use crate::{ gamelog, gui::obfuscate_name, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName, Position, Wand, WantsToDropItem, }; use specs::prelude::*; pub struct ItemDropSystem {} impl<'a> System<'a> for ItemDropSystem { #[allow(clippy::type_complexity)] type SystemData = ( ReadExpect<'a, Entity>, Entities<'a>, WriteStorage<'a, WantsToDropItem>, ReadStorage<'a, Name>, WriteStorage<'a, Position>, WriteStorage<'a, InBackpack>, WriteStorage<'a, EquipmentChanged>, ReadStorage<'a, MagicItem>, ReadStorage<'a, ObfuscatedName>, ReadExpect<'a, MasterDungeonMap>, ReadStorage<'a, Wand>, ); fn run(&mut self, data: Self::SystemData) { let ( player_entity, entities, mut wants_drop, names, mut positions, mut backpack, mut equipment_changed, magic_items, obfuscated_names, dm, wands, ) = data; for (entity, to_drop) in (&entities, &wants_drop).join() { equipment_changed.insert(entity, EquipmentChanged {}).expect("Unable to insert EquipmentChanged."); let mut dropper_pos: Position = Position { x: 0, y: 0 }; { let dropped_pos = positions.get(entity).unwrap(); dropper_pos.x = dropped_pos.x; dropper_pos.y = dropped_pos.y; } positions .insert(to_drop.item, Position { x: dropper_pos.x, y: dropper_pos.y }) .expect("Failed to insert position."); backpack.remove(to_drop.item); if entity == *player_entity { gamelog::Logger::new() .append("You drop the") .item_name_n(format!( "{}", obfuscate_name(to_drop.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0 )) .period() .log(); } } wants_drop.clear(); } }