use crate::{gamelog, Clock, Player, Pools, Position, RunState, TakingTurn}; use specs::prelude::*; pub struct RegenSystem {} const MONSTER_HP_REGEN_TURN: i32 = 20; const MONSTER_HP_REGEN_PER_TICK: i32 = 1; impl<'a> System<'a> for RegenSystem { #[allow(clippy::type_complexity)] type SystemData = ( ReadStorage<'a, Clock>, Entities<'a>, ReadExpect<'a, RunState>, ReadStorage<'a, Position>, WriteStorage<'a, Pools>, ReadStorage<'a, TakingTurn>, ReadStorage<'a, Player>, ); fn run(&mut self, data: Self::SystemData) { let (clock, entities, runstate, positions, mut pools, turns, player) = data; if *runstate != RunState::Ticking { return; } for (_e, _c, _t) in (&entities, &clock, &turns).join() { let current_turn = gamelog::get_event_count("turns") + 1; if current_turn % MONSTER_HP_REGEN_TURN == 0 { for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, !&player).join() { try_hp_regen_tick(pool, MONSTER_HP_REGEN_PER_TICK); } } let level = gamelog::get_event_count("player_level"); if current_turn % get_player_hp_regen_turn(level) == 0 { for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, &player).join() { try_hp_regen_tick(pool, get_player_hp_regen_per_tick(level)); } } } } } fn get_player_hp_regen_turn(level: i32) -> i32 { if level < 10 { return (42 / (level + 2)) + 1; } else { return 3; } } fn get_player_hp_regen_per_tick(level: i32) -> i32 { if level < 10 { return 1; } else { return 2; } } fn try_hp_regen_tick(pool: &mut Pools, amount: i32) { pool.hit_points.current = i32::min(pool.hit_points.current + amount, pool.hit_points.max); }