use super::{Door, Hidden, Map, Mind, Position, Renderable, TileType}; use rltk::{Point, Rltk, RGB}; use specs::prelude::*; use std::ops::{Add, Mul}; const SHOW_BOUNDARIES: bool = false; pub fn get_screen_bounds(ecs: &World, ctx: &mut Rltk) -> (i32, i32, i32, i32) { let player_pos = ecs.fetch::(); //let (x_chars, y_chars) = ctx.get_char_size(); let (x_chars, y_chars) = (80, 43); let centre_x = (x_chars / 2) as i32; let centre_y = (y_chars / 2) as i32; let min_x = player_pos.x - centre_x; let min_y = player_pos.y - centre_y; let max_x = min_x + x_chars as i32; let max_y = min_y + y_chars as i32; (min_x, max_x, min_y, max_y) } pub fn render_camera(ecs: &World, ctx: &mut Rltk) { let map = ecs.fetch::(); let (min_x, max_x, min_y, max_y) = get_screen_bounds(ecs, ctx); // Might need to -1 here? let map_width = map.width; let map_height = map.height; // Render map let mut y = 0; for t_y in min_y..max_y { let mut x = 0; for t_x in min_x..max_x { if t_x >= 0 && t_x < map.width && t_y >= 0 && t_y < map_height { let idx = map.xy_idx(t_x, t_y); if map.revealed_tiles[idx] { let (glyph, fg, bg) = get_tile_glyph(idx, &*map); ctx.set(x, y, fg, bg, glyph); } } else if SHOW_BOUNDARIES { ctx.set(x, y, RGB::named(rltk::DARKSLATEGRAY), RGB::named(rltk::BLACK), rltk::to_cp437('#')); } x += 1; } y += 1; } // Render entities { let positions = ecs.read_storage::(); let renderables = ecs.read_storage::(); let minds = ecs.read_storage::(); let hidden = ecs.read_storage::(); let doors = ecs.write_storage::(); let map = ecs.fetch::(); let entities = ecs.entities(); let mut data = (&positions, &renderables, &entities, !&hidden).join().collect::>(); data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order)); for (pos, render, ent, _hidden) in data.iter() { let idx = map.xy_idx(pos.x, pos.y); let entity_offset_x = pos.x - min_x; let entity_offset_y = pos.y - min_y; if entity_offset_x > 0 && entity_offset_x < map_width && entity_offset_y > 0 && entity_offset_y < map_height { let offsets = RGB::from_u8(map.red_offset[idx], map.green_offset[idx], map.blue_offset[idx]); let mut draw = false; let mut fg = render.fg; let mut bg = render.bg.add(RGB::from_u8(26, 45, 45)).add(offsets); // Get bloodstain colours if map.bloodstains.contains(&idx) { bg = bg.add(RGB::from_f32(0.6, 0., 0.)); } // Draw entities on visible tiles if map.visible_tiles[idx] { draw = true; } // Draw entities with minds within telepath range if map.telepath_tiles[idx] { let has_mind = minds.get(*ent); if let Some(_) = has_mind { draw = true; } } // Draw all doors let is_door = doors.get(*ent); if let Some(_) = is_door { if map.revealed_tiles[idx] { if !map.visible_tiles[idx] { fg = fg.mul(0.6); bg = bg.mul(0.6); } draw = true; } } if draw { ctx.set(entity_offset_x, entity_offset_y, fg, bg, render.glyph); } } } } } fn get_tile_glyph(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) { let offsets = RGB::from_u8(map.red_offset[idx], map.green_offset[idx], map.blue_offset[idx]); let glyph; let mut fg = offsets.mul(2.0); let mut bg = offsets.add(RGB::from_u8(26, 45, 45)); match map.tiles[idx] { TileType::Floor => { glyph = rltk::to_cp437('.'); fg = fg.add(RGB::from_f32(0.1, 0.8, 0.5)); } TileType::Wall => { let x = idx as i32 % map.width; let y = idx as i32 / map.width; glyph = wall_glyph(&*map, x, y); fg = fg.add(RGB::from_f32(0.6, 0.5, 0.25)); } TileType::DownStair => { glyph = rltk::to_cp437('>'); fg = RGB::from_f32(0., 1., 1.); } } if map.bloodstains.contains(&idx) { bg = bg.add(RGB::from_f32(0.6, 0., 0.)); } if !map.visible_tiles[idx] { fg = fg.mul(0.6); bg = bg.mul(0.6); } return (glyph, fg, bg); } fn is_revealed_and_wall(map: &Map, x: i32, y: i32) -> bool { let idx = map.xy_idx(x, y); map.tiles[idx] == TileType::Wall && map.revealed_tiles[idx] } fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType { if x < 1 || x > map.width - 2 || y < 1 || y > map.height - 2 as i32 { return 35; } let mut mask: u8 = 0; let diagonals_matter: Vec = vec![7, 11, 13, 14, 15]; if is_revealed_and_wall(map, x, y - 1) { // N mask += 1; } if is_revealed_and_wall(map, x, y + 1) { // S mask += 2; } if is_revealed_and_wall(map, x - 1, y) { // W mask += 4; } if is_revealed_and_wall(map, x + 1, y) { // E mask += 8; } if diagonals_matter.contains(&mask) { if is_revealed_and_wall(map, x + 1, y - 1) { // Top right mask += 16; } if is_revealed_and_wall(map, x - 1, y - 1) { // Top left mask += 32; } if is_revealed_and_wall(map, x + 1, y + 1) { // Bottom right mask += 64; } if is_revealed_and_wall(map, x - 1, y + 1) { // Bottom left mask += 128; } } match mask { 0 => 254, // ■ (254) square pillar; but maybe ○ (9) looks better 1 => 186, // Wall only to the north 2 => 186, // Wall only to the south 3 => 186, // Wall to the north and south 4 => 205, // Wall only to the west 5 => 188, // Wall to the north and west 6 => 187, // Wall to the south and west 7 => 185, // Wall to the north, south and west 8 => 205, // Wall only to the east 9 => 200, // Wall to the north and east 10 => 201, // Wall to the south and east 11 => 204, // Wall to the north, south and east 12 => 205, // Wall to the east and west 13 => 202, // Wall to the east, west, and north 14 => 203, // Wall to the east, west, and south 15 => 206, // ╬ Wall on all sides 29 => 202, 31 => 206, 45 => 202, 46 => 203, 47 => 206, 55 => 185, 59 => 204, 63 => 203, 87 => 185, 126 => 203, 143 => 206, 77 => 202, 171 => 204, 187 => 204, 215 => 185, 190 => 203, 237 => 202, 30 => 203, 110 => 203, 111 => 206, 119 => 185, 142 => 203, 158 => 203, 235 => 204, 93 => 202, 109 => 202, 94 => 203, 174 => 203, 159 => 206, 221 => 202, 157 => 202, 79 => 206, 95 => 185, 23 => 185, // NSW and NSE + 1 diagonal 39 => 185, 71 => 185, 103 => 185, 135 => 185, 151 => 185, 199 => 185, 78 => 203, 27 => 204, 43 => 204, 75 => 204, 107 => 204, 139 => 204, 155 => 204, 173 => 202, 141 => 202, 205 => 202, 175 => 204, 203 => 204, 61 => 205, // NEW cases 125 => 205, // NEW cases 189 => 205, // NEW cases 206 => 205, 207 => 202, 222 => 205, 238 => 205, 253 => 205, 254 => 205, 167 => 186, // NSW, NW, SW 91 => 186, // NSE, NE, SE 183 => 186, // NSW, NW, SW, NE 123 => 186, // NSE, NE, SE, NW 231 => 186, // NSW, NW, SW, SE 219 => 186, // NSE, NE, SE, SW 247 => 186, 251 => 186, 127 => 187, // Everything except NE 191 => 201, // Everything except NW 223 => 188, // Everything except SE 239 => 200, // Everything except SW _ => 35, // We missed one? } } pub fn render_debug_map(map: &Map, ctx: &mut Rltk) { let player_pos = Point::new(map.width / 2, map.height / 2); let (x_chars, y_chars) = ctx.get_char_size(); let center_x = (x_chars / 2) as i32; let center_y = (y_chars / 2) as i32; let min_x = player_pos.x - center_x; let max_x = min_x + x_chars as i32; let min_y = player_pos.y - center_y; let max_y = min_y + y_chars as i32; let map_width = map.width - 1; let map_height = map.height - 1; let mut y = 0; for ty in min_y..max_y { let mut x = 0; for tx in min_x..max_x { if tx > 0 && tx < map_width && ty > 0 && ty < map_height { let idx = map.xy_idx(tx, ty); if map.revealed_tiles[idx] { let (glyph, fg, bg) = get_tile_glyph(idx, &*map); ctx.set(x, y, fg, bg, glyph); } } else if SHOW_BOUNDARIES { ctx.set(x, y, RGB::named(rltk::GRAY), RGB::named(rltk::BLACK), rltk::to_cp437('·')); } x += 1; } y += 1; } }