rust-rl/src/ai/turn_status_system.rs
Llywelwyn 44b0674b5a the oryx-ening - zoom factor, and renderables refactor
currently extremely unfinished - half the sprites are gnomes, and tiles have no colours
2023-10-06 09:22:11 +01:00

135 lines
4.2 KiB
Rust

use crate::{
effects::{ add_effect, EffectType, Targets },
gamelog,
gui::renderable_colour,
Clock,
Confusion,
Name,
Renderable,
TakingTurn,
Item,
Prop,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
use crate::consts::events::*;
pub struct TurnStatusSystem {}
impl<'a> System<'a> for TurnStatusSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, TakingTurn>,
ReadStorage<'a, Clock>,
WriteStorage<'a, Confusion>,
Entities<'a>,
ReadStorage<'a, Name>,
ReadExpect<'a, Entity>,
ReadStorage<'a, Renderable>,
ReadStorage<'a, Item>,
ReadStorage<'a, Prop>,
);
fn run(&mut self, data: Self::SystemData) {
let (
mut turns,
clock,
mut confusion,
entities,
names,
player_entity,
renderables,
items,
props,
) = data;
let mut clock_tick = false;
for (_e, _c, _t) in (&entities, &clock, &turns).join() {
clock_tick = true;
}
if !clock_tick {
return;
}
let mut logger = gamelog::Logger::new();
let mut log = false;
let mut not_my_turn: Vec<Entity> = Vec::new();
let mut not_confused: Vec<Entity> = Vec::new();
for (entity, confused, name, _i, _p) in (
&entities,
&mut confusion,
&names,
!&items,
!&props,
).join() {
confused.turns -= 1;
if confused.turns < 1 {
not_confused.push(entity);
if entity == *player_entity {
logger = logger
.colour(renderable_colour(&renderables, entity))
.append("You")
.colour(WHITE)
.append("snap out of it.");
log = true;
} else {
logger = logger
.append("The")
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.colour(WHITE)
.append("snaps out of it.");
log = true;
}
add_effect(
None,
EffectType::Particle {
glyph: to_cp437('!'),
sprite: "gnome".to_string(), // FIXME: REMOVE THE GNOMES
fg: RGB::named(LIGHT_BLUE),
lifespan: 200.0,
delay: 0.0,
},
Targets::Entity { target: entity }
);
} else {
not_my_turn.push(entity);
if entity == *player_entity {
logger = logger
.colour(renderable_colour(&renderables, entity))
.append("You")
.colour(WHITE)
.append("are confused!");
log = true;
gamelog::record_event(EVENT::PlayerConfused(1));
} else {
logger = logger
.append("The")
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.colour(WHITE)
.append("is confused!");
log = true;
}
add_effect(
None,
EffectType::Particle {
glyph: to_cp437('?'),
sprite: "gnome".to_string(), // FIXME: REMOVE THE GNOMES
fg: RGB::named(MAGENTA),
lifespan: 200.0,
delay: 0.0,
},
Targets::Entity { target: entity }
);
}
}
if log {
logger.log();
}
for e in not_my_turn {
turns.remove(e);
}
for e in not_confused {
confusion.remove(e);
}
}
}