use super::{Bystander, EntityMoved, Map, Position, TakingTurn, Viewshed}; use specs::prelude::*; pub struct BystanderAI {} impl<'a> System<'a> for BystanderAI { #[allow(clippy::type_complexity)] type SystemData = ( WriteExpect<'a, Map>, Entities<'a>, WriteStorage<'a, Viewshed>, ReadStorage<'a, Bystander>, WriteStorage<'a, Position>, WriteStorage<'a, EntityMoved>, WriteExpect<'a, rltk::RandomNumberGenerator>, ReadStorage<'a, TakingTurn>, ); fn run(&mut self, data: Self::SystemData) { let (mut map, entities, mut viewshed, bystander, mut position, mut entity_moved, mut rng, turns) = data; for (entity, mut viewshed, _bystander, mut pos, _turn) in (&entities, &mut viewshed, &bystander, &mut position, &turns).join() { if try_move_randomly(&mut pos, &mut rng, &mut map, &mut viewshed) { entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker"); } } } } pub fn try_move_randomly( pos: &mut Position, rng: &mut rltk::RandomNumberGenerator, map: &mut Map, viewshed: &mut Viewshed, ) -> bool { // Try to move randomly let mut x = pos.x; let mut y = pos.y; let move_roll = rng.roll_dice(1, 8); match move_roll { 1 => x -= 1, 2 => x += 1, 3 => y -= 1, 4 => y += 1, _ => {} } if x > 0 && x < map.width - 1 && y > 0 && y < map.height - 1 { let dest_idx = map.xy_idx(x, y); if !map.blocked[dest_idx] { let idx = map.xy_idx(pos.x, pos.y); map.blocked[idx] = false; pos.x = x; pos.y = y; map.blocked[dest_idx] = true; viewshed.dirty = true; return true; } } return false; }