use super::{ Hidden, Map, Mind, Position, Prop, Renderable }; use rltk::prelude::*; use specs::prelude::*; use std::ops::Mul; const SHOW_BOUNDARIES: bool = false; pub fn get_screen_bounds(ecs: &World, _ctx: &mut Rltk) -> (i32, i32, i32, i32, i32, i32) { let player_pos = ecs.fetch::(); //let (x_chars, y_chars) = ctx.get_char_size(); let (x_chars, y_chars, x_offset, y_offset) = (69, 41, 1, 10); let centre_x = (x_chars / 2) as i32; let centre_y = (y_chars / 2) as i32; let min_x = player_pos.x - centre_x; let min_y = player_pos.y - centre_y; let max_x = min_x + (x_chars as i32); let max_y = min_y + (y_chars as i32); (min_x, max_x, min_y, max_y, x_offset, y_offset) } pub fn render_camera(ecs: &World, ctx: &mut Rltk) { let map = ecs.fetch::(); let (min_x, max_x, min_y, max_y, x_offset, y_offset) = get_screen_bounds(ecs, ctx); // Render map let mut y = 0; for t_y in min_y..max_y { let mut x = 0; for t_x in min_x..max_x { if t_x >= 0 && t_x < map.width && t_y >= 0 && t_y < map.height { let idx = map.xy_idx(t_x, t_y); if map.revealed_tiles[idx] { let (glyph, fg, bg) = crate::map::themes::get_tile_renderables_for_id( idx, &*map, Some(*ecs.fetch::()) ); ctx.set(x + x_offset, y + y_offset, fg, bg, glyph); } } else if SHOW_BOUNDARIES { ctx.set(x + x_offset, y + y_offset, RGB::named(DARKSLATEGRAY), RGB::named(BLACK), rltk::to_cp437('#')); } x += 1; } y += 1; } // Render entities { let positions = ecs.read_storage::(); let renderables = ecs.read_storage::(); let minds = ecs.read_storage::(); let hidden = ecs.read_storage::(); let props = ecs.write_storage::(); let map = ecs.fetch::(); let entities = ecs.entities(); let mut data = (&positions, &renderables, &entities, !&hidden).join().collect::>(); data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order)); for (pos, render, ent, _hidden) in data.iter() { let idx = map.xy_idx(pos.x, pos.y); let entity_offset_x = pos.x - min_x; let entity_offset_y = pos.y - min_y; if pos.x < max_x && pos.y < max_y && pos.x >= min_x && pos.y >= min_y { let mut draw = false; let mut fg = render.fg; let mut bg = crate::map::themes::get_tile_renderables_for_id(idx, &*map, Some(*ecs.fetch::())).2; // Draw entities on visible tiles if map.visible_tiles[idx] { draw = true; } else { fg = fg.mul(crate::map::NON_VISIBLE_MULTIPLIER); // We don't darken BG, because get_tile_renderables_for_id handles this. } // Draw entities with minds within telepath range if !draw { if map.telepath_tiles[idx] { let has_mind = minds.get(*ent); if let Some(_) = has_mind { draw = true; if !map.revealed_tiles[idx] { bg = RGB::named(BLACK); } } } } // Draw all props let is_prop = props.get(*ent); if let Some(_) = is_prop { if map.revealed_tiles[idx] { draw = true; } } if draw { ctx.set(entity_offset_x + x_offset, entity_offset_y + y_offset, fg, bg, render.glyph); } } } } } pub fn render_debug_map(map: &Map, ctx: &mut Rltk) { let player_pos = Point::new(map.width / 2, map.height / 2); let (x_chars, y_chars) = ctx.get_char_size(); let center_x = (x_chars / 2) as i32; let center_y = (y_chars / 2) as i32; let min_x = player_pos.x - center_x; let max_x = min_x + (x_chars as i32); let min_y = player_pos.y - center_y; let max_y = min_y + (y_chars as i32); let map_width = map.width; let map_height = map.height; let mut y = 0; for ty in min_y..max_y { let mut x = 0; for tx in min_x..max_x { if tx >= 0 && tx < map_width && ty >= 0 && ty < map_height { let idx = map.xy_idx(tx, ty); if map.revealed_tiles[idx] { let (glyph, fg, bg) = crate::map::themes::get_tile_renderables_for_id(idx, &*map, None); ctx.set(x, y, fg, bg, glyph); } } else if SHOW_BOUNDARIES { ctx.set(x, y, RGB::named(rltk::GRAY), RGB::named(rltk::BLACK), rltk::to_cp437('ยท')); } x += 1; } y += 1; } }