use super::{ gamelog, Confusion, EntityMoved, EntryTrigger, Hidden, InflictsDamage, Map, Name, ParticleBuilder, Position, SingleActivation, SufferDamage, }; use specs::prelude::*; pub struct TriggerSystem {} impl<'a> System<'a> for TriggerSystem { #[allow(clippy::type_complexity)] type SystemData = ( ReadExpect<'a, Map>, WriteStorage<'a, EntityMoved>, ReadStorage<'a, Position>, ReadStorage<'a, EntryTrigger>, ReadStorage<'a, InflictsDamage>, WriteStorage<'a, Confusion>, WriteStorage<'a, SufferDamage>, WriteStorage<'a, Hidden>, ReadStorage<'a, SingleActivation>, ReadStorage<'a, Name>, WriteExpect<'a, ParticleBuilder>, Entities<'a>, WriteExpect<'a, rltk::RandomNumberGenerator>, ); fn run(&mut self, data: Self::SystemData) { let ( map, mut entity_moved, position, entry_trigger, inflicts_damage, mut confusion, mut inflict_damage, mut hidden, single_activation, names, mut particle_builder, entities, mut rng, ) = data; // Iterate entities that moved, and their final position let mut remove_entities: Vec = Vec::new(); for (entity, mut _entity_moved, pos) in (&entities, &mut entity_moved, &position).join() { let idx = map.xy_idx(pos.x, pos.y); for entity_id in map.tile_content[idx].iter() { if entity != *entity_id { let maybe_trigger = entry_trigger.get(*entity_id); match maybe_trigger { None => {} Some(_trigger) => { // Something on this pos had a trigger let name = names.get(*entity_id); hidden.remove(*entity_id); if let Some(name) = name { particle_builder.trap_triggered(pos.x, pos.y); gamelog::Logger::new().item_name(&name.name).append("triggers!").log(); } let damage = inflicts_damage.get(*entity_id); if let Some(damage) = damage { let damage_roll = rng.roll_dice(damage.n_dice, damage.sides) + damage.modifier; particle_builder.damage_taken(pos.x, pos.y); SufferDamage::new_damage(&mut inflict_damage, entity, damage_roll, false); } let confuses = confusion.get(*entity_id); if let Some(confuses) = confuses { confusion .insert(entity, Confusion { turns: confuses.turns }) .expect("Unable to insert confusion"); } let sa = single_activation.get(*entity_id); if let Some(_sa) = sa { remove_entities.push(*entity_id); } } } } } } for trap in remove_entities.iter() { entities.delete(*trap).expect("Unable to delete trap"); } entity_moved.clear(); } }