## v0.1.4 ### added - **overmap**: bare, but exists. player now starts on the overworld, and can move to local maps (like the old starting town) via >. can leave local maps back to the overmap by walking out of the map boundaries. - **intrinsics**: speed, regeneration - **damage types**: immunities, weaknesses, and resistances - **full keyboard support**: examining and targeting can now be done via keyboard only - **a config file** read at runtime, unfortunately not compatible with WASM builds yet - **morgue files**: y/n prompt to write a morgue file on death to /morgue/foo.txt, or to the console for WASM builds - **dungeon features**: just the basics so far. a grassy, forested treant room, some barracks, etc. - **named maps**: "Town", "Dungeon" - **map messages/hints**: "You hear <...>." ### changed - **colour offsets** are now per-tile (and per-theme) instead of +-% globally. i.e. varying fg/bg offset on a per-tiletype basis - **chatlog colours** are now consistent ### fixed - negative starting mana - status effects only ticking if mob turn aligned with turnclock turn - map params not being saved on map transition - mob turns not awaiting the particle queue (mobs moving around mid-animation) - mobs not re-pathing if their path was blocked, causing traffic jams