186 lines
6.2 KiB
Rust
186 lines
6.2 KiB
Rust
use super::{paint, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, Symmetry, TileType};
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use rltk::RandomNumberGenerator;
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#[derive(PartialEq, Copy, Clone)]
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#[allow(dead_code)]
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pub enum DrunkSpawnMode {
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StartingPoint,
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Random,
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}
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pub struct DrunkardSettings {
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pub spawn_mode: DrunkSpawnMode,
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pub drunken_lifetime: i32,
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pub floor_percent: f32,
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pub brush_size: i32,
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pub symmetry: Symmetry,
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}
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pub struct DrunkardsWalkBuilder {
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settings: DrunkardSettings,
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}
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impl InitialMapBuilder for DrunkardsWalkBuilder {
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#[allow(dead_code)]
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fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
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self.build(rng, build_data);
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}
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}
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impl MetaMapBuilder for DrunkardsWalkBuilder {
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#[allow(dead_code)]
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fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
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self.build(rng, build_data);
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}
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}
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impl DrunkardsWalkBuilder {
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#[allow(dead_code)]
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pub fn new(settings: DrunkardSettings) -> DrunkardsWalkBuilder {
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DrunkardsWalkBuilder { settings }
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}
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#[allow(dead_code)]
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pub fn open_area() -> Box<DrunkardsWalkBuilder> {
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Box::new(DrunkardsWalkBuilder {
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settings: DrunkardSettings {
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spawn_mode: DrunkSpawnMode::StartingPoint,
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drunken_lifetime: 400,
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floor_percent: 0.5,
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brush_size: 1,
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symmetry: Symmetry::None,
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},
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})
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}
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#[allow(dead_code)]
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pub fn open_halls() -> Box<DrunkardsWalkBuilder> {
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Box::new(DrunkardsWalkBuilder {
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settings: DrunkardSettings {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 400,
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floor_percent: 0.5,
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brush_size: 1,
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symmetry: Symmetry::None,
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},
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})
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}
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#[allow(dead_code)]
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pub fn winding_passages() -> Box<DrunkardsWalkBuilder> {
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Box::new(DrunkardsWalkBuilder {
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settings: DrunkardSettings {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 100,
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floor_percent: 0.4,
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brush_size: 1,
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symmetry: Symmetry::None,
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},
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})
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}
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#[allow(dead_code)]
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pub fn fat_passages() -> Box<DrunkardsWalkBuilder> {
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Box::new(DrunkardsWalkBuilder {
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settings: DrunkardSettings {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 100,
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floor_percent: 0.4,
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brush_size: 2,
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symmetry: Symmetry::None,
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},
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})
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}
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#[allow(dead_code)]
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pub fn fearful_symmetry() -> Box<DrunkardsWalkBuilder> {
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Box::new(DrunkardsWalkBuilder {
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settings: DrunkardSettings {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 100,
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floor_percent: 0.4,
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brush_size: 1,
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symmetry: Symmetry::Both,
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},
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})
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}
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fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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// Set a central starting point
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let starting_position = Position { x: build_data.map.width / 2, y: build_data.map.height / 2 };
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let start_idx = build_data.map.xy_idx(starting_position.x, starting_position.y);
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build_data.map.tiles[start_idx] = TileType::Floor;
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let total_tiles = build_data.map.width * build_data.map.height;
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let desired_floor_tiles = (self.settings.floor_percent * total_tiles as f32) as usize;
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let mut floor_tile_count = build_data.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
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let mut digger_count = 0;
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while floor_tile_count < desired_floor_tiles {
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let mut did_something = false;
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let mut drunk_x;
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let mut drunk_y;
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match self.settings.spawn_mode {
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DrunkSpawnMode::StartingPoint => {
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drunk_x = starting_position.x;
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drunk_y = starting_position.y;
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}
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DrunkSpawnMode::Random => {
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if digger_count == 0 {
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drunk_x = starting_position.x;
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drunk_y = starting_position.y;
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} else {
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drunk_x = rng.roll_dice(1, build_data.map.width - 3) + 1;
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drunk_y = rng.roll_dice(1, build_data.map.height - 3) + 1;
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}
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}
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}
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let mut drunk_life = self.settings.drunken_lifetime;
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while drunk_life > 0 {
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let drunk_idx = build_data.map.xy_idx(drunk_x, drunk_y);
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if build_data.map.tiles[drunk_idx] == TileType::Wall {
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did_something = true;
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}
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paint(&mut build_data.map, self.settings.symmetry, self.settings.brush_size, drunk_x, drunk_y);
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build_data.map.tiles[drunk_idx] = TileType::DownStair;
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let stagger_direction = rng.roll_dice(1, 4);
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match stagger_direction {
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1 => {
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if drunk_x > 2 {
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drunk_x -= 1;
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}
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}
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2 => {
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if drunk_x < build_data.map.width - 2 {
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drunk_x += 1;
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}
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}
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3 => {
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if drunk_y > 2 {
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drunk_y -= 1;
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}
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}
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_ => {
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if drunk_y < build_data.map.height - 2 {
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drunk_y += 1;
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}
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}
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}
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drunk_life -= 1;
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}
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if did_something {
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build_data.take_snapshot();
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}
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digger_count += 1;
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for t in build_data.map.tiles.iter_mut() {
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if *t == TileType::DownStair {
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*t = TileType::Floor;
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}
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}
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floor_tile_count = build_data.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
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}
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}
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}
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