// tests/components_test.rs use rust_rl::components::*; #[test] fn damagetype_equality() { let dt1 = DamageType::Physical; let dt2 = DamageType::Physical; assert_eq!(dt1, dt2); let dt3 = DamageType::Magic; assert_ne!(dt1, dt3); } #[test] fn damagetype_ismagic() { let dt1 = DamageType::Physical; let dt2 = DamageType::Magic; assert!(!dt1.is_magic()); assert!(dt2.is_magic()); }