// POST-PROCESSING pub const WITH_SCANLINES: bool = false; // Adds scanlines to the screen. pub const WITH_SCREEN_BURN: bool = false; // Requires WITH_SCANLINES. pub const WITH_DARKEN_BY_DISTANCE: bool = true; // If further away tiles should get darkened, instead of a harsh transition to non-visible. pub const WITH_SCANLINES_BRIGHTEN_AMOUNT: f32 = 0.1; // 0.0 = no brightening, 1.0 = full brightening. pub const NON_VISIBLE_MULTIPLIER: f32 = 0.3; // 0.0 = black, 1.0 = full colour. pub const NON_VISIBLE_MULTIPLIER_IF_SCANLINES: f32 = 0.8; // as above, but when using scanlines. should be higher. pub const MAX_DARKENING: f32 = 0.45; // 0.0 = black, 1.0 = full colour - only used if WITH_DARKEN_BY_DISTANCE is true. pub const MAX_DARKENING_IF_SCANLINES: f32 = 0.9; // as above, but when using scanlines. should be higher. pub const START_DARKEN_AT_N_TILES: f32 = 8.0; // start darkening at this distance (should always be less than entity::DEFAULT_VIEWSHED_STANDARD). pub const SHORT_PARTICLE_LIFETIME: f32 = 100.0; // in ms pub const DEFAULT_PARTICLE_LIFETIME: f32 = 200.0; pub const LONG_PARTICLE_LIFETIME: f32 = 300.0; // THEMES pub const BLOODSTAIN_COLOUR: (u8, u8, u8) = (153, 0, 0); // DEFAULT THEME pub const DEFAULT_BG_COLOUR: (u8, u8, u8) = (29, 50, 50); pub const WALL_COLOUR: (u8, u8, u8) = (229, 191, 94); pub const FLOOR_COLOUR: (u8, u8, u8) = (25, 204, 122); pub const STAIR_COLOUR: (u8, u8, u8) = (200, 200, 0); pub const WOOD_FLOOR_COLOUR: (u8, u8, u8) = (41, 30, 20); pub const FENCE_FG_COLOUR: (u8, u8, u8) = (110, 24, 0); pub const FENCE_COLOUR: (u8, u8, u8) = (45, 30, 10); pub const BRIDGE_COLOUR: (u8, u8, u8) = (42, 48, 37); pub const GRAVEL_COLOUR: (u8, u8, u8) = (26, 26, 53); pub const ROAD_COLOUR: (u8, u8, u8) = (8, 38, 40); pub const GRASS_COLOUR: (u8, u8, u8) = (9, 65, 6); pub const FOLIAGE_COLOUR: (u8, u8, u8) = (5, 60, 5); pub const HEAVY_FOLIAGE_COLOUR: (u8, u8, u8) = (5, 60, 5); pub const SAND_COLOUR: (u8, u8, u8) = (70, 70, 21); pub const SHALLOW_WATER_COLOUR: (u8, u8, u8) = (24, 47, 99); pub const DEEP_WATER_COLOUR: (u8, u8, u8) = (18, 33, 63); pub const BARS_COLOUR: (u8, u8, u8) = (100, 100, 100); // FOREST THEME pub const FOREST_WALL_COLOUR: (u8, u8, u8) = (0, 153, 0);