use super::{ camera, gamelog, gamesystem, rex_assets::RexAssets, ArmourClassBonus, Attributes, Consumable, Equippable, Equipped, Hidden, HungerClock, HungerState, InBackpack, Map, Name, Player, Point, Pools, Position, Prop, Renderable, RunState, Skill, Skills, State, Viewshed, }; use rltk::{Rltk, VirtualKeyCode, RGB}; use specs::prelude::*; use std::collections::BTreeMap; pub fn draw_lerping_bar( ctx: &mut Rltk, sx: i32, sy: i32, width: i32, n: i32, max: i32, full_colour: RGB, empty_colour: RGB, ) { let percent = n as f32 / max as f32; let fill_width = (percent * width as f32) as i32; let bg = empty_colour.lerp(full_colour, percent); let fg = RGB::named(rltk::BLACK); for x in 0..width { if x <= fill_width { ctx.print_color(sx + x, sy, fg, bg, " "); } else { ctx.print_color(sx + x, sy, RGB::named(rltk::BLACK), RGB::named(rltk::BLACK), " "); } } ctx.print(sx - 1, sy, "["); let health = format!("{}/{}", n, max); ctx.print_color(sx + 1, sy, fg, bg, health); ctx.print(sx + width, sy, "]"); } pub fn draw_ui(ecs: &World, ctx: &mut Rltk) { ctx.draw_hollow_box(0, 0, 70, 8, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Log box ctx.draw_hollow_box(0, 9, 70, 42, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Camera box ctx.draw_hollow_box(0, 52, 70, 3, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Stats box ctx.draw_hollow_box(71, 0, 28, 55, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Side box // Render stats let pools = ecs.read_storage::(); let attributes = ecs.read_storage::(); let players = ecs.read_storage::(); let hunger = ecs.read_storage::(); let skills = ecs.read_storage::(); for (_player, stats, attributes, hunger, skills) in (&players, &pools, &attributes, &hunger, &skills).join() { // Draw hp/mana bars draw_lerping_bar( ctx, 2, 53, 26, stats.hit_points.current, stats.hit_points.max, RGB::from_u8(0, 255, 0), RGB::from_u8(255, 0, 0), ); draw_lerping_bar( ctx, 2, 54, 26, stats.mana.current, stats.mana.max, RGB::named(rltk::BLUE), RGB::named(rltk::BLACK), ); // Draw AC let skill_ac_bonus = gamesystem::skill_bonus(Skill::Defence, &*skills); let mut armour_ac_bonus = 0; let equipped = ecs.read_storage::(); let ac = ecs.read_storage::(); let player_entity = ecs.fetch::(); for (wielded, ac) in (&equipped, &ac).join() { if wielded.owner == *player_entity { armour_ac_bonus += ac.amount; } } let armour_class = stats.bac - attributes.dexterity.bonus - skill_ac_bonus - armour_ac_bonus; ctx.print_color(30, 53, RGB::named(rltk::PINK), RGB::named(rltk::BLACK), "AC"); ctx.print_color(32, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), armour_class); // Draw level ctx.print_color( 30, 54, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), format!("XP{}/{}", stats.level, stats.xp), ); // Draw attributes ctx.print_color(36, 53, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "STR"); ctx.print_color(39, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.strength.base); ctx.print_color(43, 53, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "DEX"); ctx.print_color(46, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.dexterity.base); ctx.print_color(50, 53, RGB::named(rltk::ORANGE), RGB::named(rltk::BLACK), "CON"); ctx.print_color(53, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.constitution.base); ctx.print_color(36, 54, RGB::named(rltk::CYAN), RGB::named(rltk::BLACK), "INT"); ctx.print_color(39, 54, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.intelligence.base); ctx.print_color(43, 54, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "WIS"); ctx.print_color(46, 54, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.wisdom.base); ctx.print_color(50, 54, RGB::named(rltk::PURPLE), RGB::named(rltk::BLACK), "CHA"); ctx.print_color(53, 54, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.charisma.base); // Draw hunger match hunger.state { HungerState::Satiated => { ctx.print_color_right(70, 53, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "Satiated") } HungerState::Normal => {} HungerState::Hungry => { ctx.print_color_right(70, 53, RGB::named(rltk::BROWN1), RGB::named(rltk::BLACK), "Hungry") } HungerState::Weak => { ctx.print_color_right(70, 53, RGB::named(rltk::ORANGE), RGB::named(rltk::BLACK), "Weak") } HungerState::Fainting => { ctx.print_color_right(70, 53, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "Fainting") } } // Draw equipment let names = ecs.read_storage::(); let backpack = ecs.read_storage::(); let equippables = ecs.read_storage::(); let mut equipment: Vec = Vec::new(); for (_entity, _pack, name) in (&equippables, &backpack, &names).join().filter(|item| item.1.owner == *player_entity) { equipment.push(format!("- {}", &name.name)); } for (_equipped, name) in (&equipped, &names).join().filter(|item| item.0.owner == *player_entity) { equipment.push(format!("- {} (worn)", &name.name)); } let mut y = 1; if !equipment.is_empty() { ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "Equipment"); for item in equipment { y += 1; ctx.print_color(72, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), item); } y += 2; } // Draw consumables ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "Consumables"); let consumables = ecs.read_storage::(); for (_entity, _pack, name) in (&consumables, &backpack, &names).join().filter(|item| item.1.owner == *player_entity) { y += 1; ctx.print_color(72, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), format!("- {}", &name.name)); } // Draw entities seen on screen let viewsheds = ecs.read_storage::(); let renderables = ecs.read_storage::(); let hidden = ecs.read_storage::(); let props = ecs.read_storage::(); let map = ecs.fetch::(); let viewshed = viewsheds.get(*player_entity).unwrap(); let mut seen_entities: Vec<(String, RGB)> = Vec::new(); for tile in viewshed.visible_tiles.iter() { let idx = map.xy_idx(tile.x, tile.y); for entity in map.tile_content[idx].iter() { let mut draw = true; let prop = props.get(*entity); if let Some(_) = prop { draw = false; } let is_hidden = hidden.get(*entity); if let Some(_) = is_hidden { draw = false; } if entity == &*player_entity { draw = false; } let name = &names.get(*entity); if let Some(name) = name { if draw { let fg = renderables.get(*entity).unwrap().fg; seen_entities.push((name.name.to_string(), fg)); } } } } seen_entities.sort_by(|a, b| b.0.cmp(&a.0)); if !seen_entities.is_empty() { y += 2; ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "You see"); for entity in seen_entities { y += 1; ctx.print_color(72, y, entity.1, RGB::named(rltk::BLACK), entity.0); } } } // Render the message log at [1, 7], ascending, with 7 lines and a max width of 68. gamelog::print_log(&mut rltk::BACKEND_INTERNAL.lock().consoles[0].console, Point::new(1, 7), false, 7, 68); // Render id let map = ecs.fetch::(); let id = format!("D{}", map.id); ctx.print_color_right(70, 54, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &id); // Render turn ctx.print_color_right( 64, 54, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &format!("T{}", crate::gamelog::get_event_count("turns")), ); draw_tooltips(ecs, ctx); } pub fn get_input_direction( ecs: &mut World, ctx: &mut Rltk, function: fn(i: i32, j: i32, ecs: &mut World) -> RunState, ) -> RunState { let (_, _, _, _, x_offset, y_offset) = camera::get_screen_bounds(ecs, ctx); ctx.print_color( 1 + x_offset, 1 + y_offset, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "In what direction? [0-9]/[YUHJKLBN]", ); match ctx.key { None => return RunState::ActionWithDirection { function }, Some(key) => match key { // Cardinals VirtualKeyCode::Left | VirtualKeyCode::Numpad4 | VirtualKeyCode::H => return function(-1, 0, ecs), VirtualKeyCode::Right | VirtualKeyCode::Numpad6 | VirtualKeyCode::L => return function(1, 0, ecs), VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => return function(0, -1, ecs), VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => return function(0, 1, ecs), // Diagonals VirtualKeyCode::Numpad9 | VirtualKeyCode::U => return function(1, -1, ecs), VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => return function(-1, -1, ecs), VirtualKeyCode::Numpad3 | VirtualKeyCode::N => return function(1, 1, ecs), VirtualKeyCode::Numpad1 | VirtualKeyCode::B => return function(-1, 1, ecs), _ => return RunState::ActionWithDirection { function }, }, } } fn draw_tooltips(ecs: &World, ctx: &mut Rltk) { let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = camera::get_screen_bounds(ecs, ctx); let map = ecs.fetch::(); let names = ecs.read_storage::(); let positions = ecs.read_storage::(); let hidden = ecs.read_storage::(); let mouse_pos = ctx.mouse_pos(); let mut mouse_pos_adjusted = mouse_pos; mouse_pos_adjusted.0 += min_x - x_offset; mouse_pos_adjusted.1 += min_y - y_offset; if mouse_pos_adjusted.0 >= map.width || mouse_pos_adjusted.1 >= map.height || mouse_pos_adjusted.1 < 0 // Might need to be 1, and -1 from map height/width. || mouse_pos_adjusted.0 < 0 { return; } if !(map.visible_tiles[map.xy_idx(mouse_pos_adjusted.0, mouse_pos_adjusted.1)] || map.telepath_tiles[map.xy_idx(mouse_pos_adjusted.0, mouse_pos_adjusted.1)]) { return; } let mut tooltip: Vec = Vec::new(); for (name, position, _hidden) in (&names, &positions, !&hidden).join() { if position.x == mouse_pos_adjusted.0 && position.y == mouse_pos_adjusted.1 { tooltip.push(name.name.to_string()); } } if !tooltip.is_empty() { if mouse_pos.0 > 40 { let arrow_pos = Point::new(mouse_pos.0 - 2, mouse_pos.1); let left_x = mouse_pos.0 - 3; let mut y = mouse_pos.1; for s in tooltip.iter() { for i in 0..2 { ctx.print_color( arrow_pos.x + i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string(), ); } ctx.print_color_right(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), s); y += 1; } ctx.print_color( arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"->".to_string(), ); } else { let arrow_pos = Point::new(mouse_pos.0 + 1, mouse_pos.1); let left_x = mouse_pos.0 + 3; let mut y = mouse_pos.1; for s in tooltip.iter() { for i in 0..2 { ctx.print_color( arrow_pos.x + 1 + i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string(), ); } ctx.print_color(left_x + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::DARKGREY), s); y += 1; } ctx.print_color( arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"<-".to_string(), ); } } } #[derive(PartialEq, Copy, Clone)] pub enum ItemMenuResult { Cancel, NoResponse, Selected, } pub fn print_options(inventory: BTreeMap<(String, String), i32>, mut y: i32, ctx: &mut Rltk) { let mut j = 0; for (name, item_count) in &inventory { // Print the character required to access this item. i.e. (a) ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('(')); ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType); ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')')); let mut x = 21; if item_count > &1 { // If more than one, print the number and pluralise // i.e. (a) 3 daggers ctx.print(x, y, item_count); x += 2; ctx.print(x, y, name.1.to_string()); } else { if name.0.ends_with("s") { ctx.print(x, y, "some"); x += 5; } else if ['a', 'e', 'i', 'o', 'u'].iter().any(|&v| name.0.starts_with(v)) { // If one and starts with a vowel, print 'an' // i.e. (a) an apple ctx.print(x, y, "an"); x += 3; } else { // If one and not a vowel, print 'a' // i.e. (a) a dagger ctx.print(x, y, "a"); x += 2; } ctx.print(x, y, name.0.to_string()); } y += 1; j += 1; } } pub fn show_help(ctx: &mut Rltk) -> YesNoResult { let mut x = 3; let mut y = 12; let height = 22; let width = 25; ctx.draw_box(x, y, width, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); ctx.print_color(x + 3, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), " Controls "); ctx.print_color(x + 3, y + height, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), " ESC/? to close "); x += 2; y += 2; ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "MOVE COMMANDS"); y += 2; ctx.print(x, y, "y k u 7 8 9 > down"); ctx.print(x, y + 1, " \\|/ \\|/"); ctx.print(x, y + 2, "h-.-l 4-.-6 < up"); ctx.print(x, y + 3, " /|\\ /|\\"); ctx.print(x, y + 4, "b j n 1 2 3 . wait"); y += 7; ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "OBJECT INTERACTION"); y += 2; ctx.print(x, y, "g get d drop"); y += 1; ctx.print(x, y, "i use r unequip"); y += 1; ctx.print(x, y, "o open c close"); y += 1; ctx.print(x, y, "f force"); y += 2; ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "MOUSE CONTROL"); y += 2; ctx.print(x, y, "hover for tooltips"); match ctx.key { None => YesNoResult::NoSelection, Some(key) => match key { VirtualKeyCode::Escape => YesNoResult::Yes, VirtualKeyCode::Slash => { if ctx.shift { return YesNoResult::Yes; } return YesNoResult::NoSelection; } _ => YesNoResult::NoSelection, }, } } pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option) { let player_entity = gs.ecs.fetch::(); let names = gs.ecs.read_storage::(); let backpack = gs.ecs.read_storage::(); let entities = gs.ecs.entities(); // FIXME: This is unwieldy. Having a separate data structure for (name, id) and (name, count) is not good. // But it works, and this might get cut anyway as I get further along in the design, so leaving as is atm. let mut inventory_ids: BTreeMap = BTreeMap::new(); let mut player_inventory: BTreeMap<(String, String), i32> = BTreeMap::new(); for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity) { player_inventory .entry((name.name.to_string(), name.plural.to_string())) .and_modify(|count| *count += 1) .or_insert(1); inventory_ids.entry(name.name.to_string()).or_insert(entity); } let count = player_inventory.len(); let y = (25 - (count / 2)) as i32; ctx.draw_box(15, y - 2, 45, (count + 3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); ctx.print_color(18, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Inventory"); ctx.print_color(18, y + count as i32 + 1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESC to cancel"); print_options(player_inventory, y, ctx); match ctx.key { None => (ItemMenuResult::NoResponse, None), Some(key) => match key { VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), _ => { let selection = rltk::letter_to_option(key); if selection > -1 && selection < count as i32 { return (ItemMenuResult::Selected, Some(*inventory_ids.iter().nth(selection as usize).unwrap().1)); } (ItemMenuResult::NoResponse, None) } }, } } pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option) { let player_entity = gs.ecs.fetch::(); let names = gs.ecs.read_storage::(); let backpack = gs.ecs.read_storage::(); let entities = gs.ecs.entities(); let mut inventory_ids: BTreeMap = BTreeMap::new(); let mut player_inventory: BTreeMap<(String, String), i32> = BTreeMap::new(); for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity) { player_inventory .entry((name.name.to_string(), name.plural.to_string())) .and_modify(|count| *count += 1) .or_insert(1); inventory_ids.entry(name.name.to_string()).or_insert(entity); } let count = player_inventory.len(); let y = (25 - (count / 2)) as i32; ctx.draw_box(15, y - 2, 45, (count + 3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); ctx.print_color(18, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Drop what?"); ctx.print_color(18, y + count as i32 + 1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESC to cancel"); print_options(player_inventory, y, ctx); match ctx.key { None => (ItemMenuResult::NoResponse, None), Some(key) => match key { VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), _ => { let selection = rltk::letter_to_option(key); if selection > -1 && selection < count as i32 { return (ItemMenuResult::Selected, Some(*inventory_ids.iter().nth(selection as usize).unwrap().1)); } (ItemMenuResult::NoResponse, None) } }, } } pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option) { let player_entity = gs.ecs.fetch::(); let names = gs.ecs.read_storage::(); let backpack = gs.ecs.read_storage::(); let entities = gs.ecs.entities(); let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity); let count = inventory.count(); let mut y = (25 - (count / 2)) as i32; ctx.draw_box(15, y - 2, 31, (count + 3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); ctx.print_color(18, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Remove what?"); ctx.print_color(18, y + count as i32 + 1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESC to cancel"); let mut equippable: Vec = Vec::new(); let mut j = 0; for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity) { ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('(')); ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType); ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')')); ctx.print(21, y, &name.name.to_string()); equippable.push(entity); y += 1; j += 1; } match ctx.key { None => (ItemMenuResult::NoResponse, None), Some(key) => match key { VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), _ => { let selection = rltk::letter_to_option(key); if selection > -1 && selection < count as i32 { return (ItemMenuResult::Selected, Some(equippable[selection as usize])); } (ItemMenuResult::NoResponse, None) } }, } } pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (ItemMenuResult, Option) { let (min_x, max_x, min_y, max_y, x_offset, y_offset) = camera::get_screen_bounds(&gs.ecs, ctx); let player_entity = gs.ecs.fetch::(); let player_pos = gs.ecs.fetch::(); let viewsheds = gs.ecs.read_storage::(); ctx.print_color( 1 + x_offset, 1 + y_offset, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Targeting which tile? [mouse input]", ); // Highlight available cells let mut available_cells = Vec::new(); let visible = viewsheds.get(*player_entity); if let Some(visible) = visible { // We have a viewshed for idx in visible.visible_tiles.iter() { let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx); if distance <= range as f32 { let screen_x = idx.x - min_x; let screen_y = idx.y - min_y; if screen_x > 1 && screen_x < (max_x - min_x) - 1 && screen_y > 1 && screen_y < (max_y - min_y) - 1 { ctx.set_bg(screen_x + x_offset, screen_y + y_offset, RGB::named(rltk::BLUE)); available_cells.push(idx); } } } } else { return (ItemMenuResult::Cancel, None); } // Draw mouse cursor let mouse_pos = ctx.mouse_pos(); let mut mouse_pos_adjusted = mouse_pos; mouse_pos_adjusted.0 += min_x - x_offset; mouse_pos_adjusted.1 += min_y - y_offset; let map = gs.ecs.fetch::(); let mut valid_target = false; for idx in available_cells.iter() { if idx.x == mouse_pos_adjusted.0 && idx.y == mouse_pos_adjusted.1 { valid_target = true; } } if valid_target { if aoe > 0 { // We adjust for camera position when getting FOV, but then we need to adjust back // when iterating through the tiles themselves, by taking away min_x/min_y. let mut blast_tiles = rltk::field_of_view(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1), aoe, &*map); blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1); for tile in blast_tiles.iter() { ctx.set_bg(tile.x - min_x + x_offset, tile.y - min_y + y_offset, RGB::named(rltk::DARKCYAN)); } } ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN)); if ctx.left_click { return (ItemMenuResult::Selected, Some(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1))); } } else { ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED)); if ctx.left_click { return (ItemMenuResult::Cancel, None); } } (ItemMenuResult::NoResponse, None) } #[derive(PartialEq, Copy, Clone)] pub enum MainMenuSelection { NewGame, LoadGame, Quit, } #[derive(PartialEq, Copy, Clone)] pub enum MainMenuResult { NoSelection { selected: MainMenuSelection }, Selected { selected: MainMenuSelection }, } pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult { let save_exists = super::saveload_system::does_save_exist(); let runstate = gs.ecs.fetch::(); let assets = gs.ecs.fetch::(); ctx.render_xp_sprite(&assets.menu, 0, 0); ctx.print_color(50, 26, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "RUST-RL"); if let RunState::MainMenu { menu_selection: selection } = *runstate { let mut y = 29; if selection == MainMenuSelection::NewGame { ctx.print_color(47, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "["); ctx.print_color(49, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "new game"); ctx.print_color(58, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]"); } else { ctx.print_color(49, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "new game"); } y += 2; if save_exists { if selection == MainMenuSelection::LoadGame { ctx.print_color(46, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "["); ctx.print_color(48, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "load game"); ctx.print_color(58, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]"); } else { ctx.print_color(48, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "load game"); } y += 2; } if selection == MainMenuSelection::Quit { ctx.print_color(47, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "["); ctx.print_color(49, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "goodbye!"); ctx.print_color(58, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]"); } else { ctx.print_color(53, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "quit"); } match ctx.key { None => return MainMenuResult::NoSelection { selected: selection }, Some(key) => match key { VirtualKeyCode::Escape | VirtualKeyCode::C => { return MainMenuResult::NoSelection { selected: MainMenuSelection::Quit } } VirtualKeyCode::N => return MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame }, VirtualKeyCode::L => return MainMenuResult::NoSelection { selected: MainMenuSelection::LoadGame }, VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => { let mut new_selection; match selection { MainMenuSelection::NewGame => new_selection = MainMenuSelection::Quit, MainMenuSelection::LoadGame => new_selection = MainMenuSelection::NewGame, MainMenuSelection::Quit => new_selection = MainMenuSelection::LoadGame, } if new_selection == MainMenuSelection::LoadGame && !save_exists { new_selection = MainMenuSelection::NewGame; } return MainMenuResult::NoSelection { selected: new_selection }; } VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => { let mut new_selection; match selection { MainMenuSelection::NewGame => new_selection = MainMenuSelection::LoadGame, MainMenuSelection::LoadGame => new_selection = MainMenuSelection::Quit, MainMenuSelection::Quit => new_selection = MainMenuSelection::NewGame, } if new_selection == MainMenuSelection::LoadGame && !save_exists { new_selection = MainMenuSelection::Quit; } return MainMenuResult::NoSelection { selected: new_selection }; } VirtualKeyCode::Return | VirtualKeyCode::NumpadEnter => { return MainMenuResult::Selected { selected: selection } } _ => return MainMenuResult::NoSelection { selected: selection }, }, } } MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame } } #[derive(PartialEq, Copy, Clone)] pub enum YesNoResult { NoSelection, Yes, } pub fn game_over(ctx: &mut Rltk) -> YesNoResult { let mut x = 3; let mut y = 12; let width = 45; let height = 20; ctx.draw_box(x, y, width, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); ctx.print_color(x + 3, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "You died!"); ctx.print_color(x + 3, y + height, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESC to close"); x += 2; y += 2; ctx.print_color( x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), format!("You survived for {} turns.", crate::gamelog::get_event_count("turns")), ); y += 2; ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), format!("And in the process, you")); y += 1; if crate::gamelog::get_event_count("descended") > 0 { ctx.print_color( x + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), format!("- descended {} floor(s)", crate::gamelog::get_event_count("descended")), ); y += 1; } if crate::gamelog::get_event_count("kick_count") > 0 { ctx.print_color( x + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), format!( "- kicked {} time(s), breaking {} object(s)", crate::gamelog::get_event_count("kick_count"), crate::gamelog::get_event_count("broken_doors") ), ); y += 1; } if crate::gamelog::get_event_count("death_count") > 0 { ctx.print_color( x + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), format!("- slew {} other creature(s)", crate::gamelog::get_event_count("death_count")), ); y += 1; } if crate::gamelog::get_event_count("looked_for_help") > 0 { ctx.print_color( x + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), format!("- forgot the controls {} time(s)", crate::gamelog::get_event_count("looked_for_help")), ); } match ctx.key { None => YesNoResult::NoSelection, Some(key) => match key { VirtualKeyCode::Escape => YesNoResult::Yes, _ => YesNoResult::NoSelection, }, } }