rust-rl/src/ai/approach_ai_system.rs

59 lines
2 KiB
Rust

use crate::{EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed, WantsToApproach};
use rltk::prelude::*;
use specs::prelude::*;
pub struct ApproachAI {}
impl<'a> System<'a> for ApproachAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, TakingTurn>,
WriteStorage<'a, WantsToApproach>,
WriteStorage<'a, Position>,
WriteExpect<'a, Map>,
WriteStorage<'a, Viewshed>,
WriteStorage<'a, Telepath>,
WriteStorage<'a, EntityMoved>,
Entities<'a>,
);
fn run(&mut self, data: Self::SystemData) {
let (
mut turns,
mut wants_to_approach,
mut positions,
mut map,
mut viewsheds,
mut telepaths,
mut entity_moved,
entities,
) = data;
let mut turn_done: Vec<Entity> = Vec::new();
for (entity, mut pos, approach, mut viewshed, _turn) in
(&entities, &mut positions, &wants_to_approach, &mut viewsheds, &turns).join()
{
turn_done.push(entity);
let path = a_star_search(
map.xy_idx(pos.x, pos.y) as i32,
map.xy_idx(approach.idx % map.width, approach.idx / map.width) as i32,
&mut *map,
);
if path.success && path.steps.len() > 1 {
let idx = map.xy_idx(pos.x, pos.y);
pos.x = path.steps[1] as i32 % map.width;
pos.y = path.steps[1] as i32 / map.width;
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved");
let new_idx = map.xy_idx(pos.x, pos.y);
crate::spatial::move_entity(entity, idx, new_idx);
viewshed.dirty = true;
if let Some(telepath) = telepaths.get_mut(entity) {
telepath.dirty = true;
}
}
}
wants_to_approach.clear();
for done in turn_done.iter() {
turns.remove(*done);
}
}
}