use super::{ gamelog, rex_assets::RexAssets, CombatStats, InBackpack, Map, Name, Player, Point, Position, RunState, State, Viewshed, }; use rltk::{Rltk, TextBlock, VirtualKeyCode, RGB}; use specs::prelude::*; pub fn draw_ui(ecs: &World, ctx: &mut Rltk) { ctx.draw_box(0, 43, 79, 6, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Render stats let combat_stats = ecs.read_storage::(); let players = ecs.read_storage::(); for (_player, stats) in (&players, &combat_stats).join() { let health = format!(" HP {}/{} ", stats.hp, stats.max_hp); ctx.print_color_right(36, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health); ctx.draw_bar_horizontal(38, 43, 34, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK)); } // Render message log let mut block = TextBlock::new(1, 44, 78, 5); let _ = block.print(&gamelog::log_display()); block.render(&mut rltk::BACKEND_INTERNAL.lock().consoles[0].console); // Render depth let map = ecs.fetch::(); let depth = format!(" D{} ", map.depth); ctx.print_color(74, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &depth); // Render mouse cursor let mouse_pos = ctx.mouse_pos(); ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::MAGENTA)); draw_tooltips(ecs, ctx); } fn draw_tooltips(ecs: &World, ctx: &mut Rltk) { let map = ecs.fetch::(); let names = ecs.read_storage::(); let positions = ecs.read_storage::(); let mouse_pos = ctx.mouse_pos(); if mouse_pos.0 >= map.width || mouse_pos.1 >= map.height { return; } let mut tooltip: Vec = Vec::new(); for (name, position) in (&names, &positions).join() { let idx = map.xy_idx(position.x, position.y); if position.x == mouse_pos.0 && position.y == mouse_pos.1 && map.visible_tiles[idx] { tooltip.push(name.name.to_string()); } } if !tooltip.is_empty() { if mouse_pos.0 > 40 { let arrow_pos = Point::new(mouse_pos.0 - 2, mouse_pos.1); let left_x = mouse_pos.0 - 3; let mut y = mouse_pos.1; for s in tooltip.iter() { for i in 0..2 { ctx.print_color( arrow_pos.x - i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string(), ); } ctx.print_color_right(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), s); y += 1; } ctx.print_color( arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"->".to_string(), ); } else { let arrow_pos = Point::new(mouse_pos.0 + 1, mouse_pos.1); let left_x = mouse_pos.0 + 3; let mut y = mouse_pos.1; for s in tooltip.iter() { for i in 0..2 { ctx.print_color( arrow_pos.x + 1 + i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string(), ); } ctx.print_color(left_x + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::DARKGREY), s); y += 1; } ctx.print_color( arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"<-".to_string(), ); } } } #[derive(PartialEq, Copy, Clone)] pub enum ItemMenuResult { Cancel, NoResponse, Selected, } pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option) { let player_entity = gs.ecs.fetch::(); let names = gs.ecs.read_storage::(); let backpack = gs.ecs.read_storage::(); let entities = gs.ecs.entities(); let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity); let count = inventory.count(); let mut y = (25 - (count / 2)) as i32; ctx.draw_box(15, y - 2, 37, (count + 3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); ctx.print_color(18, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Inventory"); ctx.print_color(18, y + count as i32 + 1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESC to cancel"); let mut equippable: Vec = Vec::new(); let mut j = 0; for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity) { ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('(')); ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType); ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')')); ctx.print(21, y, &name.name.to_string()); equippable.push(entity); y += 1; j += 1; } match ctx.key { None => (ItemMenuResult::NoResponse, None), Some(key) => match key { VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), _ => { let selection = rltk::letter_to_option(key); if selection > -1 && selection < count as i32 { return (ItemMenuResult::Selected, Some(equippable[selection as usize])); } (ItemMenuResult::NoResponse, None) } }, } } pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option) { let player_entity = gs.ecs.fetch::(); let names = gs.ecs.read_storage::(); let backpack = gs.ecs.read_storage::(); let entities = gs.ecs.entities(); let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity); let count = inventory.count(); let mut y = (25 - (count / 2)) as i32; ctx.draw_box(15, y - 2, 37, (count + 3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); ctx.print_color(18, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Drop what?"); ctx.print_color(18, y + count as i32 + 1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESC to cancel"); let mut equippable: Vec = Vec::new(); let mut j = 0; for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity) { ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('(')); ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType); ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')')); ctx.print(21, y, &name.name.to_string()); equippable.push(entity); y += 1; j += 1; } match ctx.key { None => (ItemMenuResult::NoResponse, None), Some(key) => match key { VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), _ => { let selection = rltk::letter_to_option(key); if selection > -1 && selection < count as i32 { return (ItemMenuResult::Selected, Some(equippable[selection as usize])); } (ItemMenuResult::NoResponse, None) } }, } } pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (ItemMenuResult, Option) { let player_entity = gs.ecs.fetch::(); let player_pos = gs.ecs.fetch::(); let viewsheds = gs.ecs.read_storage::(); ctx.print_color(5, 0, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "select target"); // Highlight available cells let mut available_cells = Vec::new(); let visible = viewsheds.get(*player_entity); if let Some(visible) = visible { // We have a viewshed for idx in visible.visible_tiles.iter() { let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx); if distance <= range as f32 { ctx.set_bg(idx.x, idx.y, RGB::named(rltk::BLUE)); available_cells.push(idx); } } } else { return (ItemMenuResult::Cancel, None); } // Draw mouse cursor let mouse_pos = ctx.mouse_pos(); let map = gs.ecs.fetch::(); let mut valid_target = false; for idx in available_cells.iter() { if idx.x == mouse_pos.0 && idx.y == mouse_pos.1 { valid_target = true; } } if valid_target { if aoe > 0 { let mut blast_tiles = rltk::field_of_view(Point::new(mouse_pos.0, mouse_pos.1), aoe, &*map); blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1); for tile in blast_tiles.iter() { ctx.set_bg(tile.x, tile.y, RGB::named(rltk::DARKCYAN)); } } ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN)); if ctx.left_click { return (ItemMenuResult::Selected, Some(Point::new(mouse_pos.0, mouse_pos.1))); } } else { ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED)); if ctx.left_click { return (ItemMenuResult::Cancel, None); } } (ItemMenuResult::NoResponse, None) } #[derive(PartialEq, Copy, Clone)] pub enum MainMenuSelection { NewGame, LoadGame, Quit, } #[derive(PartialEq, Copy, Clone)] pub enum MainMenuResult { NoSelection { selected: MainMenuSelection }, Selected { selected: MainMenuSelection }, } pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult { let save_exists = super::saveload_system::does_save_exist(); let runstate = gs.ecs.fetch::(); let assets = gs.ecs.fetch::(); ctx.render_xp_sprite(&assets.menu, 0, 0); ctx.print_color(40, 21, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "RUST-RL"); if let RunState::MainMenu { menu_selection: selection } = *runstate { let mut y = 24; if selection == MainMenuSelection::NewGame { ctx.print_color(37, 24, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "["); ctx.print_color(39, 24, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "new game"); ctx.print_color(48, 24, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]"); } else { ctx.print_color(39, 24, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "new game"); } y += 2; if save_exists { if selection == MainMenuSelection::LoadGame { ctx.print_color(36, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "["); ctx.print_color(38, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "load game"); ctx.print_color(48, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]"); } else { ctx.print_color(38, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "load game"); } y += 2; } if selection == MainMenuSelection::Quit { ctx.print_color(37, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "["); ctx.print_color(39, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "goodbye!"); ctx.print_color(48, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]"); } else { ctx.print_color(43, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "quit"); } match ctx.key { None => return MainMenuResult::NoSelection { selected: selection }, Some(key) => match key { VirtualKeyCode::Escape | VirtualKeyCode::C => { return MainMenuResult::NoSelection { selected: MainMenuSelection::Quit } } VirtualKeyCode::N => return MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame }, VirtualKeyCode::L => return MainMenuResult::NoSelection { selected: MainMenuSelection::LoadGame }, VirtualKeyCode::Up => { let mut new_selection; match selection { MainMenuSelection::NewGame => new_selection = MainMenuSelection::Quit, MainMenuSelection::LoadGame => new_selection = MainMenuSelection::NewGame, MainMenuSelection::Quit => new_selection = MainMenuSelection::LoadGame, } if new_selection == MainMenuSelection::LoadGame && !save_exists { new_selection = MainMenuSelection::NewGame; } return MainMenuResult::NoSelection { selected: new_selection }; } VirtualKeyCode::Down => { let mut new_selection; match selection { MainMenuSelection::NewGame => new_selection = MainMenuSelection::LoadGame, MainMenuSelection::LoadGame => new_selection = MainMenuSelection::Quit, MainMenuSelection::Quit => new_selection = MainMenuSelection::NewGame, } if new_selection == MainMenuSelection::LoadGame && !save_exists { new_selection = MainMenuSelection::Quit; } return MainMenuResult::NoSelection { selected: new_selection }; } VirtualKeyCode::Return => return MainMenuResult::Selected { selected: selection }, _ => return MainMenuResult::NoSelection { selected: selection }, }, } } MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame } }