use super::{ ai::CARRY_CAPACITY_PER_STRENGTH, camera, gamelog, gamesystem, rex_assets::RexAssets, ArmourClassBonus, Attributes, Burden, Charges, Equipped, Hidden, HungerClock, HungerState, InBackpack, MagicItem, MagicItemClass, Map, MasterDungeonMap, Name, ObfuscatedName, Player, Point, Pools, Position, Prop, Renderable, RunState, Skill, Skills, State, Viewshed, }; use rltk::prelude::*; use specs::prelude::*; use std::collections::BTreeMap; mod cheat_menu; mod letter_to_option; mod tooltip; pub use cheat_menu::*; pub fn draw_lerping_bar( ctx: &mut Rltk, sx: i32, sy: i32, width: i32, n: i32, max: i32, full_colour: RGB, empty_colour: RGB, ) { let percent = n as f32 / max as f32; let fill_width = (percent * width as f32) as i32; let bg = empty_colour.lerp(full_colour, percent); let fg = RGB::named(rltk::BLACK); for x in 0..width { if x <= fill_width { ctx.print_color(sx + x, sy, fg, bg, " "); } else { ctx.print_color(sx + x, sy, RGB::named(rltk::BLACK), RGB::named(rltk::BLACK), " "); } } ctx.print(sx - 1, sy, "["); let health = format!("{}/{}", n, max); ctx.print_color(sx + 1, sy, fg, bg, health); ctx.print(sx + width, sy, "]"); } pub fn draw_ui(ecs: &World, ctx: &mut Rltk) { ctx.draw_hollow_box(0, 0, 70, 8, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Log box ctx.draw_hollow_box(0, 9, 70, 42, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Camera box ctx.draw_hollow_box(0, 52, 70, 3, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Stats box ctx.draw_hollow_box(71, 0, 33, 55, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Side box // Render stats let pools = ecs.read_storage::(); let attributes = ecs.read_storage::(); let players = ecs.read_storage::(); let hunger = ecs.read_storage::(); let burden = ecs.read_storage::(); let skills = ecs.read_storage::(); for (_player, stats, attributes, hunger, skills) in (&players, &pools, &attributes, &hunger, &skills).join() { // Draw hp/mana bars draw_lerping_bar( ctx, 2, 53, 22, stats.hit_points.current, stats.hit_points.max, RGB::from_u8(0, 255, 0), RGB::from_u8(255, 0, 0), ); draw_lerping_bar( ctx, 2, 54, 22, stats.mana.current, stats.mana.max, RGB::named(rltk::BLUE), RGB::named(rltk::BLACK), ); // Draw AC let skill_ac_bonus = gamesystem::skill_bonus(Skill::Defence, &*skills); let mut armour_ac_bonus = 0; let equipped = ecs.read_storage::(); let ac = ecs.read_storage::(); let player_entity = ecs.fetch::(); for (wielded, ac) in (&equipped, &ac).join() { if wielded.owner == *player_entity { armour_ac_bonus += ac.amount; } } let armour_class = stats.bac - attributes.dexterity.bonus - skill_ac_bonus - armour_ac_bonus; ctx.print_color(26, 53, RGB::named(rltk::PINK), RGB::named(rltk::BLACK), "AC"); ctx.print_color(28, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), armour_class); // Draw level ctx.print_color( 26, 54, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), format!("XP{}/{}", stats.level, stats.xp), ); // Draw attributes let x = 38; ctx.print_color(x, 53, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "STR"); ctx.print_color(x + 3, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.strength.base); ctx.print_color(x + 7, 53, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "DEX"); ctx.print_color(x + 10, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.dexterity.base); ctx.print_color(x + 14, 53, RGB::named(rltk::ORANGE), RGB::named(rltk::BLACK), "CON"); ctx.print_color(x + 17, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.constitution.base); ctx.print_color(x, 54, RGB::named(rltk::CYAN), RGB::named(rltk::BLACK), "INT"); ctx.print_color(x + 3, 54, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.intelligence.base); ctx.print_color(x + 7, 54, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "WIS"); ctx.print_color(x + 10, 54, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.wisdom.base); ctx.print_color(x + 14, 54, RGB::named(rltk::PURPLE), RGB::named(rltk::BLACK), "CHA"); ctx.print_color(x + 17, 54, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.charisma.base); // Draw hunger match hunger.state { HungerState::Satiated => { ctx.print_color_right(70, 53, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "Satiated") } HungerState::Normal => {} HungerState::Hungry => { ctx.print_color_right(70, 53, RGB::named(rltk::BROWN1), RGB::named(rltk::BLACK), "Hungry") } HungerState::Weak => { ctx.print_color_right(70, 53, RGB::named(rltk::ORANGE), RGB::named(rltk::BLACK), "Weak") } HungerState::Fainting => { ctx.print_color_right(70, 53, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "Fainting") } } // Burden if let Some(burden) = burden.get(*player_entity) { match burden.level { crate::BurdenLevel::Burdened => { ctx.print_color_right(70, 50, RGB::named(rltk::BROWN1), RGB::named(rltk::BLACK), "Burdened") } crate::BurdenLevel::Strained => { ctx.print_color_right(70, 50, RGB::named(rltk::ORANGE), RGB::named(rltk::BLACK), "Strained") } crate::BurdenLevel::Overloaded => { ctx.print_color_right(70, 50, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "Overloaded") } } } if stats.god { ctx.print_color(20, 20, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "--- GODMODE: ON ---"); } // Draw equipment let renderables = ecs.read_storage::(); let mut equipment: Vec<(String, RGB, RGB, rltk::FontCharType)> = Vec::new(); let entities = ecs.entities(); for (entity, _equipped, renderable) in (&entities, &equipped, &renderables).join().filter(|item| item.1.owner == *player_entity) { equipment.push(( obfuscate_name_ecs(ecs, entity).0, RGB::named(item_colour_ecs(ecs, entity)), renderable.fg, renderable.glyph, )); } let mut y = 1; if !equipment.is_empty() { ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "Equipment"); let mut j = 0; for item in equipment { y += 1; ctx.set(72, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType); j += 1; ctx.set(74, y, item.2, RGB::named(rltk::BLACK), item.3); ctx.print_color(76, y, item.1, RGB::named(rltk::BLACK), &item.0); ctx.print_color(76 + &item.0.len() + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "(worn)"); } y += 2; } // Draw consumables ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "Backpack"); ctx.print_color( 81, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), &format!( "[{:.1}/{} lbs]", stats.weight, (attributes.strength.base + attributes.strength.modifiers) * CARRY_CAPACITY_PER_STRENGTH ), ); y += 1; let (player_inventory, _inventory_ids) = get_player_inventory(&ecs); y = print_options(player_inventory, 72, y, ctx).0; // Draw entities seen on screen let viewsheds = ecs.read_storage::(); let renderables = ecs.read_storage::(); let names = ecs.read_storage::(); let hidden = ecs.read_storage::(); let props = ecs.read_storage::(); let map = ecs.fetch::(); let viewshed = viewsheds.get(*player_entity).unwrap(); let mut seen_entities: Vec<(String, RGB, RGB, u16)> = Vec::new(); for tile in viewshed.visible_tiles.iter() { let idx = map.xy_idx(tile.x, tile.y); crate::spatial::for_each_tile_content(idx, |entity| { let mut draw = false; if let Some(_) = names.get(entity) { draw = true; } let prop = props.get(entity); if let Some(_) = prop { draw = false; } let is_hidden = hidden.get(entity); if let Some(_) = is_hidden { draw = false; } if entity == *player_entity { draw = false; } if draw { let (render_fg, glyph) = if let Some(renderable) = renderables.get(entity) { (renderable.fg, renderable.glyph) } else { (RGB::named(rltk::WHITE), rltk::to_cp437('-')) }; seen_entities.push(( obfuscate_name_ecs(ecs, entity).0, RGB::named(item_colour_ecs(ecs, entity)), render_fg, glyph, )); } }); } seen_entities.sort_by(|a, b| b.0.cmp(&a.0)); if !seen_entities.is_empty() { y += 1; ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "In View"); for entity in seen_entities { y += 1; ctx.set(72, y, entity.2, RGB::named(rltk::BLACK), entity.3); ctx.print_color(74, y, entity.1, RGB::named(rltk::BLACK), entity.0); } } } // Render the message log at [1, 7], ascending, with 7 lines and a max width of 68. gamelog::print_log(&mut rltk::BACKEND_INTERNAL.lock().consoles[0].console, Point::new(1, 7), false, 7, 68); // Render id let map = ecs.fetch::(); let id = format!("D{}", map.id); ctx.print_color_right(70, 54, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &id); // Render turn ctx.print_color_right( 64, 54, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &format!("T{}", crate::gamelog::get_event_count("turns")), ); tooltip::draw_tooltips(ecs, ctx); } pub fn get_input_direction( ecs: &mut World, ctx: &mut Rltk, function: fn(i: i32, j: i32, ecs: &mut World) -> RunState, ) -> RunState { let (_, _, _, _, x_offset, y_offset) = camera::get_screen_bounds(ecs, ctx); ctx.print_color( 1 + x_offset, 1 + y_offset, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "In what direction? [0-9]/[YUHJKLBN]", ); match ctx.key { None => return RunState::ActionWithDirection { function }, Some(key) => match key { VirtualKeyCode::Escape => return RunState::AwaitingInput, // Cardinals VirtualKeyCode::Left | VirtualKeyCode::Numpad4 | VirtualKeyCode::H => return function(-1, 0, ecs), VirtualKeyCode::Right | VirtualKeyCode::Numpad6 | VirtualKeyCode::L => return function(1, 0, ecs), VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => return function(0, -1, ecs), VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => return function(0, 1, ecs), // Diagonals VirtualKeyCode::Numpad9 | VirtualKeyCode::U => return function(1, -1, ecs), VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => return function(-1, -1, ecs), VirtualKeyCode::Numpad3 | VirtualKeyCode::N => return function(1, 1, ecs), VirtualKeyCode::Numpad1 | VirtualKeyCode::B => return function(-1, 1, ecs), _ => return RunState::ActionWithDirection { function }, }, } } #[derive(PartialEq, Copy, Clone)] pub enum ItemMenuResult { Cancel, NoResponse, Selected, } pub fn print_options( inventory: BTreeMap, mut x: i32, mut y: i32, ctx: &mut Rltk, ) -> (i32, i32) { let mut j = 0; let initial_x: i32 = x; let mut width: i32 = -1; for (item, item_count) in &inventory { x = initial_x; // Print the character required to access this item. i.e. (a) if j < 26 { ctx.set(x, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType); } else { // If we somehow have more than 26, start using capitals ctx.set(x, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 65 - 26 + j as rltk::FontCharType); } x += 2; let fg = RGB::from_u8(item.renderables.0, item.renderables.1, item.renderables.2); ctx.set(x, y, fg, RGB::named(rltk::BLACK), item.glyph); x += 2; let fg = RGB::from_u8(item.rgb.0, item.rgb.1, item.rgb.2); if item_count > &1 { // If more than one, print the number and pluralise // i.e. (a) 3 daggers ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), item_count); x += 2; ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), item.display_name.plural.to_string()); let this_width = x - initial_x + item.display_name.plural.len() as i32; width = if width > this_width { width } else { this_width }; } else { if item.display_name.singular.to_lowercase().ends_with("s") { ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), "some"); x += 5; } else if ['a', 'e', 'i', 'o', 'u'] .iter() .any(|&v| item.display_name.singular.to_lowercase().starts_with(v)) { // If one and starts with a vowel, print 'an' // i.e. (a) an apple ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), "an"); x += 3; } else { // If one and not a vowel, print 'a' // i.e. (a) a dagger ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), "a"); x += 2; } ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), item.display_name.singular.to_string()); let this_width = x - initial_x + item.display_name.singular.len() as i32; width = if width > this_width { width } else { this_width }; } y += 1; j += 1; } return (y, width); } pub fn get_max_inventory_width(inventory: &BTreeMap) -> i32 { let mut width: i32 = 0; for (item, count) in inventory { let mut this_width = item.display_name.singular.len() as i32; if count < &1 { this_width += 6; if item.display_name.singular.ends_with("s") { this_width += 5; } else if ['a', 'e', 'i', 'o', 'u'].iter().any(|&v| item.display_name.singular.starts_with(v)) { this_width += 3; } } else { this_width += 6; } width = if width > this_width { width } else { this_width }; } return width; } // Inside the ECS pub fn obfuscate_name( item: Entity, names: &ReadStorage, magic_items: &ReadStorage, obfuscated_names: &ReadStorage, dm: &MasterDungeonMap, wand: Option<&ReadStorage>, ) -> (String, String) { let (mut singular, mut plural) = ("nameless item (bug)".to_string(), "nameless items (bug)".to_string()); if let Some(name) = names.get(item) { if magic_items.get(item).is_some() { if dm.identified_items.contains(&name.name) { (singular, plural) = (name.name.clone(), name.plural.clone()); } else if let Some(obfuscated) = obfuscated_names.get(item) { (singular, plural) = (obfuscated.name.clone(), obfuscated.plural.clone()); } else { (singular, plural) = ("unid magic item".to_string(), "unid magic items".to_string()); } } else { (singular, plural) = (name.name.clone(), name.plural.clone()); } } if wand.is_some() { let wands = wand.unwrap(); if let Some(wand) = wands.get(item) { let used = wand.max_uses - wand.uses; for _i in 0..used { singular.push_str("*"); plural.push_str("*"); } } } return (singular, plural); } // Outside the ECS pub fn obfuscate_name_ecs(ecs: &World, item: Entity) -> (String, String) { let (mut singular, mut plural) = ("nameless item (bug)".to_string(), "nameless items (bug)".to_string()); if let Some(name) = ecs.read_storage::().get(item) { if ecs.read_storage::().get(item).is_some() { let dm = ecs.fetch::(); if dm.identified_items.contains(&name.name) { (singular, plural) = (name.name.clone(), name.plural.clone()); } else if let Some(obfuscated) = ecs.read_storage::().get(item) { (singular, plural) = (obfuscated.name.clone(), obfuscated.plural.clone()); } else { (singular, plural) = ("unid magic item".to_string(), "unid magic items".to_string()); } } else { (singular, plural) = (name.name.clone(), name.plural.clone()); } } if let Some(wand) = ecs.read_storage::().get(item) { let used = wand.max_uses - wand.uses; for _i in 0..used { singular.push_str("*"); plural.push_str("*"); } } return (singular, plural); } /// Gets renderable colour as tuple of u8 pub fn renderable_colour(renderables: &ReadStorage, entity: Entity) -> (u8, u8, u8) { return if let Some(renderable) = renderables.get(entity) { ((renderable.fg.r * 255.0) as u8, (renderable.fg.g * 255.0) as u8, (renderable.fg.b * 255.0) as u8) } else { WHITE }; } pub fn item_colour_ecs(ecs: &World, item: Entity) -> (u8, u8, u8) { let dm = ecs.fetch::(); if let Some(name) = ecs.read_storage::().get(item) { if let Some(magic) = ecs.read_storage::().get(item) { if dm.identified_items.contains(&name.name) { // If identified magic item, use rarity colour match magic.class { MagicItemClass::Common => return WHITE, MagicItemClass::Uncommon => return GREEN, MagicItemClass::Rare => return BLUE, MagicItemClass::VeryRare => return PURPLE, MagicItemClass::Legendary => return GOLD, } } else { // Unidentified magic item return GREY; } } } // If nonmagic, just use white return WHITE; } pub fn item_colour( item: Entity, names: &ReadStorage, magic_items: &ReadStorage, dm: &MasterDungeonMap, ) -> (u8, u8, u8) { if let Some(name) = names.get(item) { if let Some(magic) = magic_items.get(item) { if dm.identified_items.contains(&name.name) { // If identified magic item, use rarity colour match magic.class { MagicItemClass::Common => return WHITE, MagicItemClass::Uncommon => return GREEN, MagicItemClass::Rare => return BLUE, MagicItemClass::VeryRare => return PURPLE, MagicItemClass::Legendary => return GOLD, } } else { // Unidentified magic item return GREY; } } } // If nonmagic, just use white return WHITE; } pub fn show_help(ctx: &mut Rltk) -> YesNoResult { let mut x = 3; let mut y = 12; let height = 22; let width = 25; ctx.draw_box(x, y, width, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); ctx.print_color(x + 3, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), " Controls "); ctx.print_color(x + 3, y + height, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), " ESC/? to close "); x += 2; y += 2; ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "MOVE COMMANDS"); y += 2; ctx.print(x, y, "y k u 7 8 9 > down"); ctx.print(x, y + 1, " \\|/ \\|/"); ctx.print(x, y + 2, "h-.-l 4-.-6 < up"); ctx.print(x, y + 3, " /|\\ /|\\"); ctx.print(x, y + 4, "b j n 1 2 3 . wait"); y += 7; ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "OBJECT INTERACTION"); y += 2; ctx.print(x, y, "g get d drop"); y += 1; ctx.print(x, y, "i use r unequip"); y += 1; ctx.print(x, y, "o open c close"); y += 1; ctx.print(x, y, "f force"); y += 2; ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "MOUSE CONTROL"); y += 2; ctx.print(x, y, "hover for tooltips"); match ctx.key { None => YesNoResult::NoSelection, Some(key) => match key { VirtualKeyCode::Escape => YesNoResult::Yes, VirtualKeyCode::Slash => { if ctx.shift { return YesNoResult::Yes; } return YesNoResult::NoSelection; } _ => YesNoResult::NoSelection, }, } } #[derive(PartialEq, Eq, PartialOrd, Ord)] struct DisplayName { singular: String, plural: String, } #[derive(PartialEq, Eq, PartialOrd, Ord)] pub struct UniqueInventoryItem { display_name: DisplayName, rgb: (u8, u8, u8), renderables: (u8, u8, u8), glyph: u16, name: String, } pub fn get_player_inventory(ecs: &World) -> (BTreeMap, BTreeMap) { let player_entity = ecs.fetch::(); let names = ecs.read_storage::(); let backpack = ecs.read_storage::(); let entities = ecs.entities(); let renderables = ecs.read_storage::(); let mut inventory_ids: BTreeMap = BTreeMap::new(); let mut player_inventory: BTreeMap = BTreeMap::new(); for (entity, _pack, name, renderable) in (&entities, &backpack, &names, &renderables).join().filter(|item| item.1.owner == *player_entity) { // RGB can't be used as a key. This is converting the RGB (tuple of f32) into a tuple of u8s. let item_colour = item_colour_ecs(ecs, entity); let renderables = ((renderable.fg.r * 255.0) as u8, (renderable.fg.g * 255.0) as u8, (renderable.fg.b * 255.0) as u8); let (singular, plural) = obfuscate_name_ecs(ecs, entity); player_inventory .entry(UniqueInventoryItem { display_name: DisplayName { singular: singular.clone(), plural: plural }, rgb: item_colour, renderables: renderables, glyph: renderable.glyph, name: name.name.clone(), }) .and_modify(|count| *count += 1) .or_insert(1); inventory_ids.entry(singular).or_insert(entity); } return (player_inventory, inventory_ids); } pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option) { let (player_inventory, inventory_ids) = get_player_inventory(&gs.ecs); let count = player_inventory.len(); let (x_offset, y_offset) = (1, 10); ctx.print_color( 1 + x_offset, 1 + y_offset, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Interact with what item? [aA-zZ][Esc.]", ); let x = 1 + x_offset; let y = 3 + y_offset; let width = get_max_inventory_width(&player_inventory); ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); print_options(player_inventory, x + 1, y + 1, ctx); match ctx.key { None => (ItemMenuResult::NoResponse, None), Some(key) => match key { VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), _ => { let selection = letter_to_option::letter_to_option(key, ctx.shift); if selection > -1 && selection < count as i32 { return (ItemMenuResult::Selected, Some(*inventory_ids.iter().nth(selection as usize).unwrap().1)); } (ItemMenuResult::NoResponse, None) } }, } } pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option) { let (player_inventory, inventory_ids) = get_player_inventory(&gs.ecs); let count = player_inventory.len(); let (x_offset, y_offset) = (1, 10); ctx.print_color( 1 + x_offset, 1 + y_offset, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Drop what? [aA-zZ][Esc.]", ); let x = 1 + x_offset; let y = 3 + y_offset; let width = get_max_inventory_width(&player_inventory); ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); print_options(player_inventory, x + 1, y + 1, ctx); match ctx.key { None => (ItemMenuResult::NoResponse, None), Some(key) => match key { VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), _ => { let selection = rltk::letter_to_option(key); if selection > -1 && selection < count as i32 { return (ItemMenuResult::Selected, Some(*inventory_ids.iter().nth(selection as usize).unwrap().1)); } (ItemMenuResult::NoResponse, None) } }, } } pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option) { let player_entity = gs.ecs.fetch::(); let backpack = gs.ecs.read_storage::(); let entities = gs.ecs.entities(); let inventory = (&backpack).join().filter(|item| item.owner == *player_entity); let count = inventory.count(); let (x_offset, y_offset) = (1, 10); ctx.print_color( 1 + x_offset, 1 + y_offset, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Unequip what? [aA-zZ][Esc.]", ); let mut equippable: Vec<(Entity, String)> = Vec::new(); let mut width = 2; for (entity, _pack) in (&entities, &backpack).join().filter(|item| item.1.owner == *player_entity) { let this_name = &obfuscate_name_ecs(&gs.ecs, entity).0; let this_width = 5 + this_name.len(); width = if width > this_width { width } else { this_width }; equippable.push((entity, this_name.to_string())); } let x = 1 + x_offset; let mut y = 3 + y_offset; ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); y += 1; let mut j = 0; let renderables = gs.ecs.read_storage::(); for (e, name) in &equippable { let (mut fg, glyph) = if let Some(renderable) = renderables.get(*e) { (renderable.fg, renderable.glyph) } else { (RGB::named(rltk::WHITE), rltk::to_cp437('-')) }; ctx.set(x + 1, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType); ctx.set(x + 3, y, fg, RGB::named(rltk::BLACK), glyph); fg = RGB::named(item_colour_ecs(&gs.ecs, *e)); ctx.print_color(x + 5, y, fg, RGB::named(rltk::BLACK), name); y += 1; j += 1; } match ctx.key { None => (ItemMenuResult::NoResponse, None), Some(key) => match key { VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), _ => { let selection = rltk::letter_to_option(key); if selection > -1 && selection < count as i32 { return (ItemMenuResult::Selected, Some(equippable[selection as usize].0)); } (ItemMenuResult::NoResponse, None) } }, } } pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (ItemMenuResult, Option) { let (min_x, max_x, min_y, max_y, x_offset, y_offset) = camera::get_screen_bounds(&gs.ecs, ctx); let player_entity = gs.ecs.fetch::(); let player_pos = gs.ecs.fetch::(); let viewsheds = gs.ecs.read_storage::(); ctx.print_color( 1 + x_offset, 1 + y_offset, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Targeting which tile? [mouse input]", ); // Highlight available cells let mut available_cells = Vec::new(); let visible = viewsheds.get(*player_entity); if let Some(visible) = visible { // We have a viewshed for idx in visible.visible_tiles.iter() { let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx); if distance <= range as f32 { let screen_x = idx.x - min_x; let screen_y = idx.y - min_y; if screen_x > 1 && screen_x < (max_x - min_x) - 1 && screen_y > 1 && screen_y < (max_y - min_y) - 1 { ctx.set_bg(screen_x + x_offset, screen_y + y_offset, RGB::named(rltk::BLUE)); available_cells.push(idx); } } } } else { return (ItemMenuResult::Cancel, None); } // Draw mouse cursor let mouse_pos = ctx.mouse_pos(); let mut mouse_pos_adjusted = mouse_pos; mouse_pos_adjusted.0 += min_x - x_offset; mouse_pos_adjusted.1 += min_y - y_offset; let map = gs.ecs.fetch::(); let mut valid_target = false; for idx in available_cells.iter() { if idx.x == mouse_pos_adjusted.0 && idx.y == mouse_pos_adjusted.1 { valid_target = true; } } if valid_target { if aoe > 0 { // We adjust for camera position when getting FOV, but then we need to adjust back // when iterating through the tiles themselves, by taking away min_x/min_y. let mut blast_tiles = rltk::field_of_view(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1), aoe, &*map); blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1); for tile in blast_tiles.iter() { ctx.set_bg(tile.x - min_x + x_offset, tile.y - min_y + y_offset, RGB::named(rltk::DARKCYAN)); } } ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN)); if ctx.left_click { return (ItemMenuResult::Selected, Some(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1))); } } else { ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED)); if ctx.left_click { return (ItemMenuResult::Cancel, None); } } (ItemMenuResult::NoResponse, None) } #[derive(PartialEq, Copy, Clone)] pub enum MainMenuSelection { NewGame, LoadGame, Quit, } #[derive(PartialEq, Copy, Clone)] pub enum MainMenuResult { NoSelection { selected: MainMenuSelection }, Selected { selected: MainMenuSelection }, } pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult { let save_exists = super::saveload_system::does_save_exist(); let runstate = gs.ecs.fetch::(); let assets = gs.ecs.fetch::(); ctx.render_xp_sprite(&assets.menu, 0, 0); let x = 46; let mut y = 26; let mut height = 8; if !save_exists { height -= 1; } ctx.draw_box_double(x, y - 4, 13, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); ctx.print_color(x + 3, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "RUST-RL!"); if let RunState::MainMenu { menu_selection: selection } = *runstate { if save_exists { if selection == MainMenuSelection::LoadGame { ctx.print_color(x + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "["); ctx.print_color(x + 3, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "continue"); ctx.print_color(x + 11, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "]"); } else { ctx.print_color(x + 3, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "continue"); } y += 1; } if selection == MainMenuSelection::NewGame { ctx.print_color(x + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "["); ctx.print_color(x + 3, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "new game"); ctx.print_color(x + 11, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "]"); } else { ctx.print_color(x + 3, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "new game"); } y += 1; if selection == MainMenuSelection::Quit { ctx.print_color(x + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "["); ctx.print_color(x + 3, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "goodbye!"); ctx.print_color(x + 11, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "]"); } else { ctx.print_color(x + 5, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "quit"); } match ctx.key { None => return MainMenuResult::NoSelection { selected: selection }, Some(key) => match key { VirtualKeyCode::Escape | VirtualKeyCode::C => { return MainMenuResult::NoSelection { selected: MainMenuSelection::Quit } } VirtualKeyCode::N => return MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame }, VirtualKeyCode::L => return MainMenuResult::NoSelection { selected: MainMenuSelection::LoadGame }, VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => { let mut new_selection; match selection { MainMenuSelection::NewGame => new_selection = MainMenuSelection::LoadGame, MainMenuSelection::LoadGame => new_selection = MainMenuSelection::Quit, MainMenuSelection::Quit => new_selection = MainMenuSelection::NewGame, } if new_selection == MainMenuSelection::LoadGame && !save_exists { new_selection = MainMenuSelection::NewGame; } return MainMenuResult::NoSelection { selected: new_selection }; } VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => { let mut new_selection; match selection { MainMenuSelection::NewGame => new_selection = MainMenuSelection::Quit, MainMenuSelection::LoadGame => new_selection = MainMenuSelection::NewGame, MainMenuSelection::Quit => new_selection = MainMenuSelection::LoadGame, } if new_selection == MainMenuSelection::LoadGame && !save_exists { new_selection = MainMenuSelection::Quit; } return MainMenuResult::NoSelection { selected: new_selection }; } VirtualKeyCode::Return | VirtualKeyCode::NumpadEnter => { return MainMenuResult::Selected { selected: selection } } _ => return MainMenuResult::NoSelection { selected: selection }, }, } } MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame } } #[derive(PartialEq, Copy, Clone)] pub enum YesNoResult { NoSelection, Yes, } pub fn game_over(ctx: &mut Rltk) -> YesNoResult { let mut x = 3; let mut y = 12; let width = 45; let height = 20; ctx.draw_box(x, y, width, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); ctx.print_color(x + 3, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "You died!"); ctx.print_color(x + 3, y + height, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESC to close"); x += 2; y += 2; ctx.print_color( x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), format!("You survived for {} turns.", crate::gamelog::get_event_count("turns")), ); y += 2; ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), format!("And in the process, you")); y += 1; if crate::gamelog::get_event_count("descended") > 0 { ctx.print_color( x + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), format!("- descended {} floor(s)", crate::gamelog::get_event_count("descended")), ); y += 1; } if crate::gamelog::get_event_count("kick_count") > 0 { ctx.print_color( x + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), format!( "- kicked {} time(s), breaking {} object(s)", crate::gamelog::get_event_count("kick_count"), crate::gamelog::get_event_count("broken_doors") ), ); y += 1; } if crate::gamelog::get_event_count("death_count") > 0 { ctx.print_color( x + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), format!("- slew {} other creature(s)", crate::gamelog::get_event_count("death_count")), ); y += 1; } if crate::gamelog::get_event_count("looked_for_help") > 0 { ctx.print_color( x + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), format!("- forgot the controls {} time(s)", crate::gamelog::get_event_count("looked_for_help")), ); } match ctx.key { None => YesNoResult::NoSelection, Some(key) => match key { VirtualKeyCode::Escape => YesNoResult::Yes, _ => YesNoResult::NoSelection, }, } }