pub const NON_VISIBLE_MULTIPLIER: f32 = 0.7; pub const BLOODSTAIN_COLOUR: (u8, u8, u8) = (153, 0, 0); // DEFAULT THEME pub const DEFAULT_BG_COLOUR: (u8, u8, u8) = (29, 50, 50); pub const WALL_COLOUR: (u8, u8, u8) = (229, 191, 94); pub const FLOOR_COLOUR: (u8, u8, u8) = (25, 204, 122); pub const STAIR_COLOUR: (u8, u8, u8) = (200, 200, 0); pub const WOOD_FLOOR_COLOUR: (u8, u8, u8) = (41, 30, 20); pub const FENCE_FG_COLOUR: (u8, u8, u8) = (110, 24, 0); pub const FENCE_COLOUR: (u8, u8, u8) = (45, 30, 10); pub const BRIDGE_COLOUR: (u8, u8, u8) = (42, 48, 37); pub const GRAVEL_COLOUR: (u8, u8, u8) = (26, 26, 53); pub const ROAD_COLOUR: (u8, u8, u8) = (8, 38, 40); pub const GRASS_COLOUR: (u8, u8, u8) = (9, 65, 6); pub const FOLIAGE_COLOUR: (u8, u8, u8) = (5, 60, 5); pub const HEAVY_FOLIAGE_COLOUR: (u8, u8, u8) = (5, 55, 5); pub const SAND_COLOUR: (u8, u8, u8) = (70, 70, 21); pub const SHALLOW_WATER_COLOUR: (u8, u8, u8) = (24, 47, 99); pub const DEEP_WATER_COLOUR: (u8, u8, u8) = (18, 33, 63); pub const BARS_COLOUR: (u8, u8, u8) = (100, 100, 100); // FOREST THEME pub const FOREST_WALL_COLOUR: (u8, u8, u8) = (0, 153, 0);