rust-rl/resources/backing.fs
Llywelwyn d3a09df7a8 initial commit
using rltk
2023-07-06 16:47:07 +01:00

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GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D screenTexture;
void main()
{
vec3 col = texture(screenTexture, TexCoords).rgb;
FragColor = vec4(col, 1.0);
}