|
|
if !cursed {
|
|
map.revealed_tiles[idx] = true;
|
|
} else {
|
|
map.revealed_tiles[idx] = false;
|
|
}
|
|
}
|
|
|
|
// Dirtify viewshed only if cursed, so our currently visible tiles aren't removed too
|
|
if cursed {
|
|
let player_entity = self.ecs.fetch::<Entity>();
|
|
let mut viewshed_components = self.ecs.write_storage::<Viewshed>();
|
|
let viewshed = viewshed_components.get_mut(*player_entity);
|
|
if let Some(viewshed) = viewshed {
|
|
viewshed.dirty = true;
|
|
}
|
|
}
|
|
|
|
if (row as usize) == (map.height as usize) - 1 {
|
|
new_runstate = RunState::Ticking;
|
|
} else {
|
|
new_runstate = RunState::MagicMapReveal { row: row + 1, cursed: cursed };
|
|
}
|
|
}
|
|
RunState::MapGeneration => {
|
|
if !config::CONFIG.logging.show_mapgen {
|
|
new_runstate = self.mapgen_next_state.unwrap();
|
|
}
|
|
if self.mapgen_history.len() != 0 {
|
|
ctx.set_active_console(2);
|
|
ctx.cls();
|
|
ctx.set_active_console(1);
|
|
ctx.cls();
|
|
ctx.set_active_console(0);
|
|
ctx.cls();
|
|
camera::render_debug_map(&self.mapgen_history[self.mapgen_index], ctx);
|
|
|
|
self.mapgen_timer += ctx.frame_time_ms;
|
|
if self.mapgen_timer > 300.0 {
|
|
self.mapgen_timer = 0.0;
|
|
self.mapgen_index += 1;
|
|
if self.mapgen_index >= self.mapgen_history.len() {
|
|
new_runstate = self.mapgen_next_state.unwrap();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
let mut runwriter = self.ecs.write_resource::<RunState>();
|
|
*runwriter = new_runstate;
|
|
}
|
|
|
|
damage_system::delete_the_dead(&mut self.ecs);
|
|
|
|
let _ = render_draw_buffer(ctx);
|
|
}
|
|
}
|