pub const DEFAULT_VIEWSHED_STANDARD: i32 = 16; // Standard viewshed radius for almost all entities. pub const CARRY_CAPACITY_PER_STRENGTH: i32 = 8; // How much weight can be carried per point of strength. pub const NORMAL_SPEED: i32 = 12; // Normal speed for almost all entities. pub const TURN_COST_MULTIPLIER: i32 = 4; // How many ticks for NORMAL_SPEED to get a turn. pub const ATTR_BONUS_0: i32 = 10; // At this value, the attribute bonus is 0. pub const ATTR_NEEDED_PER_POINT: i32 = 2; // How many points +- ATTR_BONUS_0 are needed per +- 1 bonus. pub const STANDARD_HIT_DIE: i32 = 8; // Standard hit die used for rolling HP. pub const STANDARD_HIT_DIE_0: i32 = 4; // Standard hit die used for rolling HP for level 0. pub const STANDARD_MANA_DIE: i32 = 4; // Standard mana die used for rolling mana. pub const MINIMUM_MANA: i32 = 0; // The minimum mana a monster can have. pub const MINIMUM_MANA_PLAYER: i32 = 1; // The minimum mana a player can have. pub const STANDARD_BAC: i32 = 10; // Standard BASE AC.