use super::{ParticleLifetime, Position, Renderable, Rltk}; use rltk::RGB; use specs::prelude::*; pub const DEFAULT_PARTICLE_LIFETIME: f32 = 150.0; pub fn cull_dead_particles(ecs: &mut World, ctx: &Rltk) { let mut dead_particles: Vec = Vec::new(); { // Age out particles let mut particles = ecs.write_storage::(); let entities = ecs.entities(); for (entity, mut particle) in (&entities, &mut particles).join() { particle.lifetime_ms -= ctx.frame_time_ms; if particle.lifetime_ms < 0.0 { dead_particles.push(entity); } } } for dead in dead_particles.iter() { ecs.delete_entity(*dead).expect("Particle will not die"); } } struct ParticleRequest { x: i32, y: i32, fg: RGB, bg: RGB, glyph: rltk::FontCharType, lifetime: f32, } pub struct ParticleBuilder { requests: Vec, } impl ParticleBuilder { #[allow(clippy::new_without_default)] pub fn new() -> ParticleBuilder { ParticleBuilder { requests: Vec::new() } } pub fn request(&mut self, x: i32, y: i32, fg: RGB, bg: RGB, glyph: rltk::FontCharType, lifetime: f32) { self.requests.push(ParticleRequest { x, y, fg, bg, glyph, lifetime }); } } pub struct ParticleSpawnSystem {} impl<'a> System<'a> for ParticleSpawnSystem { #[allow(clippy::type_complexity)] type SystemData = ( Entities<'a>, WriteStorage<'a, Position>, WriteStorage<'a, Renderable>, WriteStorage<'a, ParticleLifetime>, WriteExpect<'a, ParticleBuilder>, ); fn run(&mut self, data: Self::SystemData) { let (entities, mut positions, mut renderables, mut particles, mut particle_builder) = data; for new_particle in particle_builder.requests.iter() { let p = entities.create(); positions.insert(p, Position { x: new_particle.x, y: new_particle.y }).expect("Could not insert position"); renderables .insert( p, Renderable { fg: new_particle.fg, bg: new_particle.bg, glyph: new_particle.glyph, render_order: 0 }, ) .expect("Could not insert renderables"); particles .insert(p, ParticleLifetime { lifetime_ms: new_particle.lifetime }) .expect("Could not insert lifetime"); } particle_builder.requests.clear(); } }