use rltk::{Algorithm2D, BaseMap, Point}; use serde::{Deserialize, Serialize}; use specs::prelude::*; use std::collections::HashSet; pub mod colours; mod glyphs; mod tiletype; pub use tiletype::{tile_cost, tile_opaque, tile_walkable, TileType}; pub mod themes; // FIXME: If the map size gets too small, entities stop being rendered starting from the right. // i.e. on a map size of 40*40, only entities to the left of the player are rendered. // on a map size of 42*42, the player can see entities up to 2 tiles to their right. #[derive(Default, Serialize, Deserialize, Clone)] pub struct Map { pub tiles: Vec, pub width: i32, pub height: i32, pub revealed_tiles: Vec, pub visible_tiles: Vec, pub lit_tiles: Vec, pub telepath_tiles: Vec, // Combine these offsets into one Vec<(u8, u8, u8)> pub colour_offset: Vec<(f32, f32, f32)>, pub additional_fg_offset: rltk::RGB, pub blocked: Vec, pub id: i32, pub name: String, pub difficulty: i32, pub bloodstains: HashSet, pub view_blocked: HashSet, #[serde(skip_serializing)] #[serde(skip_deserializing)] pub tile_content: Vec>, } impl Map { pub fn xy_idx(&self, x: i32, y: i32) -> usize { (y as usize) * (self.width as usize) + (x as usize) } pub fn new(new_id: i32, width: i32, height: i32, difficulty: i32, name: S) -> Map { let map_tile_count = (width * height) as usize; let mut map = Map { tiles: vec![TileType::Wall; map_tile_count], width: width, height: height, revealed_tiles: vec![false; map_tile_count], visible_tiles: vec![false; map_tile_count], lit_tiles: vec![true; map_tile_count], // NYI: Light sources. Once those exist, we can set this to false. telepath_tiles: vec![false; map_tile_count], colour_offset: vec![(1.0, 1.0, 1.0); map_tile_count], additional_fg_offset: rltk::RGB::from_u8(OFFSET_PERCENT as u8, OFFSET_PERCENT as u8, OFFSET_PERCENT as u8), blocked: vec![false; map_tile_count], id: new_id, name: name.to_string(), difficulty: difficulty, bloodstains: HashSet::new(), view_blocked: HashSet::new(), tile_content: vec![Vec::new(); map_tile_count], }; const OFFSET_PERCENT: i32 = 10; const TWICE_OFFSET: i32 = OFFSET_PERCENT * 2; let mut rng = rltk::RandomNumberGenerator::new(); for idx in 0..map.colour_offset.len() { let red_roll: f32 = (rng.roll_dice(1, TWICE_OFFSET - 1) + 1 - OFFSET_PERCENT) as f32 / 100f32 + 1.0; let green_roll: f32 = (rng.roll_dice(1, TWICE_OFFSET - 1) + 1 - OFFSET_PERCENT) as f32 / 100f32 + 1.0; let blue_roll: f32 = (rng.roll_dice(1, TWICE_OFFSET - 1) + 1 - OFFSET_PERCENT) as f32 / 100f32 + 1.0; map.colour_offset[idx] = (red_roll, green_roll, blue_roll); } return map; } /// Takes an index, and calculates if it can be entered. fn is_exit_valid(&self, x: i32, y: i32) -> bool { if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 { return false; } let idx = self.xy_idx(x, y); !self.blocked[idx] } pub fn populate_blocked(&mut self) { for (i, tile) in self.tiles.iter_mut().enumerate() { self.blocked[i] = !tile_walkable(*tile); } } pub fn clear_content_index(&mut self) { for content in self.tile_content.iter_mut() { content.clear(); } } } impl Algorithm2D for Map { fn dimensions(&self) -> Point { Point::new(self.width, self.height) } } impl BaseMap for Map { fn is_opaque(&self, idx: usize) -> bool { let idx_u = idx as usize; if idx_u > 0 && idx_u < self.tiles.len() { return tile_opaque(self.tiles[idx_u]) || self.view_blocked.contains(&idx_u); } else { return true; } } fn get_pathing_distance(&self, idx1: usize, idx2: usize) -> f32 { let w = self.width as usize; let p1 = Point::new(idx1 % w, idx1 / w); let p2 = Point::new(idx2 % w, idx2 / w); rltk::DistanceAlg::Pythagoras.distance2d(p1, p2) } /// Evaluate every possible exit from a given tile in a cardinal direction, and return it as a vector. fn get_available_exits(&self, idx: usize) -> rltk::SmallVec<[(usize, f32); 10]> { let mut exits = rltk::SmallVec::new(); let x = (idx as i32) % self.width; let y = (idx as i32) / self.width; let w = self.width as usize; let tt = self.tiles[idx as usize]; // Cardinal directions if self.is_exit_valid(x - 1, y) { exits.push((idx - 1, tile_cost(tt))); } if self.is_exit_valid(x + 1, y) { exits.push((idx + 1, tile_cost(tt))); } if self.is_exit_valid(x, y - 1) { exits.push((idx - w, tile_cost(tt))); } if self.is_exit_valid(x, y + 1) { exits.push((idx + w, tile_cost(tt))); } // Diagonals if self.is_exit_valid(x - 1, y - 1) { exits.push((idx - w - 1, tile_cost(tt) * 1.45)); } if self.is_exit_valid(x + 1, y - 1) { exits.push((idx - w + 1, tile_cost(tt) * 1.45)); } if self.is_exit_valid(x - 1, y + 1) { exits.push((idx + w - 1, tile_cost(tt) * 1.45)); } if self.is_exit_valid(x + 1, y + 1) { exits.push((idx + w + 1, tile_cost(tt) * 1.45)); } exits } }