110 lines
3.8 KiB
Rust
110 lines
3.8 KiB
Rust
use crate::{
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effects::{add_effect, EffectType, Targets},
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gamelog,
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gui::renderable_colour,
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Clock, Confusion, Name, Renderable, TakingTurn,
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};
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use rltk::prelude::*;
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use specs::prelude::*;
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pub struct TurnStatusSystem {}
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impl<'a> System<'a> for TurnStatusSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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WriteStorage<'a, TakingTurn>,
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ReadStorage<'a, Clock>,
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WriteStorage<'a, Confusion>,
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Entities<'a>,
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ReadStorage<'a, Name>,
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ReadExpect<'a, Entity>,
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ReadStorage<'a, Renderable>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (mut turns, clock, mut confusion, entities, names, player_entity, renderables) = data;
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let mut clock_tick = false;
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for (_e, _c, _t) in (&entities, &clock, &turns).join() {
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clock_tick = true;
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}
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if !clock_tick {
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return;
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}
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let mut logger = gamelog::Logger::new();
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let mut log = false;
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let mut not_my_turn: Vec<Entity> = Vec::new();
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let mut not_confused: Vec<Entity> = Vec::new();
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for (entity, _turn, confused, name) in (&entities, &mut turns, &mut confusion, &names).join() {
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confused.turns -= 1;
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if confused.turns < 1 {
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not_confused.push(entity);
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if entity == *player_entity {
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logger = logger
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.colour(renderable_colour(&renderables, entity))
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.append("You")
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.colour(WHITE)
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.append("snap out of it.");
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log = true;
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} else {
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logger = logger
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.append("The")
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.colour(renderable_colour(&renderables, entity))
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.append(&name.name)
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.colour(WHITE)
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.append("snaps out of it.");
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log = true;
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}
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add_effect(
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None,
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EffectType::Particle {
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glyph: to_cp437('!'),
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fg: RGB::named(LIGHT_BLUE),
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bg: RGB::named(BLACK),
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lifespan: 200.0,
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delay: 0.0,
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},
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Targets::Entity { target: entity },
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);
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} else {
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not_my_turn.push(entity);
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if entity == *player_entity {
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logger = logger
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.colour(renderable_colour(&renderables, entity))
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.append("You")
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.colour(WHITE)
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.append("are confused!");
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log = true;
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gamelog::record_event("player_confused", 1);
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} else {
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logger = logger
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.append("The")
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.colour(renderable_colour(&renderables, entity))
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.append(&name.name)
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.colour(WHITE)
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.append("is confused!");
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log = true;
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}
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add_effect(
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None,
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EffectType::Particle {
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glyph: to_cp437('?'),
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fg: RGB::named(MAGENTA),
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bg: RGB::named(BLACK),
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lifespan: 200.0,
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delay: 0.0,
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},
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Targets::Entity { target: entity },
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);
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}
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}
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if log {
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logger.log();
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}
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for e in not_my_turn {
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turns.remove(e);
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}
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for e in not_confused {
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confusion.remove(e);
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}
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}
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}
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