rust-rl/src/gamelog/logstore.rs
2023-08-17 08:37:40 +01:00

91 lines
3 KiB
Rust

use super::{events, LogFragment, Logger};
use rltk::prelude::*;
use std::sync::Mutex;
lazy_static! {
static ref LOG: Mutex<Vec<Vec<LogFragment>>> = Mutex::new(Vec::new());
}
#[allow(dead_code)]
pub fn append_fragment(fragment: LogFragment) {
LOG.lock().unwrap().push(vec![fragment]);
}
pub fn append_entry(fragments: Vec<LogFragment>) {
LOG.lock().unwrap().push(fragments);
}
pub fn clear_log() {
LOG.lock().unwrap().clear();
}
pub fn print_log(console: &mut Box<dyn Console>, pos: Point, _descending: bool, len: usize, maximum_len: i32) {
let mut y = pos.y;
let mut x = pos.x;
// Reverse the log, take the number we want to show, and iterate through them
LOG.lock().unwrap().iter().rev().take(len).for_each(|log| {
let mut entry_len = -2;
// Iterate through each message fragment, and get the total length
// in lines, by adding the length of every fragment and dividing it
// by the maximum length we desire. Then shuffle our start-y by that much.
log.iter().for_each(|frag| {
entry_len += frag.text.len() as i32;
});
let lines = entry_len / maximum_len;
y -= lines;
let mut i = 0;
log.iter().for_each(|frag| {
// Split every fragment up into single characters.
let parts = frag.text.split("");
for part in parts {
// This is an extremely hacky solution to a problem I don't understand yet.
// -- without this, the lines *here* and the line count *above* wont match.
if part == "" || part == "\\" {
continue;
}
if i > entry_len {
break;
}
i += 1;
if x + part.len() as i32 > pos.x + maximum_len {
if y > pos.y - len as i32 {
console.print(x, y, "-");
}
y += 1;
x = pos.x;
}
// Stay within bounds
if y > pos.y - len as i32 {
console.print_color(x, y, frag.colour.into(), RGB::named(rltk::BLACK).into(), part);
}
x += part.len() as i32;
}
});
// Take away one from the y-axis, because we want to start each entry
// on a new line, and go up an additional amount depending on how many
// lines our *previous* entry took.
y -= 1 + lines;
x = pos.x;
});
}
pub fn setup_log() {
clear_log();
events::clear_events();
Logger::new()
.append("Welcome!")
.colour(rltk::CYAN)
.append_n("Press [?] at any time to view controls")
.period()
.log();
}
pub fn clone_log() -> Vec<Vec<crate::gamelog::LogFragment>> {
return LOG.lock().unwrap().clone();
}
pub fn restore_log(log: &mut Vec<Vec<crate::gamelog::LogFragment>>) {
LOG.lock().unwrap().clear();
LOG.lock().unwrap().append(log);
}